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A jam submission

StaglightView game page

1-bit survivors defend the core mashup
Submitted by andersmurphy — 2 hours, 46 minutes before the deadline
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Staglight's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#773.9603.960
Is the graphics 1 bit?#804.8404.840
Gameplay#1123.4003.400
Overall#1463.5673.567
Music#1863.0403.040
Art#1903.3203.320
Theme#3192.8402.840

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I didn't expect to see a PICO-8 submission for this game jam. Good job!

The game is pretty ice, though it doesn't really fit the theme. It could definitely be expanded into an addictive endless time-waster by adding some more variety and power-ups. Really nice.

Submitted(+1)

Original and fun! I didn't understand the goal for the first plays and why the switching of X and O ahead the bull. My best was 3425, and I would like to play next versions. Well done!

Submitted(+1)

This is a very original idea. It would be great to see if there was a bit more to do, or some power-ups to strategize, but it is a game jam after all. Great job!

(+1)

Interesting Concept, a bit more variety would go a long way. But solid entry :)

Submitted(+1)

Very simple and addicting game, great idea!

Submitted(+1)

Simple game with some nice pixel art and sound effects. Well done!

Submitted(+1)

The game and idea was great! Also it makes want to restart it everytime I lose, this as addicting as vampire survivors.

Submitted(+1)

My score was 3570! Unique game, almost like a minimalistic Survivors game. Definitely want to see more things implemented, but the core is very satisfying. One thing I would try to fix is that movement buttons don't always line up with what I'm doing, like it's pushing back against me. If you can get that fixed, you have a neat core game loop that has a lot of potential. You can add more abilities, upgrades, different events, enemies, etc. Good job!

Developer(+1)

That's awesome feedback. 

Was totally supposed to be a survivors game but then got caught up with procedural generation and the terrain ended up being the enemy in an attempt to cut scope. 

Good point about the controls. I never quite got the controls where I wanted them to be. 

Submitted(+1)

Such a simple yet addictive game.

Staglight sprite is very cute.

Love it.

Submitted(+1)

Addictive gameplay :D I mean, who doesnt love to burn down an evil forest :P

Submitted(+1)

addictive! neat game! well done

Submitted(+1)

Very cool game! It's like interactive cellular automata. Interested to know what the tree-generating rules are? Noticed you can wipe out a bunch of trees by cutting a path encircling them (without having to hit each one individually) and the few that are left will die out on their own.

Developer (2 edits) (+1)

Thanks! You're exactly right.

The initial map is cellular automata. 

Then the game runs the cellular automata without the death rule , i.e trees can't be destroyed by the generation running only spawned. The spawn rate, number of neighbouring cells with a tree needed for a tree to be spawned, increases based on how well you are doing. It also runs randomly in the x axis like a less random monticarolo style rendering (as opposed regular rendering a line at a time in sequence). This was to make it feel less predictable, without that it just feels like the wall of trees advancing from the x axis as opposed to coming from different directions. It's run in a coroutine on update that yields after a row has been processes so it takes on average 64ish frames for each square to be affected/tested.

The tree destruction is basically a delayed contagion, so each time something catches fire after a short delay all adjacent squares get tested for flammables and then one gets picked in each row (so it doesn't spread too aggressively and making it not 100% reliable). The number of cascades are limited to a certain number of jumps, around 3-5 (so 1+3+9+27 total destroyed trees,  assuming no overlaps), per fire you start. Higher cascades made the game very easy (and the Pico-8 would also run into its artificial instruction/cpu constraint because of too many particle effects and my questionable code). The number of cascade also ramps up with difficulty in an attempt to make things feel more intense/epic.

I'll share the code and do a more detailed breakdown when I upload it to Pico-8's BBS.

Submitted

Thanks for all the info! I'll keep an eye out for your post on the Pico-8 BBS.

Submitted(+1)

Interesting game for sure, with a cute artstyle, I have an hard time understanding what is happening, I am choping tree so they don't get to my core I guess, but the tree seem to random. Really original game even if the gameplay could be clearer

Submitted(+1)

Interesting idea

Submitted(+1)

It took me a couple of tries to fully figure out what I'm supposed to do, but chopping the trees is pretty satisfying

Submitted

not much to do apart from running around.

Developer (1 edit) (+2)

Thank you for the feedback. Did you try running into a tree? Maybe I should have made that more obvious.