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The Dreamcast version has less Mirklings but runs smoother than the web version. At least except with the three levels where the background keeps changing. They take more VRAM than the Dreamcast development library I use is willing to give up, so the game ends up moving large textures between RAM and VRAM constantly, resulting in choppy gameplay. It was a design oversight on my part. B- but hey, at least no slowdowns!

Originally, I wanted to make a really juicy game, that's why I made the explosions just big enough that you couldn't protect all the houses with it. Balance is really  hard, so I'm sorry if the overall game was too easy ;_;

I hear about that DLL error every once in a while  and I can't really figure it out. I asked about it on /agdg/ before but nobody could give me a good answer. It's a windows runtime library (Google taught me that much), so my best guess is that maybe it's an incompatible Windows version. Sorry it didn't work.