I'm going for point 'n click adventure with a dash of combat. I want to have plenty of room for the player to choose a path of his own. Intro sequence is a small bait that can be a little counterproductive as it might scare point 'n click fans, but I'll add small branching path to avoid it all together. Lerping is a good idea, right now camera control is very basic, I'll see what I can do.
If you're really looking for the puzzle solving aspect you should talk to the guy with green pants in front of the tavern. He takes you to the mansion that was the main area to explore in previous DemoDays and I think that area is the most representative of what you can expect in the full game.
Thanks for the play!

















