Interesting that packaging worked on another machine. Thanks for letting me know about that workaround! Still not sure what could be causing it, I haven't seen that issue before and haven't been able to reproduce it on any of my machines unfortunately.
>I tried adding many characters, but when there are more than 40 characters in select.def, an error will occur (provided that the characters are functioning properly)
That's unexpected, I had versions with more than 40 characters before, I'll have to retry if something broke there. Other than that, only thing I can think of is that maybe if the system.def does not provide enough space for the characters in the select screen? Could that be possible?
>When version 1.5 encounters an error, an error message pops up, and when version 1.6 encounters an error, it can sometimes directly cause VITA to crash.
1.5 to 1.6 was the one with the big Vita changes, where vitaGL was removed from Dolmexica's dependencies. While this made things somewhat more stable, there are still some weird crashes that happen in the Vita version I currently can't figure out, the crashdumps have it crashing in places that cause no issues on the other platforms. I would hope that I can figure out what's causing that at some point, that will hopefully improve stability. Might be that, I think. Unless it was something else that changed with that version. But if it only sometimes happens that might be the culprit.
>Some character packs can run on Dolmexica Infinite for Windows. exe, but cannot run on Vita (character packs with large data and old Mugen versions), I guess it's due to graphics and CPU size.
That also plays into it, while the Vita has larger memory limits than the Dreamcast, it does sometimes seem to hit the memory limit with larger characters. The Dreamcast has some mechanism that moves texture memory to main memory when running out of Vram (at the extreme cost of performance), but the Vita version doesn't do that right now, to prioritize performance over character compatibility with that one.
>Finally, I would like to know what Mugen versions of character packs Dolmexica Infinite can support, and whether version 1.1 supports them?
I don't really have a full list of supported characters or character packs unfortunately. I mostly test with WinMugen, pre 1.0 era characters, as newer ones have no hope of fitting on the Dreamcast (with its 16MB ram/8MB vram). The largest list of characters I have is this list of character sources from one of my larger mods, it's all smaller characters though: https://pastebin.com/7GmW3xRz
Technically there is nothing preventing 1.1 characters from running on Dolmexica. Only thing is that if there is a conflict between how WinMugen and later Mugen versions handle things, I stick with how WinMugen does things, because I want to have more of a focus on smaller/older characters.