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gastricsparrow

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A member registered Sep 06, 2017 · View creator page →

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What a detailed and thoughtful comment! You are very much correct that the balance needs work; the enemy spawning was done in the last 2 hours so I cut some corners and did not have time to balance haha. My original vision if I had time was to have the larger numbers be something like 5+ so there's room for different choices. First thing I would do for a patch is definitely to cut the amount of 7-8-9 and X-Y-Z. Thanks again for enjoying the game!

Please try my game! Rate Vocabius by gastricsparrow for 1-BIT JAM - itch.io

So polished and enjoyable to boot! This game feels complete. Great job.

I spent a lot of time playing this! Beautiful game, very relaxing and enjoyable. Great twist on a common genre.

Completely agreed. I wrote the spawning algorithms within the last 2 hours of the jam so I definitely cut some corners. I think it works for the jam, but my perfect version would definitely be more massaged!

No time for audio unfortunately! I used a dictionary that came with the WordGameDict package for Unity, but curated it a little bit. You can find similar dictionaries quite easily, they tend to just be text files with one word per line. Thanks for the compliments and good luck if you do end up making a word game!

It was a bit hard to get started because of the lack of instructions, but I wouldn't count that against the game at all. In fact I like the lack of handholding. I enjoy backtracking which was greatly helped by the fast movement, and figuring out the correlation between checkpoints / gates and objects. A bit of polish and this can be a truly enjoyable adventure!

I'm happy to hear you are enjoying the game and coming back to play :D. Yes, I was a bit on the fence with my font choices. I think if I were to go back I would have gone for a less pixeled font, since clarity is more important than being pixel perfect.

Great game that's fun to play and feels complete, which is an accomplishment. Platforming has great feel. I thought it was using more than 2 colours but upon closer inspection, it's just clever dithering. Good job.

Fantastic ambience with the music. I really like the radar / flashlight dual vision concept. If I had to complain, it's a bit confusing how I lose sometimes.

Beautiful true 1-bit graphics, very nice chillaxing music which fits the game feel even though it doesn't quite fit the subject matter of cats being eaten by sharks haha.

My score was 3570! Unique game, almost like a minimalistic Survivors game. Definitely want to see more things implemented, but the core is very satisfying. One thing I would try to fix is that movement buttons don't always line up with what I'm doing, like it's pushing back against me. If you can get that fixed, you have a neat core game loop that has a lot of potential. You can add more abilities, upgrades, different events, enemies, etc. Good job!

I think this is quite original, and has a lot of potential. I'm aware you ran short of time, so no need to dwell on what's missing, but for what I'm seeing, I really like the unique application of pixel art in 3d space, and the cool enemy types. The weapon upgrades could also make for a really interesting system too.

Puzzle game creators have a few obstacles in jams. First is conveying the unique concept across quickly; second, exploring the concept in a way that keeps the game fresh; and third a good difficulty curve that lets players learn and open their mind up to everything possible action that the unique concept allows them to do. You've overcome all of them to such a degree that it's very impressive. All the controls, graphics and music (which are great too) aside, this is a solid game in its own right, jam or not. Congrats!

Thank you so much for the kind words! I've added a banner which hopefully will help with confusion. I had some ideas with upgrades and abilities to make it more thinky and interesting, but no time to execute all of it, so I would like to expand on this game in the future. Your feedback is much appreciated!

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Pros: Great art, nice feel with the physics. The gameplay is reminiscent of Celeste or Super Meat Boy, while the dodging of squares reminds me of the World's Hardest Game back in the Flash day. Challenging and makes you want to keep improving. And using the dress to hover is very unique!

Cons: Tough game, but as someone who also made a game that's way harder than it should be, I completely understand with the time limit. If you were to make this without jam pressure, I would suggest having checkpoints slightly more frequently, and IMPORTANTLY reduce the waiting time when respawning. That would really help players get right back into it and less likely to feel frustrated. And I wish the controls were slightly more modifiable. Shift + Space is very awkward for me personally. I think for platforming games, a hack for jams would be to have multiple options for each button, like WASD / arrows to move, Space / Up to jump, Shift / J to dash. Then players can use what they want.

Anyway, great job!

Super unique idea, graphics and audio are fantastic as well!

Very creative interesting idea! I think there's a lot of potential here. I was just a bit confused on what the climbers will do. My suggestion if you expand on this (sorry if you had this and I didn't see it) is to signify what the climber enemies will do, similar to StS, and also somehow visually include how they react to different hazards. It will magnify the puzzle aspect of the game and make the purpose of each player action clearer. 

33200 is my score. Very fun little game. I wonder if it would be more fun to have the ball bounce backwards instead of going through players it hits? Definitely would be interesting to set up bounce chains, but also could be harder. Anyway, great game!

I actually screamed when I beat the game!! That's a mark of a great experience right there. Yes the game can be beat by button mashing, but I can genuinely see potential in the game.

Got very engrossed with this, very neat idea and execution! And the music definitely elevates the game.

This is definitely a unique premise. And very charming characters (even with questionable morals haha)

Feels great to control, looks awesome and definitely a unique vibe to the location. I would like to see more!

Interesting take on location and well-built level. Good job!

Very interesting take on the theme and the gameplay was fun. I wish there was more interactions, which is a good thing I think!

Game looks great and I know what to do but the controls make it too hard unfortunately. Shame. I'd like to see more though, I'm sure you can improve the control scheme in later rounds!

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Fun little clicker, definitely have potential. for more types of aliens and interactions, and maybe more monuments. Good job!

Gorgeous game, and I love details like the snow prints. Makes me feel warm and fuzzy inside. Definitely a unique location!

The only problem was how both the timing and the location of grabbing the rope with Up are way too precise. Regardless, this was fun!

Great game! Very well-designed level, satisfying controls, and just enough difficulty.

Great job! Other than location which could use more justification for being unique, I really like the game. Controls feel great which is the point.

The strongest thing about this game is the "one more try" aspect, I really liked the game pushing me to try to make it just in time.

fake

I scored 454 points and lost 453 lol

One of the best games here! What can I say, I love how the tutorial is implemented, and the movement and the enemies are great. My only pointer would be in the action: some variations in the bride's attacks and an anticipation window in the enemy's attack animation would be appreciated. Otherwise, fantastic job.

Hey, it’s super cool to see our game being reviewed  and appreciated, even if it wasn’t a full experience! It reminds me of why I made this in the first place. I’ll continue to update it when possible, so I hope you’ll stick around for updates! All the best for your reviews!

Thank you so much for the nice comments! Glad you like it!

I nailed the landing on my fifth try! It's amazing how fun the game is in its simple goal. Great job for a jam game!

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Thanks for the nice feedback! Yeah it is buggy as heck, you know how jam games are... But I'll be updating it now and then. Glad you like parts of it though! 

We had the same idea, but you're the only one who weren't a chicken (cheep cheep) to actually do it! So funny, I give it a Tearing-me-Apart-Lisa out of Anything-For-my-Princess.