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(1 edit) (+1)

Thanks! About the sensitive controls, I’ve had a few playtesters who reported that the game feels a little too fast (and thus, sensitive controls). However, adjusting the game speed isn’t an easy fix, since I’ve locked the whole physics system to the framerate, so I would have to rewrite it basically from scratch.

I’m going to rewrite it anyway because the code quality is absolutely terrible, but I won’t be able to tell when I’ll do it (school starts very soon).

(+1)

Good luck with your rewrite, if you ever get around to doing it. I would recommend to play around with linear interpolation for player movement, if you haven't done that already. From my experience, interpelation helps a lot with making the players movement feel a lot less sensitive. Anyway, great job on the game.