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SP34R of Hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.867 | 4.867 |
2 Colors | #9 | 4.600 | 4.600 |
Audio | #13 | 3.400 | 3.400 |
Gameplay | #17 | 3.333 | 3.333 |
Mood | #18 | 3.400 | 3.400 |
Arts | #24 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team1
Mykaelos
Assets
Music Credits:
Epic Chiptune Thunderdome
by TeknoAXE
http://teknoaxe.com/Link_Code_4.php?q=853&Genre=Eight
https://www.youtube.com/watch?v=G6yA1FEy3nc
Creative Commons Attribution 4.0 International License
Conferring with an Old Master
by TeknoAXE
http://teknoaxe.com/Link_Code_4.php?q=1228&Genre=Eight
https://www.youtube.com/watch?v=NcJErXqbG4I
Creative Commons Attribution 4.0 International License
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Comments
Wow, that was really intense! It felt amazing to go so fast and smash through all those asteroids like a champ. My only complaint is that the sound effects were so loud it was impossible to hear the music.
Thanks for the feedback! I agree that the sound effects downed out the music. I'm still learning how to balance the sound and music properly.
Thanks for playing!
This is kinda creepy, your game is pretty similar to mine, but more fun and has a story and audio XD
Really liked it :D
XD Great minds think alike? I think the themes really lend themselves to a space ship/drill and asteroid approach, plus the time limit of a game jam and the 2 Color theme REALLY encourages a 2D arcade style game.
I definitely recommend experimenting with adding some quick juice to your game, and maybe making some reusable tools/classes that you can implement quickly in future games. You're welcome to use entirely or borrow parts of my CameraShaker, and anything else in my MykaelosUnityLibrary for that matter.
Thanks for the feedback and thanks for playing!
Really good concept, well done!
Thanks! Thank you for playing!
Pretty neat! It's sad to know that humans are destined to die under my supervision. :p
LOL! I was going to add a mechanic where they fled the planet via lifeboat ships.... but definitely ran out of time and energy on this one. I'm planning to add that back in after the jam, so you may yet be able to save humanity :D
This was tough, good job!
The only thing that bothered me was too much screenshake.
I might have got a little overzealous with the screen shake :) Thanks for the feedback!
Should I skip the screen shake entirely, or just tone it down a lot? I want to maintain the feedback of the SP34R hitting the asteroids, and the asteroids hitting the planet, but I can see how it would be overwhelming (and maybe cause motion sickness in some people).
I'd just make it shorter and less intense.
Whew. That game got really intense really fast. I loved it! I sure hope I am not responsible for controlling that SP34R in the future though.
Yeah, the difficulty/speed curve was the hardest for me to balance. I might add a way for the player to choose their own difficulty in the future. Thanks for the feedback!
Really nice game! This definitely fits the themes perfectly and the visuals, though simple, are really effective. I like the color choices as well. Well done!
Thanks! Thank you for the feedback!
I really liked using your ship as a weapon of defense for your planet! I also love how every steroid push you a bit back, really gives the action a lot more weight. Fantastic game.
Thanks! The push back was a happy accident, because I used rigidbodies for the ship and asteroids, and it seemed appropriate :)
Thank you for the feedback!