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Federx

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A member registered Mar 29, 2019 · View creator page →

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is there another way

you know how the crosshair becomes red when you lock onto an enemy so you can hit it? well enemies almost always attack me without doing that step, it just remains white/grey and they miss

are you using a shapecast or something? shouldn't it just work via proximity or on area/body entered? this entire locking on mechanic kinda works for the player but i have never seen enemies use it properly

sorry bro, the combat is still broken
the enemies don't seem to lock on to the player characters, so they never manage to damage me
they finally managed to hit me once during turn 61... then at turn 62 the enemy just refused to perform its attack and i got completely softlocked

finally the difficulty curve seems more balanced.
i like the new enemies, they are much easier to deal with compared to the kamikaze drones, which makes sense when you first start the game
the slow mo also greatly helps to make things feel less chaotic
i still got smoked by the boss though, but that's on me

i love the movement and pattern of the new robot enemy, though as it is it kind of feels too easy to defeat when alone because you can just stagger it by shooting at it and it has little health, but also pretty annoying to defeat when there are multiple because while you are busy with one the other can just shoot at you from a distance

the fact alone that pressing esc does SOMETHING already puts it well above the average dd submission
i love alien swarm so i'll definitely keep an eye out for this one
make the gatling more JUICY, it feels so wimpy compared to the shotgun
also, personal nitpick of mine but esc should be able to close the inventory screen

idk why, during the tutorial after i bought a book i was prompted to buy an item, i moved to the item tab, but if i clicked on any them all i got was the cancel prompt, without being able to buy any of them even though i had the money, essentially soft locking me

the initial tutorial felt a bit unfair. like i was still trying to learn the controls, i touched an oinky thing and i was killed at full health, forced to restart the level.

the level select screen had some text leaking on both sides, probably because of the weird resolution of my old tv (i think it's 1360 * 768)

now that's some professional stuff.

great pacing, great atmosphere, great texturing, level design and animations, even the pause menu was absolute kino

you clearly know what you are doing

i greatly enjoyed vibe and aesthetic, though not being able to aim made things significantly harder.

sometimes enemies spawn too close too you in arenas that are too small, giving you little (or no) room to dodge and maneuver.

i love the idea of a fish with a shotgun and i love the walking fish loading icon.

since you are giving us an action key (F), i expect to be able to close the tutorial dialogue boxes with it as well.

esc should also be able to close them. indeed, esc should be able to close lots of other things, like inventories.

took me a long while to understand how to equip spells

i didn't personally enjoy the entire stagger meter thing with common enemies. they just spend a lot of time helpless on the ground while i kill them, slowing down the pacing. i'd say give weak minions less health or shield 

the boss rush you had before felt more climatic and satisfying

lots of typos and some engrish in the dialogue, which is a shame because the eye guys seemed pretty funny

yeah it didn't click with me. what is even a "straight"? you can't assume the average joe knows gambling terms

i just roll the dice but it doesn't feel like i'm in control. the dice themselves are mildly confusing, not just for being 2D vibrating things, but also their colors didn't contrast enough imho

i do realize that you are mainly an arrow key enjoyer, but trying to press Z while juggling wasd is a nightmare.

i also found confusing the entire mechanic honestly. even after i switched to the arrow keys i rarely nailed the timing properly. having to press an extra button to bounce just didn't feel intuitive to me

please double and triple down on the goofiness. i love the freeze frames. i love the backwards runs. 

will you add special moves next? it would be interesting if different characters had unique skills. it would add more strategy on who to pass the ball etc

first of all, you need a death barrier. it's so easy to fall and so annoying to restart.

the camera still feels like your worst enemy. sonetimes it seems to rotate by 90 degrees and sometimes it doesn't

the big hammer made me suspect that i have to hit the things floating around, but they keep moving away, so after i kill like one of them i don't know what to do next

i don't get it.

press 6 to stop attacks? those are some of the weirdest controls i have ever seen

i feel like explaining the controls is not enough, they need to make sense intuitively

after a while the cube was just a pulsating mass of green that didn't stop regardless of what i pressed

good point about adding weakpoints to the turret boss!

i will make the revolver shoot faster to deal with the spiders

you can't collect some items because you can only collect one of each. if you already have one turret you can't pick another up, same for the tank etc

i have a 3060, i had that low framerate when trying to generate a level. the framerate kept oscillating between 3 and 5 fps but i never got to see the generated level

it feels smoother because godot 4.4 greatly improved shader compiling performance!

i still have issues with portrait mode on android. the confirm button to enter a level is out of view, i had to switch to landscape to be able to press it.


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i tried tutorial 4, the enemies basically destroyed me very quickly. i don't think i did anything particularly wrong, i was just outgunned from the start.
i tried a generated level but the game slowed to a crawl and i wasn't able to progress further
i would like to be able to skip to the next line of dialogue by pressing LMB rather than enter. i like playing this kind of games mouse only when i can


 


completed both terrace and onsen

no bug to report i just really like your game

i'm genuinely so confused.
is there a life bar? exp? 
enemies die but i don't actually see my attacks
then i started getting teleported around, maybe i died

what

very polished, very high effort. 
i like that thanks to the attacks happening at the same time the battles are shorter
two things bothered me: 
the first is that text boxes don't cleanly contain their entire dialogue. it often continues through multiple ones, cutting sentences in half in awkward ways, which makes it annoying to follow. i feel like you tried to contain as much text in every box as possible, but i would have personally made some boxes half empty and add more of them to more cleanly include the entire line of thought in each one of them.
the other thing is that i find the lack of diagonal movement extremely rigid. i imagine that this is caused by the overworld being laid out with a grid based system, but from a player perspective it's very annoying trying to move diagonally and not being able to. it almost feels constrained and claustrophobic, forcing players to move in a zig zag pattern when required.

