I finished the demo, it has potential, fighting system is pretty fun, parrying window is a little short, but other than that selecting different areas of attack and timing when you should attack or switching your characters for extending your combo is pretty fun. I imagine it can be pretty fun to manage your attacks, maybe have more than 3 stars when you level up enough and have more powerful attacks consume more than one star. I wasn't using magic for defense until last hob-goblin, he was pretty tough! MC got floored in that fight, the other girl was carrying the torch.
Now story wise you're going for Sailor Moon, huh? Magical cat, power to transform into a magical girl? I have to say that the beginning about random encounter with your friend that wants to die is a little... random? I mean, what are the odds you'll find your old friend of yours just at the time she was going to kill herself in an alley? And then she just grants you power to transform into magical being and now you know kung-fu! What I'm saying is it demands a lot suspension of disbelief for a player to go through. I didn't have that dilemma with Sailor Moon, she's just a moon child hiding among the people and the cat guardian finally found her and gave her pendant that activates her hidden abilities. Here the power transfer feels like anybody can be a magical girl if they get something. What was it actually, the magical essence? I'm not buying the lore. It has to be expanded, give it some air to breathe, don't just lump everything at once. Maybe even change the backstory a little. And is it imperative that the cat is a girl that uses some spanish? It was a real gut-wrencher for me.
Maybe I'm a little allergic to magical-girls themes, the fighting mechanic is fine, the minute details about the story must be refined.