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A jam submission

MirklingsView game page

Something resembling a light gun shooter for Sega Dreamcast
Submitted by Captain Dreamcast (@CaptDreamcast) — 2 days, 12 hours before the deadline
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Play experience

Mirklings's itch.io page

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Comments

Submitted

Finally played your game, both Windows version and the web one. It's fun and addicting!

But, the web version kept crashing - level 7, and the one after complete darkness. Also, can you add the fullscreen mode to Windows version, because that one works well, but when you click outside of the window, it gets pretty annoying. Or, as an alternative, lock the cursor inside the window. It's pretty much the reason why I played mostly the web version. Chrome/Windows 10, btw.

Looking forward to the next build.

Submitted
https://youtu.be/JQ8fIBlIL3Q
Developer

Ohh, even in video form, thanks for taking the time!

Submitted

This made made me giggle at the start screen! I ran into some problems with the firefox web version: As others have said, the mouse pointer doesn't register until you fullscreen and the game froze on me a couple of times, so I had to refresh (probably because I have an old laptop).

I don't feel like the game is too easy for what is trying to do. If it was hard, you would have to repeat some waves and the humour would lose it's impact.

It's a pretty fun experience! Great job!

Developer

Sorry to hear it froze on you, the web version seems to be a bit of a mess, except the bit part (so it's not your laptop). The main issue seems to be the memory: The C++/SDL to HTML5 compiler I used doesn't really handle dynamic memory all that well, so I went with the more performant name-your-upper-memory-limit-at-compile-time option. I felt nothing could go wrong as long as I set the memory limit high enough. By now, I have already replaced it with a dynamic memory allocation version,  which runs even more laggy, but should no longer freeze. Once again, really sorry ;_;

The input stuff is weird, because it only happens on itch. I'll probably have to fix this at some later time since I really have no clue what's going on there.

Glad you managed to have a little fun with it though and thanks for the feedback!

Submitted

The enter key only seems to work when the game is in fullscreen (Chrome W10).

Pretty fun and funny game and I love the little details, the completely dark level is bullshit though and I almost gave up there but I'm so glad I didn't, it actually gets very... interesting later on and I recommend people to play it until the end.

I honestly could see this being developed into a full game with some more involved gameplay, most of the gimmicks are pointless since the most effective strategy doesn't change.

I'm apparently SUPER DUPER EVIL AND IRREDEEMABLE AND EVIL too.

Developer

Yeah, I noticed that too about the browser version. An alternative fix is clicking the white part of the embedded html page next to the buttons or the buttons themselves. It was my first web port, so things are a bit messy, I'm sorry.

Oh, the dark level. You know that feeling when you play your game a lot and lose all feeling of what is acceptable difficulty and what's not? That's probably what happened here. I'll remove it, it's already too hard with a mouse, and with a light gun, you have no mouse pointer to show where you're shooting. It would just kill the Dreamcast version.

I'm really surprised you made it through all the way to the end. You can't be THAT evil. Thanks, man.

Submitted

I think this is pretty good but maybe you should make the explosions a bit smaller for challenge?
I like that you made a web version of it. Does it run better on the actual console?
On the windows version it says I'm missing an api-ms-win-core-rtlsupport-l1-2-0.dll file

Developer

The Dreamcast version has less Mirklings but runs smoother than the web version. At least except with the three levels where the background keeps changing. They take more VRAM than the Dreamcast development library I use is willing to give up, so the game ends up moving large textures between RAM and VRAM constantly, resulting in choppy gameplay. It was a design oversight on my part. B- but hey, at least no slowdowns!

Originally, I wanted to make a really juicy game, that's why I made the explosions just big enough that you couldn't protect all the houses with it. Balance is really  hard, so I'm sorry if the overall game was too easy ;_;

I hear about that DLL error every once in a while  and I can't really figure it out. I asked about it on /agdg/ before but nobody could give me a good answer. It's a windows runtime library (Google taught me that much), so my best guess is that maybe it's an incompatible Windows version. Sorry it didn't work.