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Neat little platformer, still a little too spartan-looking to make people turn their heads though. Nice idea with the arrow that can activate things, adds that specific pc-sim quality. What I saw works well, shooting, climbing, keys, picking up items, manipulation of surroundings, moving platforms. I'd add a special effect after picking up items, fading away looks lame. It's only one level?

You spelled Options as Otpions.

Level select is just for show right now, right? I couldn't start anything, even the first level from there.

Did a quick look at the gallery too, Hirdrih works, other buttons are just for show I guess.

At some point you have to make visuals more appealing. I feel like you're putting a lot of work into it but the results aren't scaling with it. I'd honestly use a temp megaman sprite and even free assets to make levels look a little more grounded. Empty squares that limit only the playing field tend to scare people from playing the game.

(+1)

I do hope to at some point fix certain things like projectiles being dragged by their source entities or some enemy hurtboxes not always receiving damage.

Because there's stuff I still don't quite get with my current Godot version.

I should fix the text too at some point.

I forgot to do more with the level select menu but maybe I'll add the few levels that would exist in the next update.

Same with the gallery, specially because that "OC ideas" curse of mine might return.

I'll try to think ways of adding more to the visuals, even if there's already some frankensteining behind the scenes.