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What's here is very soulful but like others have said, I had no idea what I was doing. I didn't even know you could shoot until I read the comments here. And the map thing didn't seem to match what I was doing in the overworld, though if it was a seperate thing entirely then again, I had no clue what to do. The tamagotchi thing is very cool- I'm jelly of how that must've been set up technically.

One thing I noticed is that while moving on the overworld, if you held the movement through a camera switch, you would continue moving from the angle of the previous camera position, even if you pressed other arrow keys. It only felt right after completely stopping all movement. I was also holding down shift to sprint the entire time so that may have contributed.

Apologies. All the controls are on the game's page, but I didn't add anything yet into the game itself to show you how to control the character. This was all a bit of a rush to get done for DD and super super rough.

The map is actually a placeholder. I have yet to implement that feature.

The Tamagotchi screen was actually pretty simple to set up. I've just got gun outside the map somewhere with UI interactable objects on it and an overlay camera looking at it.

The reason you move from the angle of the previous camera position is to avoid certain issues where the camera will change and the player will then snap into running in completely different direction. I've heard a suggestion that I should allow the player to synchronize with the current camera if they break out of that last movement direction (even without releasing all the keys). I think I'll try going this route, or if it still feels too jank I might switch from fixed camera to a modern third person camera.


Thank you for playing!