Apologies. All the controls are on the game's page, but I didn't add anything yet into the game itself to show you how to control the character. This was all a bit of a rush to get done for DD and super super rough.
The map is actually a placeholder. I have yet to implement that feature.
The Tamagotchi screen was actually pretty simple to set up. I've just got gun outside the map somewhere with UI interactable objects on it and an overlay camera looking at it.
The reason you move from the angle of the previous camera position is to avoid certain issues where the camera will change and the player will then snap into running in completely different direction. I've heard a suggestion that I should allow the player to synchronize with the current camera if they break out of that last movement direction (even without releasing all the keys). I think I'll try going this route, or if it still feels too jank I might switch from fixed camera to a modern third person camera.
Thank you for playing!