Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)
  • Goddamn, the visuals are great. Only feedback on visuals would be to figure out some way to hide blocking objects in the foreground, like if you move all the way to the left in the initial area.
  • You can bring up the navigator in said area but it doesn't seem to do anything.
  • I think I found two separate bugs with the 2nd E attack. First time, the swing particles appear once on both the character and offset away, like two separate swings. Secondly, I had respawned in the initial area and after some time was unable to perform it. I could do every other combo attack but not the LMB->LMB->E attack. I know I had the timing down since I was able to perform it during combats just fine.
  • While the visuals are awesome, the audio still needs work. Nothing to point out here except that more would be better.
  • The tracking on the lizard's double head slam is INSANE. Hitman homing briefcase levels of BULLSHIT.
  • Definitely needs some sort of feedback for the player on being hit or hurt.
  • Small thing- initially I thought you were supposed to crawl into the dragon's mouth to move forward, and was surprised that I could just walk all the way up in there. Just throwing that out there...
  • It felt odd randomly being teleported to the corpses to perform the execution. I think modern action games might have this nailed with having you press a specific button prompt to murder. Press F to Execute, basically.
  • I respect the fact that the graphics options include Windowed/Borderless/Fullscreen, but changing them didn't actually do anything as far as I can tell. The game still defaulted to showing fullscreen everytime. Didn't test if the window bar was there but offscreen. This isn't bad, as I usually have to tell people to fix their game as I have an ultrawide but your game worked fine on that resolution.
(+1)

Thanks for your feedbacks mate!

LMB->LMB->E I think I will make it clearer next time, it requires special points to execute which buildup by hitting the target (the bar is top left, the sword haha)

> First time, the swing particles appear once on both the character and offset away

Likely ultra widescreen issue, I will find a way to fix this.

I'll work on all the points, thanks!