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Quest of a Lifetime: Chapter 1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #206 | 3.250 | 3.250 |
Theme | #209 | 3.500 | 3.500 |
Is the graphics 1 bit? | #258 | 4.375 | 4.375 |
Overall | #298 | 3.042 | 3.042 |
Originality | #304 | 2.875 | 2.875 |
Music | #364 | 2.000 | 2.000 |
Gameplay | #368 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Write down what effects you used.
Alpha changed on white and black colors for some UI elements
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Comments
Great submission; I definitely liked the art! I could see game coming along. Keep going at it and it will be quite a fun game. Also, to fix the bug at the end of the game, all you have to do is include "Time.timeScale = 1;", assuming you used that method to pause the game. The music didn't loop either, by the way. Anyway, very well done!
Thank you for your detailed feedback :) Yes, I did use Time.timeScale = 1f to try to fix the bug, but it still wouldn't work. I think I have more of a game state change issue. For the music I'll look into it as well.
Great job! I had a bit of an issue controlling the jumps, and occasionally I would die mid-jump without hitting anything.. Besides that I like this game, take my stars
Thank you! Ah that's a weird bug indeed, I'll look into it :)
You did good! I missed some animations and sounds to indicate damage on player, but it's a good game.
Thank you! Absolutely, the animation and sound upon damage would be a good addition.
the game is nice you did a good job. but I think it still needs improvements, and something about the controls makes the movement little difficult, but good job overall!
Thank you! Yes, I agree the control definitely need some tweaking and there is a lot to improve.
Love the art style and the swapping mechanics! I think there is a lot of potentially here to be polished up into a more fleshed out game! keep going on your indie dev journey. On the small bit of feedback side, you should try to see if you can make the light items only interactable when in the light and visa versa in the dark.
Thank you for the feedback! it means a lot :)
I think you are right about trying to allow interactions only when the player is in the same dimension as the object. Will do that and see how it goes :)