It's compelling and satisfying to examine the evidence and read the suspect's reactions, but there's a lot of bloat that distracts from it. I don't get the point of having to get up and move around just to trigger a joke cutscene for example, or having anything else to interact with that is not directly related to the case, the chief and Charles being more talkative and active than the suspects feels backwards. It would be much more cohesive if you just cut everything down to the single room and focus purely on that, no walking or looking around, just the typewriter and the suspect because that's where the fun is.
UI is jank but I eventually kinda learned my way around it, it's not clear what's actually relevant to the case and what's just there, but it makes sense at some point.
I'd recommend just focusing on fleshing out the suspects and cases, their reactions and responses, play around with body language, maybe shove a LLM in there for more unscripted interactivity because it's frustrating to get baked responses that have nothing to do with what you wrote, the core is good and cases are crafty but it's lacking direction and focus.







