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Dolmexica Infinite

Something resembling a moddable 2D fighter. · By Captain Dreamcast

Dolmexica Bug Reports Sticky

A topic by Captain Dreamcast created Jan 01, 2024 Views: 595 Replies: 34
Viewing posts 1 to 14
Developer

If you find something not working, please post it here!

Everything that's not mentioned here (https://captaindreamcast.github.io/DolmexicaInfinite/differences.html) can be considered a bug, so don't hesitate to post about it.

The more details you post, the easier it would be to fix (e.g. which platform, which character, which stage, etc), that would help a lot! Thanks in advance if you take the time to write it down!

(+1)

Hello! Love the project, love mugen and the vita so the idea of this has me wildly ecstatic, I wouldn't hesitate to back this/donate!

I wanted to test a character on Vita. I ran the .exe vpk maker and also tried just the command line but both yield the same result

".vpk has been created successfully" but it's nowhere to be found in the directory listed, I also tried running as admin. Im using the 1.5 (latest version)

Any tips? Thanks in advance

Developer

Hi, thanks for trying it out!

There are two things that I can imagine going wrong. Maybe it's somehow breaking based on the path you are running the executable in. Is there maybe something like Unicode in there? It should be able to handle whitespaces, but I haven't tested with much else, so if it just doesn't show up, that could be one thing to try, running it from a folder without special characters.

Another thing could be that the executables aren't working on your machine (the ones packaging the game in /vita/external/vita-sdk/). I got a report by someone that they weren't working for him in 1.4, so I replaced them in 1.5, maybe that could be causing issues? Does the 1.4 version work for you? (From here, there's a Dolmexica Infinite Version 1 4 Make-your-own-game kit for Vita download, it's the third one, their names seem to be cut off: https://captaindreamcast.itch.io/dolmexica-infinite-archive) That way I could at least rule out that it's the changes to the packaging that broke anything. Of course it could also be related to them not working on your machine in either 1.4 or 1.5. Is there an error message when you just click on \vita\external\vita-sdk\vita-mksfoex.exe and vita-pack-vpk.exe? Something like "Can't run on this architecture"? I would assume it also pops up when trying to run it from the script, but just to be sure.

Final question would be if it only happens when you try packaging after adding your custom character. Does it also not show up if you just try to package it with the asset folder that comes when you download Dolmexica? If it's that, it might again be some strange filename interfering with the packaging process.

If it's not any of that, my final suggestion would be to open the script (make_vita.bat) and try running the steps of the VPK creation in that script step-by-step on the windows terminal, to check if there are errors popping up there. Although I think if you already tried running the script, it would look similar to how it looked there. 

Those are the things I can imagine could still be causing issues, please let me know if none of them work out, I'll also let you know if I come up with anything else. Thanks!

(+1)

Error in PS Vita

Error in PS Vita while adding characters in Dolmexica app folder in characters
How many characters does dolmexica in PS  Vita Support. There are crashes in adding up multiple characters.
Developer

Looks like it cannot find a stage based on that error message. Did you try adding a select.def that also contains stages? Or is a stage file referenced somewhere inside the character? Not something I've seen before, but I also could not rule it out.
Do you have a link to the character, on mugenarchive or somewhere? If I'm able to reproduce the crash, it should be easy to figure out what's going wrong. In the meanwhile I'll doublecheck how Mugen behaves when it cannot find a stage, I think Dolmexica just showing that error screen is a bit imperfect, that's something that can be improved in the next version either way.

Regarding how many characters are supported, there is no fixed upper limit. The only time the character count comes into play is when loading the character select screen, and it would probably be pretty hard to max out the Vita memory with just the portrait images. Loading might take a while though, I assume the point where loading is just too annoying is reached earlier than any memory concerns. The highest character count I have tried is roughly 100 characters, but there I got around that loading annoyance by just not including the portrait images on the select screen. But yeah, long story short, not really a limit that should cause crashes there. 

If it crashes it might again be some file it can't find, or a problem with file names it can't parse, that's what often causes issues there. If you know what characters or stages cause issue, I'd be interested in checking them out just to see what might be causing crashes there.

Thanks a lot for letting me know about these issues! 

(+1)

I mod your original app because I cannot generate a vpk on the kit it just include one character in the asset. After I modify the characters when its vs the Kung fu man it works but after the new characters are vs each other the game would crash.

Developer

I see, then it really seems like it happens when trying to load a stage that doesn't exist. That would explain why it works vs Kung-Fu Man, as his stage, kfm.def, should be included.

Could I see your data/select.def ? There might be something there that causes a wrong stage to load.  And  a link to one of the characters you use would be helpful, just to make sure it's not also anything else going wrong. Thanks a lot!

