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(1 edit)

Part two:

  • You can get tons of big swords 


  • I still can’t figure out how to sit on the bed. Is it a special control? I’ve walked all over it and pressed every combo with no result.
  • I was able to sit on the chair no problem, just pressed “down”
  • It’d be nice to have some way to “examine” or know what the items in my inventory are
  • Starting a fire to escape is super funny
    • But it was a little hard to figure out, I just started throwing items together
    • But I do get that’s part of the “classic adventure game” feel, so it is what it is
  • I took the mission right away, I feel like I should have explored the town more
    • Maybe this guy could show up after the player walks around a bit?
  • Didn’t realize I could climb bedsheets, really cool
  • In the Manor
    • I found the Ledger
    • Figured out who the prisoner was
    • Gave my future wife a rat
    • Hoofed it past the goblins to escape
  • Goblin ending.  Based

In regards to the full stat combat, it feel fine, if a bit samey. The basic goblins are barely a threat, because your basic stab comes out so far.  The hobs are more dangerous, but still not a huge threat. Damage seems a bit inconsistent, sometimes it takes 5 stabs to kill sometimes it takes 2.

Overall, I can really see the improvements, and I’m looking forward to the full release.  I’m sure making content is really tough, but I hope you have enough building blocks and systems build to start putting more together. 

Great job!


(+1)

Hell yea, you can open your own weapon shop (once again I was smart enough to reuse the last line of dialog but dumb enough to forget that it comes with event that drops a sword)! I have some tools to build levels, the worst part is preparing all sprites and character animations. Still, I want to focus on preparing the city so it can serve as a main hub for the other missions. 

Thanks again for revisit!