Pretty nice lo-fi dungeon crawler, a little too same-y and a little too random but still interesting. I found a ladder, I found a hole in the floor, I don't know what to do with either of them. Since there's no inventory or map it's easy to get lost and be confused to no end. I pushed through most of the monsters and found a decent rhythm of fighting/fleeing/healing, but seemingly normal encounter with 4 thieves killed my mage, so run is ruined!
My first run was with 3 fighters and a thief. I find it kinda weird you can't pick your team and you have to go with what's given, most people will restart until they get the team of their choice. My second run was with one fighter, one mage and two thieves and that's when I scouted the most. It's that ladder/hole combo.
I find that leveling system a little lacking too, namely it's pretty hard to level your team, and you can pretty fast run into dream eater even with level 1 team.
The biggest gripe is lack of actual feedback. It's computer program at its core and a little too little from a gameplay perspective. You click "fight" and all actions happen instantly and you don't know who got hit, when, why. A small red splash at the char pic is enough, same goes for enemies. Instead I'm just looking at the total number of enemies and quickly check if their pics isn't getting darker. Descriptions should differentiate between enemies attacking us and us attacking them. Text should be red, not only bold.
Ghouls hunt in packs. Why there's usually 10+ of them? Fuck 'em sideways!
I liked how some enemies aren't attacking even after one or two rounds have passed. Even if you have 9 rats it doesn't mean all of them will attack like they're in a battalion, right?
Overall, a decent, yet a little confusing and raw experience. If you're willing to work on it some more, adding stuff to break, different textures and overall visual effects would help here greatly.
