Played some more, this time finished the full demo
Disclaimer: I was on the call when the game was being played on stream so I knew what to expect for the most of it, except the rat fight. Like I said last time, a lot of charm. Most of my notes will be about difficulty, I think that the current difficulty is alright for a player who is very experienced in this kind of games, but not so much for a player who is just starting to learn the controls.
-Game starts difficult. The tutorial just ramps up incredibly quickly from reading textbox and simple jumps to tightly timed downward swings in the air and a boss fight. Some small enemies with simple patterns to give a player a taste of combat first and simpler platforming methods would make it more gentle. Also a boss you have more time to hit and doesn't require as much jumping.
- The rat with scientist boss fight is a lot of fun!
- The chase sequece has a long restart time when it is failed and having it before a boss fight makes things cumbersome for the boss fight. Maybe if the player is caught, damage the player and restart the sequence right away.
- I feel I kinda cheesed the rat fight. On the other hand, I wouldn't want to be on the middle of the stage having to spam the roll key non-stop.
- As far as I can tell it is not possible to tell when the rat puke attack is coming.
- It is difficult to change the direction of a roll after a roll. If you are rolling, hold the opposite key of the direction you are currently rolling and spam the roll key, you will keep rolling in the same direction. This makes it complicated to chain rolls together to better position yourself during a fight.
- The wall jump needs an arrow key press on the wall, chaining wall jumps requires rapidly changing pressing the arrow keys A lot of games lets you jump without pressing any arrow key, just checking if you are sliding on a wall. It makes chaining wall jumps easier.
Very good job with the game! Im looking foward for the progress you will make on it.