Thanks for trying the game more and for giving me more feedback, very much appreciated.
You already mentioned most of the problems with the boat, there was also the fact that it was not intuitive to control and how awkward combat was on it. I made the mistake of thinking I could make an FPS game and add a vehicle to it and then figure things out but levels suffered because of the boat and the boat suffered because the game only really happened on land.
I had to decide which part to throw away and I decided to keep land combat but as I said I think the boat could have a special section later with its own bosses and challenges.
Even after deciding to do away with (or at east delay) the boat I still think the ground sections are barely just okay.
Maybe I'm cramming too many tough combat encounters next to each other because I'm "stress testing" combat and the game would have better pacing with quieter sections between tougher ones, kinda like half life does it.
Balancing on all skill levels is hard too and having difficulty levels don't always work because people refuse to lower it when they're having trouble. But like you're probably right that the javelin enemies need more spread so they don't sniper you at all ranges. The boss I think only needs an easier arena and maybe less summon, but yeah it's probably not level 1 material or could have an easier arena with more cover for him to blow up.
hope I'm not being too negative but it was my experienceTM
Don't worry about it man, it's always useful. Thanks again.



















