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(+1)

Yeah I wanted to add a reviving item alongside some other consumables but ran out of time for the jam.

I plan to keep the random stats but if I wanted to add some limited customization in a new game screen, at least letting you pick classes. The hole is a bug unfortunately, you’re looking for a big stone casket.

I have a rebalance in mind for next demo day. There’s three encounter lists with the second one kicking in based on distance from the entrance ladder. I’m just going to remove that middle list and keep the third one kicking in once you’ve found the objective because you then have to backtrack.

I want to add some juice to the fighting, but didn’t have time during the jam.

Unless they’re surprised every enemy does attack every round, but the log doesn’t show when the enemies miss, only when you do. Also Warriors and Thieves have some damage reduction and if damage is reduced to zero it also doesn’t get reported.

I don’t have particularly big plans for this game in particular, it was more like a proof-of-concept. But want to do a revised version for next demo day.