Tutorial mentioned that headshots dont cause any additional damage. So why bother aiming at all? Why not just auto aim?
It was a technical limitation of older games that they had to check one less collission + controler aiming was not precise enough. I dont think it is a good idea to translate this 1:1 "just because that is how it used to be." Retro games should try to evoke nostalgia without implementing the (no fun) technical limitations of the past as "feature". I dont enjoy that ... but you do you.
Been following this game for a while, despite it being a text based adventure the art style and themes akin to Junji Ito (no doubt) pull me back in. A evil ass scissor woman, a dog teeth dentist, an entire class of students mangled up in a big blob, this game thrives off of great character design and horror elements with a intense banger of an OST.