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amxe

43
Posts
18
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38
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A member registered Mar 18, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Has a lot of potencial. Feedback:

  • hitting the ball with the paddle could trigger something
  • merging the balls together could be optional and not auto-merged
  • the paddle could do something
  • shorter round duration at starter levels
  • balls are destroyed too easily, sometimes with only one hit
  • at the game's itch.io page you can check an option to be able to put the game in fullscreen

Thanks for playing it! I like to work with small sprites.

Thanks for playing. I'll improve the puzzle so they are more like actual puzzles, I'm working on it. Thanks for the feedback.

Thanks! Soon i'll update it with a lot of new content.

Thanks for playing. Soon it will have a lot more!

Thanks for playing! :D

Thanks for playing. I'll improve the mine performace soon, it's really lag right now at the web version and sometimes at the pc version.

Loved the art and music. The hat hitbox is a bit large, maybe you could reduce it a little.

Thanks for playing. I'll test some new colors for the swith door/button. 

Thanks for playing. I never heard of that Solomon's Key game, I'll take a look.

Thanks for playing. I'll add that soon when I add the configurations page.

Thank you for playing and for the video, is very good to see how others play your game so you can better fix it. Very good feedback I'll take a look at each point you mentioned. I'm still figuring out what the endgame will be, but I want more puzzle then action, some levels will receive a rework. I'm fixing the lag at the mining too, will have some rework there.

Thanks for playing. I'll try to improve the puzzle so them become more interesting. I'll test this mining tip you gave.

Thanks for playing. I like them too, they have some good use at the puzzles. The first world I plan to use the moles and the axe but other worlds new mechanics will be used. Each world will have some main mechanics.

Thanks for playing. Yes, they can get into an unwinnable state, so you have to restart the level but i'll improve this level so this become more clear.

Thanks for playing. I'm test some lowering it. I'll improve the mechanics so it gets more interesting, it's a little too simple right now.

Thanks for playing. The simple/easy levels were supposed to be to teach the player some mechanics, but I think I made too simple. I'll rework some levels to increase a little the complexity in these that are too easy.

Thanks for playing! I think is because I'm using the default Godot buttons, I have to remove some of them.

Thanks for playing. Some spikes are just for quick restart the level if you get stuck and it'll be release for mobile too, so they can have a fast restart like pressing "R". A lot of levels will receive a better version soon. 

The ice wand and ice levels are very early in development, I'll make so only one ice block is melted per attack.

it was based in some Brazilian folklore with some twists.

Thanks for playing it! I'll fix this soon.

Thanks for the review, the game has many systems yet to be done, I will fix what you pointed out.

I just watched the live, thank you for playing it! I noted the feedbacks, soon I'll return to it.

Eles são bem difíceis, demorei para conseguir derrotá-los.

(1 edit)

Tenta baixar a versão mobile ou de Windows, rodam bem melhor.

(Try downloading the mobile or Windows version, they run much better.)

Thank you for playing :)

Loved the exploration and building aspect of the game. Really relaxing music and sound effects, congrats for the game, you really nailed it!