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(+1)

Cool slice. Just some unarranged thoughts:

  • The whole inventory felt overdone for something at this stage.
  • Animations on the main character felt very off and weird. For example, arms tend to sway to counteract your legs when walking. And holding your sword over your shoulder also felt off when the "normal" way would be to hold it in front of you. The enemies' animations were just fine, so it's a weird contrast.
  • The little pop-up speech bubble for the dead body faced the main character and not the camera.
  • The battle UI, while functional, felt out of place compared to the rest of the game. I know it'll probably change in the future but wanted to confirm that it should change.
  • The textbox during dialogue had some odd spacing issues where it starts to wrap the text before the edge of the box.
(+1)

Thanks for trying out the game.

I indeed have a combination of assets and mechanics at different points of development going on. I've had to resist the urge to keep working on things that aren't even relevant at this stage.

I hope that in the future the experience will be more cohesive.