(+1)

I am trying to make a Tekken Game out of this mod but I was not able to generate it from the vita make your own game kit it just includes one character then it just generate a small file not including all the assets. I am not sure if I am making it wrong but I follow your instruction on the kit. Maybe if you can help me make this game mod I got my characters from Mugen Archive.

Developer

> it just includes one character then it just generate a small file not including all the assets.

So if you only add one character it doesn't create a proper VPK? Haven't encountered that before and can't reproduce this here, but it could be a bug that happens with certain characters, do you have a mugenarchive link for a character it happens with?

(+1)

Can we get assets from premade mugen games like just porting the characters, stages and data?

Developer

Yes, if it  works with Mugen it should also work with Dolmexica. But there might be bugs in Dolmexica causing crashes/different behavior from Mugen etc.  So if you have a link to the premade Mugen game I would be interested in taking a look. Thanks!

(+1)

Captain Dreamcast mabe you can help me port this one on the Vita if its possible. I cant use the kit it doesnt work on my PC this is the link to the game https://www.mugenation.it/2020/11/18/street-fighter-x-tekken-mugen-by-mugenation...

Developer

I'll take a look, thanks! Will let you know when I find out what's causing the issues.

(+1)

I tried to use the characters on your original dolmexica app it works but with vs Kung Fu Man with each other no it crash

Developer

I took a look at all the things going wrong with Street Fighter vs Tekken on Dolmexica and it's unfortunately quite a lot.

  • Not relevant for the vita version, but it already fails loading the truetype fonts. For the vita version though, that will mean that those fonts will not show up since truetype fonts are not supported on there. Will be fixed for other platforms though.
  • Then there's the issue that a lot of paths have \ instead of / in them, which Dolmexica does not handle gracefully, that also has to be fixed.
  • There seems to be a difference in how Mugen and Dolmexica handle fight/system fonts. Dolmexica completely unloads the system fonts before loading the fight fonts, leading to the fights in Street Fighter vs Tekken missing font1 (in data/RenegadeLifebar/FightWithoutPorts.def). That will also have to be adapted to avoid a crash when loading fights.
  • Characters themselves sometimes crash on Dolmexica due to various reasons. Balrog_mx has an unclosed group header that doesn't seem to be handled gracefully and causes issue. Similarly CvS_OgreTAG just crashes.
  • Other characters have smaller issues, Blankaw's hitboxes don't work (probably a localcoord issue) and some characters like Kratos2 don't have any input in Dolmexica.
  • There's also some characters that work, even when fighting against themselves, such as Cammy.
  • There are issues in the appearance of both menus and stages. There seems to be something going wrong with the localcoord of the stages in Dolmexica. This should technically work, probably a bug there somewhere.

From what I see it's not one thing that affects all characters, but rather a range of different issues affecting different characters, unfortunately. I'll continue taking a look at and fixing the issues, I just wanted to give a first overview over the things that are going wrong as this might take a while to fix. 

(+1)

would it be possible to get some assets from the game then make a Mugen Vesion for the Vita meaning a new game from these please make one for the Vita. Thanks

Developer

The problem is that even the characters are broken in various ways, which makes even making a game using only the characters for Vita a bit of a challenge. I'll try getting the characters fixed with Dolmexica first and let you know when I have something that works on Vita.

(+1)

Can you come up with a game like Streetfighter IV or Tekken Mugen for Dolmexica for the Vita.Thanks in advance.

Developer

It is unfortunately unlikely for me to try something like that, as I always try to make sure the Dolmexica mods I make also run on the Dreamcast. And in my experience, anything from 3D games and from after the Dreamcast's lifespan does not fit in the Dreamcast's limited memory. 

I am still fixing Dolmexica so it works with the Street Fighter VS Tekken mod, and the characters there seem to fit into Vita memory at first glance. Maybe someone has already made Street Fighter IV / Tekken mods for Mugen? If those don't work with Dolmexica, I would also take a look at those, but I wouldn't proactively make new ones.

(+1)

lots of cross over games are already made for mugen over the years but doesn't work with dolmexica. I tried to use the assets to dolmexica but it crashes in PS Vita. I don't have a dreamcast but I can try it using flycast. I have tried your dreamcast versions it works on flycast but no one have mod a mugen game for dolmexica or dreamcast with tekken or streetfighter theme or even a cross over.

(+1)

opa eae Capitão Dreamcast tudo certo queria dizer que deu erro nesse char do mugen psvita e dreamcast tanto na seleção de personagem quanto ao char

Developer

Thanks a lot for letting me know! It's most likely still a bug in Dolmexica.

Do you have a link where I could get the character selection and the characters so I could also take a look? Maybe I can find a workaround or implement a fix for the next version!

Google translate's best take on it (I did not trust DeepL's Portuguese) / A melhor opinião do Google Tradutor sobre isso (não confiei no português do DeepL):

Muito obrigado por me avisar! Provavelmente ainda é um bug no Dolmexica.

Você tem um link onde eu possa pegar a seleção dos personagens e os chars para que eu também possa dar uma olhada? Talvez eu consiga encontrar uma solução alternativa ou implementar uma correção para a próxima versão!

Deleted 138 days ago
(2 edits) (+1)

https://drive.google.com/file/d/1SOYE89zfRnpTyLcQiu4n7k1OER3Pwq7X/view?usp=drive...  ta ai Capitão Dreamcast o jogo na sua fase beta e seleção de personagens pra analisar como vc falou no caso ate uma ideia uma dica se tu para fazer uma nova versão do dolmexica infinite com os bugs corrigidos sera que teria como desbonibilizar e lançar uma bild pra Nintendo Switch

(+1)

Hello, I recently installed dolmexica via the Vita kit (I added characters and tested on the windows version, it worked) except that when I wanted to put the game on vita, which was a success, the game launches normally however I crash after choosing the characters, I have an error C2-12828-1 for exception: Data abort exception, cause 0x00030004, I don't know if it's because of the characters, because testing the integrated characters the game works I can fight (kung-fu man), so I can't do anything.

what's been put on the Vita kit:

Game Name: DOLMEXICA INFINITE

Title ID: DOLM0001

Tile ID: 01.00 (should i put 01.50 or something like or nothing to see with ?)

in any case it's really bothering me not to be able to play it, I've added 4 characters and none of them work...

cheers

Developer(+1)

That's unfortunate, the Mugen interpreter part of Dolmexica is the same for all platforms, so I would expect characters that work on Windows to also work on Vita. Maybe something on the hardware level went wrong? From the top of my head I can only think of memory, maybe there were so many sprites that it somehow managed to even make the Vita run out of Vram?  Are the characters you tried very complex with large sprites? The Vita kit info you posted should be correct,  especially the game crashing after choosing the character points towards an issue that occurs when the fight is loading.

Do you have a link where I could maybe download the characters and also try them for myself on Vita? Maybe I can find out why it's crashing and fix it, or maybe find some way to get around the crash.

I'm sorry the characters you tried didn't run on Vita, thanks a lot for reaching out and letting me know about the issue!

(+1)

Hey, thanks for replying so quickly, I appreciate it.

some of these characters were taken from an already built mugen file (aka mugen anime)

if I have the right, I will share under file the characters, 

those have been found from website : 

Katakuri - Jump Stars - AK1 MUGEN Community (andersonkenya1.net)

Part 6 DIO (Remake) - Jojo's Bizzare Adventure - AK1 MUGEN Community (andersonkenya1.net)

Vita Yagami - Magical Girl - AK1 MUGEN Community (andersonkenya1.net)

Itachi - Naruto - AK1 MUGEN Community (andersonkenya1.net)

Meanwhile there an list of *workeable* characters on Vita ? Anime as preference

PS: nevermind i can't send files, if you mind i can send you throught mail contact or discord that you can tell me whats the problem

I would like to point out that the characters are different in size between the links given and the files, here is an example, I tried to separate the category but the problem persisted so I don't think the problem is due to that, :

this kind of charcater: Part 6 DIO (Remake) - Jojo's Bizzare Adventure - AK1 MUGEN Community (andersonkenya1.net)

and: Goku MUI SWL - Downloads - The MUGEN ARCHIVE

PS+: probably dumb question, but i'd also like to know how to add more than 8 characters please ?

I apologize for my large pamphlet, I'm very sorry I didn't know about the game before, thanks to you I've been very busy with a lot of mugen like, and i'd continue with

Developer(+1)

I'll take a look at the linked characters and will let you know what I can find, thanks!

Regarding characters that work, these are the characters I tested when I made the initial Vita port: https://pastebin.com/e4eyG4Yb

There are a couple of anime and touhou characters in there, some of my favorites would be Dio from the Capcom fighter (https://mugen.fandom.com/wiki/Dio_Brando ), RP's Mima (https://mugen.fandom.com/wiki/Mima/RicePigeon%27s_second_version , link in the pastebin died), and some Otokojuku characters like Edajima Heihachi (https://mugenarchive.com/forums/downloads.php?do=file&id=106661-edajima-heihachi... ).

Adjusting the amount of characters should work by adjusting the characters available in the select.def inside the data folder. The default select.def that ships with the basic Mugen download (for example available here: https://mugenarchive.com/forums/downloads.php?do=file&id=5283--official-mugen-1-... ) has an explanation on how adding characters to the file works.

Additionally, you might have to adjust the character select screen. This is done in the system.def file used, by default that will be in data/system.def. Under "[Select Info]" are a variety of options, for the character amount the most important ones are "rows" and "columns", which define the amount of characters shown at the select screen. So if some characters aren't showing up, you might have to increase these values. I think that should be enough to include any amount of characters, at the very least more than eight. Unless this was a question if there is anything special you would need to do for Dolmexica to show more than eight characters, there is nothing special there, that should work just like Mugen.

Thanks a lot again for replying again and for the links to the character links, I'll take a look!

(2 edits) (+1)

Greetings, thanks for replying,

thanks about the amount of character i'll give a look later

i've tested charcaters given from links, i tested with heihachi, seem like i'm still crashing, whoever i'm playing crashs the game, excluding the kung fu man, there something wrong ? i should delete something before, a file ?

i've did what it was said on readme.txt, i'm lost, i have holiday break in fews day and i'd like to fix it that i can enjoy during break...

if it may can help you, i'll tell in order what been

dolmexica crash after choosing characters(kfm non included), error: C2-12828-1, i simply delete the game from bubble, and then redo the bat-vita

should i simply delete a certain file from vitashell first ?

there a way to check logs, if we have one ?

if needed, i can also send you the vpk that you can tell me whats wrong, maybe wrong edit on files

Developer(+1)

Hmm, Heihachi still works for  me, not sure what could be crashing there. I don't think the VPK would be all that helpful to debug it, if you could share the files you used to make the game, your assets, that would probably be more helpful to see if I can also recreate the crash. Thanks a lot!

(1 edit)

It's weird.. i literally added nothing more than the character file on chars file, and the character's name file on select.def, but still crashing..

fun part, i downloaded a game you released, i think it was dream fight 2022, i tried heihachi and it worked, unfortunally i added others characters like dio (not the same dio you showed, a small character dio) it didn't worked but it's better than nothing


now i'm totally confused, didn't worked on dolmexica but worked on dream fight, i'm sure its due an certain file missing, if not, i don't see how...


ps: oh i totally forgot, i also wanted to know if there a way to make select button useable ? like return to main menu or something like, like esc, i didn't found anything from the tuto you send earlier

(+1)

HEY,WHY MY GAME GOES BLACK SCREEN AND NEVER LOADS?

I TESTED IN 3 DIFFERENT BROWSERS AND THE RESULT IS THE SAME

Developer

Hmm, the most likely thing be would be an error while loading a character or stage in that case, I think. Does the same set of files work when using them with the Windows version? Could you maybe share your files so I could take a look too what is crashing?

Alternatively, is there an error message in the browser's developer console (turned on with CTRL+Shift+J on Chrome and Firefox)? Sometimes it only says unhelpful stuff like "Out of bounds memory access", but occasionally, it also gives an error message which file it could not load or something, that could help tracking down what is going wrong.

(+1)

>Could you maybe share your files so I could take a look too what is crashing?

okay,here it is

https://www.mediafire.com/file/1wegrm7a69mgfas/Peanuts+Fighting+Game.rar/file

Developer

Hmm, looks like the asset packaging step failed, the zip file in the web folder was missing the assets.js and assets.data files. Without those, it won't load. I also tried building it on my machine, and it actually worked, and seems to run correctly from what I tested:

https://mega.nz/file/HZVxVTID#H6GdyJMp5NrLTaFQZTjHluh1ZtRWOcY7BjrkRQy2rVU (Web build of the game)

Going back to why the asset packaging might have failed, someone recently sent me an email that web asset packaging fails on their machines and I was able to reproduce it on a machine I had available. As it turned out, it was related to the way Emscripten (the environment used to create Dolmexica web builds) is shipped with Dolmexica. The asset packager was checking for a config file containing paths to a compiler, did not find it, and then aborted the asset packaging. This does not make much sense, because the asset packager does not need any compiler, so I added a dummy config file to the Emscripten shipped with Dolmexica. Now, it started properly packaging the assets again. I also sent it to the person that sent me the email, but they didn't confirm if it also fixed it for them (I was a bit late in getting back to them unfortunately). After that,  I updated the Dolmexica 1.5 release by adding that file.

I noticed that the file was also not added yet in the files you sent me, so I also added it there, maybe it will work properly with this:

https://mega.nz/file/SN9CTCJQ#YW2LsQkUQnzkVoaU9fPa3XBTdH8k2S6iNMeYqf3rmxs (Dolmexica with the game assets + the web asset packaging fix applied)

I also removed the zipped characters from the assets folder, but that was just to reduce size, that shouldn't have anything to do with the fix.
Hope this also fixes the issue for you! Thanks a lot for letting me know about the issue and for helping track it down by sharing your files!

(+1)

The game finally works in browsers, thank you very much