Thought your game was awesome so I suggested it to streamer Hawk Zombie! Pretty fun to watch him play through games.
Playthrough begins at about 56 mins.
https://www.twitch.tv/videos/591498271?t=0h56m1s
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.833 | 4.833 |
Gameplay | #3 | 4.056 | 4.056 |
Overall | #3 | 4.204 | 4.204 |
Writing/Story | #6 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Thought your game was awesome so I suggested it to streamer Hawk Zombie! Pretty fun to watch him play through games.
Playthrough begins at about 56 mins.
https://www.twitch.tv/videos/591498271?t=0h56m1s
Wow! Great job! Lots of fun!!
Thanks for playing! Apart from the enemies' charged up special attack, each of their moves have a set range. So technically you can move and dodge the attacks, but I haven't had the time to convey it properly. There's definitely a few typos that have slipped the cracks that I will need to fix. Thanks for the feedback!
This is really impressive, both the asset combinations to create all the cool map tech pieces, and the way the battle was setup. While I'm not a huge fan of the number-entry attack, it's done very well and easy to understand and lookup info on. The lighting and overall tone is really epic as well. This is one of my favorite entries and I hope it gets lots of future love after the game jam is over!
Honestly, as small as it was, no pun intended, this was probably my favorite entry so far. The characters personalities were well developed for such a short time with them, the story was well done and it honestly left me wanting more. I'd love to see what you come up with next. Also the battles, while convoluted, were fun.
A Super Sentai-styled game? Count me in! :-D
This game definitely gets high marks for the unique combat system. It really brings home the feeling of piloting a giant mech in a kaiju battle! I did feel like it was a little clunky because I had to keep referring to the manual for each code, but that could just be me being lazy. I also felt like the virus status didn't make sense: are you supposed to be able to operate the mech still, or are you immobile? No commands work, whether I input the normal code or the one displayed while in that status. Fortunately, the battles are balanced such that it didn't punish me too much for being immobile.
I appreciate the inclusion of the manual for the various commands and the simulator for getting used to the interface and newly-equipped modules.
The writing was fun for most of the game. The ending was kinda out-of-left-field, but besides that, I enjoyed it! Quirky characters with their own personalities and specialties made the story come alive.
In summary, I can see why this game is getting as much attention as it is; it deserves it! I wouldn't be surprised if this game ends up in the top ranks.
Thanks for the kind words!
Hmmm, the idea behind the virus status is to muddle and change the input commands, so you will have to look it up on the console during battle. Perhaps there's some bug I'll need to fix if the commands aren't going through? I'll need to look into it at some time.
Thanks for playing :) Your feedback is much appreciated!
Anyone who gave up during battle is really missing out. This game is brilliant and an amazing entry. I loved every second of it. The use of RTP was spectacular, and really succeeded. Sure, writing was a little . . . derivative, but there was much space for originality and for flashes of personality in the characters to come through. Combat balance was decent, although maybe a bit easy. 2-1-3 enter to win is basically right.
I agree with commenters who suggested labels. No one can memorize all those attacks in this short game. Perhaps a little more hand holding in the tutorial would give people the gist of combat. (Press 2-1-3 enter now! He's attacking! Raise shields with 2-3-1 enter!)
All in all, I loved this game and it is exactly the creative use of RTP that is in the spirit of this Jam.
Thanks for the feedback! I do agree the tutorial could be better to teach the player, and probably at least more symbols on that battle screen.
I did thought it would be amusing that the character has to refer to an instruction manual in the middle of battle because of the convoluted controls (but maybe did not translate too well for the player experience :P). As you mentioned, maybe prompting the player to use at least the basic commands in the tutorial would have helped.
Thanks for playing!
The feeling was really good but it was too complicated for me to understand the battle system. Looks great!
Hit 2 1 3 Enter to win! This is unique, I like the battle screen layout, but it could have used some labels for more ease of use.
Ok, I must admit: when I saw what the game was about, I jumped right into it. (Yes, I'm a mecha enthusiast.)
To be fair, it was a real struggle at first, but after a second check to the tutorial, it was more clear. You did a great job at giving this feel of piloting a mecha and I liked it. On top of that, you gave your game an interesting finale. If you intend to keep on with the project, I wish you the best of luck. I'd be eager to see that.
The ONE thing I'd say as a negative thing is to not propose the player to check the tutorial again. I had to reset the game to look at it again because I didn't got it the first time.
Anyway, best of luck for the future!
EDIT: Oh something I forgot to mention, at one point the Enter key stops working for interactions. For me being used to the Enter key, it was very confusing to me, I thought I couldn't interact with anything at first. Was it on purpose?
Thanks for the feedback!
Probably a good idea to be able to access the tutorial again. I'll see if I can find a way to implement that if I have the time.
Must be some plugin command I missed since using the enter key in the battle screen disables that interact function. I'll have to hunt that down and fix it eventually.
Thanks for playing :)
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