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Disorienting Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Art | #60 | 4.048 | 4.048 |
Overall | #60 | 3.881 | 3.881 |
Originality | #83 | 3.905 | 3.905 |
Gameplay | #98 | 3.476 | 3.476 |
Theme | #109 | 3.905 | 3.905 |
Music | #211 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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10+
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Unity, Visual Studio, Beepbox, Aseprite
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Comments
Great game!
Great one, I was a bit disapointed to realise that room don't stay lit after leaving them but it's still a solid experience overall. Really liked the Solstice influence, it's refreshing
Fun game to play, I managed to do 9 rooms. I love the monsters mechanic and the puzzle-type gameplay. And also, amazing art and really unique idea. Great job :)
Thanks for playing! I'm glad to see that you enjoyed playing. I hope to flesh it out further someday.
Great pixel-art style!
Thank you! I definitely took my time while making it.
Nice game, pretty pixel art and smooth gameplay. Well done!
Glad you enjoyed thanks for playing!
The are is so so amazing, good job!
Thanks for playing! Glad you enjoyed it
very confusing^^, i like it
Glad you enjoyed it! Thanks for playing!
Amazing graphics, just a bit confusing for the start o.O
Thank you for playing! I wanted to be sure it was nice to look at even if I didn't quite finish the game. Oh well, time restraints got me again.
I got very lost, died many times ahahaha, eventually made it back and it said my score was 32! I assume that the score wasn't clearing when I died lmao
I got lost quiet a few times as well. Also, thanks for finding that bug. I couldn't quite pinpoint what that was caused by. Thanks for playing!
I got killed walking into a room without any way to stop it.
however solid game hombre.
That does seem to happen. I ran out of time to balance everything out in the game, but I hope you enjoyed it.
I like the overall atmosphere, and the isometric perspective was overall well done. I just wish the enemy's movement pattern or at least the placement would be more forgiving, since I died on some rooms by just entering.
I did tinker with the placement of the enemies to make it slightly more fair, but I guess I now find that I should not have put path finding on one of them. Oh well, it was worth a shot. Thanks for playing!
This is the first game I played this jam which used an isometric art style. Also the first one which did not use the usual black. I loved the style very much thank uuu
Glad you enjoyed it! I got a little rushed near the end, but I'm glad you liked it.