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Sorry about the audio levels. Also it ran worse than last DD so it wasn't very playable for me.
A+ style and very nice and straightforward gameplay. Here is something feedback.
It's cute and the style is pretty cozy. Don't give up and keep working hard.
Thanks for the feedback!
I am working on the first issue (the latest demo with the breakable crates reworked some of the movement physics as well, but i'll be doing more)
As for the second issue, the hitbox is exactly the sprite of the enemy and a bit more.. Them rotating may make them harder to hit, but you should be able to just turn your camera to hit them. For stuff like normal swings, the hit is always detected from your view, using a ray that goes through your weapon. I don't think i should/could make changes to this nature of the hitbox, otherwise what you see and what you hit would be out of alignment.
I don't think it's a huge issue for now, but the experience does vary a bit depending on how big the enemy sprite is.
Regardless, the hit detects are pretty accurate to what you see on screen.
Quite an improvement from the last demo!
One things that I liked was the texturework on the level, since that flat color usually made it hard to see shapes of the rocks and debris.
The spiders are hard as usual, they rekt me several times. Ironically, the bandits were much easier to kill and it was nice to see the new content.
Anyway, the game is really fun and really hard. Souls-like games are not my type, but it was easy to see the appeal. Gonna show to some friends and see what they think about that.
Thanks! I will make the spiders easier, but the balance will only start taking shape once i have different enemies fighting together in the same group. I'll also make the tentacle easier once you defeat it once.