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(+1)

Thanks for the play! Yeah, big sword is still undercooked, I added it as a small joke mainly for the trailer. Cursor should be utilized more in next builds, but you gave me the idea to hide it when not used. Now sitting on the bed... you're supposed to approach it from the side, standing on the floor. I wanted to signal that there is a possibility to sit down in the game, but maybe bed is a little too obtuse. Later on you also have a tavern and you have to sit on the chair to progress the story, maybe there it would feel more natural.

There is a way to skip it (at least in theory), you just have to die lol. Unfortunately I cranked up your max life to a very big number so it can take a while. You can also try combat with lower stats (you need only 3 might to push the box out of the way) but it's slow and clunky on purpose :P

Other than that there are different ways to access second part of the level, can you tell me which path did you choose? What about speed, were your jumps too high or maybe enemies were lethargic? Did you try to defend or parry?

Again, thanks for the play! If you decide to push through the initial action section there's plenty of other things to discover. First level is "best case scenario" and demo strips you from all abilities later on. 

(1 edit)

Part two:

  • You can get tons of big swords 


  • I still can’t figure out how to sit on the bed. Is it a special control? I’ve walked all over it and pressed every combo with no result.
  • I was able to sit on the chair no problem, just pressed “down”
  • It’d be nice to have some way to “examine” or know what the items in my inventory are
  • Starting a fire to escape is super funny
    • But it was a little hard to figure out, I just started throwing items together
    • But I do get that’s part of the “classic adventure game” feel, so it is what it is
  • I took the mission right away, I feel like I should have explored the town more
    • Maybe this guy could show up after the player walks around a bit?
  • Didn’t realize I could climb bedsheets, really cool
  • In the Manor
    • I found the Ledger
    • Figured out who the prisoner was
    • Gave my future wife a rat
    • Hoofed it past the goblins to escape
  • Goblin ending.  Based

In regards to the full stat combat, it feel fine, if a bit samey. The basic goblins are barely a threat, because your basic stab comes out so far.  The hobs are more dangerous, but still not a huge threat. Damage seems a bit inconsistent, sometimes it takes 5 stabs to kill sometimes it takes 2.

Overall, I can really see the improvements, and I’m looking forward to the full release.  I’m sure making content is really tough, but I hope you have enough building blocks and systems build to start putting more together. 

Great job!


(+1)

Hell yea, you can open your own weapon shop (once again I was smart enough to reuse the last line of dialog but dumb enough to forget that it comes with event that drops a sword)! I have some tools to build levels, the worst part is preparing all sprites and character animations. Still, I want to focus on preparing the city so it can serve as a main hub for the other missions. 

Thanks again for revisit!