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A jam submission

UpfallView game page

Platform your way between 2 worlds to victory!
Submitted by Raoul1808 (Mew) (@raoul1808) — 16 minutes, 9 seconds before the deadline
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Upfall's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1003.4743.714
Is the graphics 1 bit?#1404.6775.000
Originality#1463.6083.857
Art#2163.2073.429
Theme#2193.4743.714
Overall#2203.3183.548
Music#4291.4701.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Write down what effects you used.
The game uses a shader to constantly force only 2 colors ever on the screen (except in the level editor) and as a visual cue for the split world mechanic. The game has a dynamic palette system with colors that shift from one level to the other.

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Comments

Submitted

Really cool platformer with an interestion twist. The world transition effect are really cool and the control feel really responsive even if I died a lot! Great game that would just need some music and particle to be even better

Submitted(+1)

It's a very solid platformer. I enjoyed it! I like the gravity puzzles and switching mechanic. 

The biggest thing I'd want changed though would be some indication of what the opposite world holds. I'm not sure how you might do this (maybe a viewpoint toggle that only affects camera at the start?), but it becomes very difficult to progress through a level when you have to guess what comes next. Of course after a few deaths it's fine, but I'd like to be able to know what's up ahead the first time. The "Thorns" level is the biggest offender of this I think, since a lot of the transitions lead to instant death if the player doesn't move correctly to the newly revealed way forward.

Great job!

Developer(+1)

I see what you mean. I originally wanted to have a level start animation, but I didn’t want to hurt the pace of the game. The best thing I could do would be to add a “focus” button that would let you take a peek at what’s on the other side without teleporting to it, so that new players can use it to see what awaits them on the other side, and experienced players could just skip using it.

Submitted(+1)

wow, that was hard to complete this game... But I like it very much! The level design is cool, and I hope You will make a full version! (Sorry for my English, it is not my main language)

Developer

I’m glad you liked the game! I’ve had a few people who asked me if I was going to continue working on the game, and the answer is most definitely yes.

I have some cut content that I want to add (a scrolling camera, crumbling platforms, switching platforms and maybe moving platforms too), but sadly school starts soon for me, so that means less time on personal projects. But if I do find the time, I’ll continue working on this, as there is a lot of potential to make a good game.

Submitted(+1)

I liked the level design and the clarity of the art. Really liked how you implemented the switch between the 2 worlds. I had the same idea for my game, but I put a bit more focus on the switching between worlds part. The only criticism I have is that I feel like the controls are a bit too sensitive, which make some of the more precise jumps in the levels a bit frustrating, but overall I liked this game.

Developer (1 edit) (+1)

Thanks! About the sensitive controls, I’ve had a few playtesters who reported that the game feels a little too fast (and thus, sensitive controls). However, adjusting the game speed isn’t an easy fix, since I’ve locked the whole physics system to the framerate, so I would have to rewrite it basically from scratch.

I’m going to rewrite it anyway because the code quality is absolutely terrible, but I won’t be able to tell when I’ll do it (school starts very soon).

Submitted(+1)

Good luck with your rewrite, if you ever get around to doing it. I would recommend to play around with linear interpolation for player movement, if you haven't done that already. From my experience, interpelation helps a lot with making the players movement feel a lot less sensitive. Anyway, great job on the game.

Submitted(+1)

Simple and cool, very well polished and I got quite impressed with the level editor!

Submitted(+1)

hey, nice to see a precision platformer with decent controls on a jam. reminded me of VVVVVV on the switch gravity parts