Hi Captain Dreamcast,
I’ve performed more in-depth testing and found a few more critical issues that are breaking the gameplay experience in Dolmexica:
- Chaotic Grab Animations ("Tornado" effect): When a character performs a grab, the throw animation becomes chaotic, like a "tornado of frames." It seems the engine is struggling with
TargetBindor synchronization between the attacker and the victim. Instead of following the specific frames of the throw, the victim's sprites flicker or cycle rapidly during the transition. - Overlapping States (Sprite Layering): If a character is in a custom state (e.g., Ryu's "on fire" state) and gets hit, the engine displays the "get hit" sprite and the "on fire" sprite simultaneously. The previous visual state isn't being cleared properly.
- Damage while Down: Characters are taking damage while in "Liedown" . They should be invulnerable to standard attacks unless a "Ground" flag is present, but currently, they can be hit by anything.
I hope this helps you track down the logic errors in the state handler. Looking forward to the next update!
Best regards.