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fank2z

4
Posts
A member registered Feb 10, 2025

Recent community posts

Hi Captain Dreamcast,

I’ve performed more in-depth testing and found a few more critical issues that are breaking the gameplay experience in Dolmexica:

  1. Chaotic Grab Animations ("Tornado" effect): When a character performs a grab, the throw animation becomes chaotic, like a "tornado of frames." It seems the engine is struggling with TargetBind or synchronization between the attacker and the victim. Instead of following the specific frames of the throw, the victim's sprites flicker or cycle rapidly during the transition.
  2. Overlapping States (Sprite Layering): If a character is in a custom state (e.g., Ryu's "on fire" state) and gets hit, the engine displays the "get hit" sprite and the "on fire" sprite simultaneously. The previous visual state isn't being cleared properly.
  3. Damage while Down: Characters are taking damage while in "Liedown" . They should be invulnerable to standard attacks unless a "Ground" flag is present, but currently, they can be hit by anything.


I hope this helps you track down the logic errors in the state handler. Looking forward to the next update!

Best regards.

Hello Captain Dreamcast,
I’ve been testing the latest update (1.7) for several days, and I noticed that whenever a fighter wins while performing an aerial technique (even Kung Fu Man), they play their victory animation in the same position where they won — still in the air. Some fighters stay floating, while others start falling off the screen limits.

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Transparencies of sprites are not an issue with Dolmexica. Initially, sprites were displayed as black boxes because they were in MUGEN 1.1. Now that I’ve converted them to MUGEN 1.0, there is a transparencie issue  that I think I might be able to figure out.

The lifebars are in high resolution, which is why they are not displaying properly in the correct position. the stages are in 16:9 widescreen, causing a graphical glitch at the bottom of the screen. maybe Dolmexica is trying to fill that part of the screen.

If a character jumps while the opponent stays on the ground, the opponent seems to slide toward the bottom of the screen. I think Dolmexica gets confused by this.

Finally, if both characters touch the side colliders of the stage at the same time, the game becomes unplayable, everything is shown in the video

here are the stages and characters

https://www.dropbox.com/scl/fi/pc5r7ull2h50yankybl0i/chars-and-stages.rar?rlkey=...

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Hello mr captain dreamcast, could you please help me with my graphic glitches? my Aim is to port a MUGEN of Street fighter 2 HD remix to vita using dolmexica, as you can see I need to work on my transparencies, and rezise some other things but the main problem that im struggling with is the aspect ratio of the stages, are you planning in the future to update this feature so we can use wide screen resolution stages?