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  • I couldn't figure out if the bat is physics based and I need to swing it or if it just works(tm) when I'm near an enemy.
  • I wrote the above while playing KMB, so I retried with controller and it makes more sense that it's physics-based there. But oddly enough, even though it felt more natural to control, it felt harder to play. I think having some kind of aim assist would help since shooting with mouse is a lot easier than shooting with a stick.
  • Speaking of controller, I appreciate that everything worked naturally (right trigger to shoot, A to retry), but having the appropriate glyphs showing would be better.
  • The overall aesthetic is very cool but my god, the camera shakes and zooms on random enemies dying felt schizo at times. The camera wobble itself was jarring too.
  • The game also couldn't seem to decide if I need to press Q to pick something up or not, or if it'll autoswap my empty gun.
  • Most enemies just seemed to kill themselves without my input.
  • One death was a clusterfuck of explosions and I couldn't respond to losing my hat in time but Jenny herself didn't go into her death animation despite being dead with RETRY on the screen.
  • As others mentioned, the game appears to be frozen at the start but that's just Juan things.

The button prompts are meant to switch to whatever you're using but I only implemented xbox glyphs for now, tell me if your controller is some weird binglebonkus you want supporting or else I'm just gonna go with the kbm/xbox/ps/nintendo set.

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I do not have the Mad Catz Little Brother controller, just a standard Xbox One one. I did see the initial right stick one changed but didn't see anything else change.