Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Postmortems Page 7

Thank you / Happy New Year! (What's next?)
Postmortem
Salut les rockeurs, bonne année !!! Nous souhaiterions vous souhaiter une très bonne année, et surtout vous dire un gigantesque MERCI pour tout les retours e...
Bug Fixes & Updates
17
Postmortem
Hi! After a massive support from you all, decided to bring some fresh updates based on the videos that you shared. Previously in the game "this.vertical" and "t...
Cabin Fever!!! - Postmortem and Reflecting
1
9
Postmortem
Welp, it’s official: Mel and Millie’s little story is out!!!!!! And boy does it feel weird for them to finally have an audience. I figured that I’d show o...
5 files
Devlog Video Available On YouTube!
Postmortem
If you’re interested in how I made Flicker, and my creative process throughout the 9 day game jam then checkout my devlog video on YouTube!...
Two New Versions
11
Postmortem
EHB Version: For public suggestion we tried to make a more colorful version. WARNING! This is a version that has more color, but because of that it is lager in...
Mini retrospective bc why not
Postmortem
🤠 Howdy! I opened an insta for dev stuff and I'm making a post for every little game I made to have them all there. Also, I'm writing a little restrospective...
Actualización con mejoras / Update with Improvements
4
Postmortem
Lista de actualizaciones: 1- Limpieza de algunas pantallas para evitar el enmascaramiento del personaje. 2- Mejora del HUD. 3- Pequeños retoques y ajustes en a...
9 files
1500 Sales In One Week - How This Community Saved Our Business
3
24
Postmortem
Last week we decided to put all 1200 of our fonts that we've made over the last 10 years into one big pack and sell them for a very low price. This was a both a...
Chapter 1+2 Notes
9
Postmortem
It's been over a year since the last major update. A lot has changed in that time, both in the game and in life. Things are better in both. I took about 8 month...
2 files
Thank you, Animation, and form closure.
8
Postmortem
Hello itch.io residents!! To anyone reading this, thank you so much for being here and playing SPACESONA. It was a fast-paced mad scramble from start to finish...
Steam Release Postmortem
4
Postmortem
Two weeks ago, we released our first game, