Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fank2z

3
Posts
A member registered Feb 10, 2025

Recent community posts

Hello Captain Dreamcast,
I’ve been testing the latest update (1.7) for several days, and I noticed that whenever a fighter wins while performing an aerial technique (even Kung Fu Man), they play their victory animation in the same position where they won — still in the air. Some fighters stay floating, while others start falling off the screen limits.

(3 edits)

Transparencies of sprites are not an issue with Dolmexica. Initially, sprites were displayed as black boxes because they were in MUGEN 1.1. Now that I’ve converted them to MUGEN 1.0, there is a transparencie issue  that I think I might be able to figure out.

The lifebars are in high resolution, which is why they are not displaying properly in the correct position. the stages are in 16:9 widescreen, causing a graphical glitch at the bottom of the screen. maybe Dolmexica is trying to fill that part of the screen.

If a character jumps while the opponent stays on the ground, the opponent seems to slide toward the bottom of the screen. I think Dolmexica gets confused by this.

Finally, if both characters touch the side colliders of the stage at the same time, the game becomes unplayable, everything is shown in the video

here are the stages and characters

https://www.dropbox.com/scl/fi/pc5r7ull2h50yankybl0i/chars-and-stages.rar?rlkey=...

(1 edit)

Hello mr captain dreamcast, could you please help me with my graphic glitches? my Aim is to port a MUGEN of Street fighter 2 HD remix to vita using dolmexica, as you can see I need to work on my transparencies, and rezise some other things but the main problem that im struggling with is the aspect ratio of the stages, are you planning in the future to update this feature so we can use wide screen resolution stages?