MOSCA!
in the tunnels, sometimes the next place you should go to can be hard to read. after defeating the first scorpio i almost went my way back up because i couldn't find how to progress
katrina very easily blocks your way, easy to get stuck with her around. she should move out of my way when i walk towards her
or maybe straight up remove collision with her
most of my bugs were in common with everyone else. enemies very rarely managed to hit me, it's annoying having to lock on manually
most importantly, there is a sizable delay between turns. you should make it as short as possible, it's a common annoyance with turn based games
at the very least allow the player to press a button to skip to the next npc/enemy attack when one is done
when i equipped my axe i became unable to use blade skills. it makes sense in hindsight but it was very annoying to realize it later.
i love your style of dialogue, the characters always feel lively and fun!

incredibly impressive. you are basically creating your own 3D dwarf fortress. when i created a stockpile on the ground and the NPCs started gathering resources automatically i was mindblown.
this game seems extremely performance heavy, my 3060 was screaming in pain. is the framerate unlimited?
hunting seems ineffective? even after the ranged skill was leveled up to 6, i was still missing most of my shots. haven't been able to kill anything yet
game looks gorgeous overall
had a small bug with an alpaca stuck in the ground


a pet peeve of mine with this genre of games is that you have to manually collect money. i know that magnet upgrades mitigate this, but i always found it an annoyance personally.
i was very underwhelmed when i noticed that the chains on the ground don't slow enemies at all, only damage.
the default scissors have some issues, it's very easy to push enemies towards the objective if you are not careful, if you get surrounded it behaves erratically (sometimes it pushes the player in the opposite direction compared to where you are moving towards), and as soon as bulky enemies that cannot be pushed back appear it becomes borderline useless.
i liked the music

the demons don't seem to handle the gravity mechanic very well. sometimes they fly across the map, get stuck, move too fast, "fall" sideways, it's a mess.
this added to the fact that enemy spawns are still not marked adds to the chaos, with things either spawning on top of you or falling sideways on top of you, ganking on you instantly from directions you are unable to expect.
the guns are a bit weird, they are pretty big and maybe pointing a bit upwards, which doesn't align very well with the aim

i like the gameplay loop, it's intuitive enough that i was able to understand what i was supposed to do even without a tutorial, but i struggle to understand what is the criteria for new blue dots to appear and where, which makes it harder to plan ahead
i'm probably getting filtered by puzzles as usual

this is a professional grade game. astonishing
i only had two issues:
some occasional framerate drop when there are a lot of particles on screen
and, after playing for a while, i honestly kind of felt dizzy.
i wasn't using a vr headset and yet it almost felt like i did
i guess i'm not used to six degrees of freedom games, but the way moving the mouse around rotated the entire ship fucked with my eyes and i never got used to it

What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.

i don't particularly like mouse controls for this kind of games, but i guess i don't like MMORPGs and MMORPG-likes in general
i have genuinely no idea where to go and what to do
i roamed around until i found an airship that sloooooooowly carried me elsewhere
then i followed two wizards carrying some stuff, and as i tried to trade with them i got incinerated.
initially i thought that "goals" meant that i was supposed to do something, but then i figured out that it's just what the character does by himself with no extra input.
the pause menu seems very finnicky. not only did it stop working entirely while dead, but it also did not work while i was automatically doing something via the goal buttons. when you press esc it TRIES to cancel the operation, but then the automatic nature of the goals makes it start again immediately, so you can never open the pause menu until you manually disable the goals.
this game looks very impressive in general, though i suggest avoiding following too closely some of the shortcomings of MMORPGs. example, having to wait for a short load time before opening a chest doesn't really make sense for an offline single player game, it's mostly an annoyance.


i have genuinely no idea what happened, but i tried using the flamethrower and not only who used it, but also my entire party was immediately destroyed. it almost looked like half the map was annihilated in an instant
the tutorial doesn't really explain much. you are basically thrown into a battle, after winning it another one started and i was immediately killed there as well

i don't even know where my health is.
it took me a while to figure out what "resolve a monster" meant
if i have no more actions available i think you could skip to the next phase, and there should be a big bright indicator telling you in which phase you currently are
multiple times i thought i was still in battle but i had already clicked stop by mistake, and i tried to click on a sword card without being able to, essentially losing the turn for nothing.
even after reading the tutorial multiple times and playing for a while the UI just isn't very clear. there's a lot of black text on white backgrounds, and i feel like different card types aren't visually differentiated enough, i should be able to see at a glance what kind of card something is, think of how different magic and trap cards look in yugioh.

i hate dark souls
just let me dodge AAAAAAAAAAHHHHH
i feel like you overdid the attack commitment timing. i can understand the two handed greatsword, but if i'm holding a tiny one handed thingy then i expect to be able to attack/move again faster
i like how the game looks
i don't really see an objective to do so i killed everybody 
i can't really judge the difficulty since you made healing unlimited (and LIGHTNING FAST, i was never in danger of dying, i can straight up heal myself right after getting hit with no risk involved)
MAKE THE GUN WORK GODDAMNIT

the player and the enemies often get stuck in the geometry, walls etc
enemies shoot instantly on spawning, which can be annoying to dodge
being unable to move as the doors of each level slowly open is VERY annoying.

pretty much impeccable
sometimes i struggled to keep the plane facing the right direction, but it's more because of my inexperience with flight sims than with any flaw with the game

found two chips before i got overwhelmed by the horde
i noticed the progress bar at the bottom after a while, but i feel like there should be clearer visual clues of how long until the next wave starts, and when it actually begins.
it would be nice to have some extra time before waves, i barely have any time to start exploring around until i have to go back and defend the dome, even if i increase my speed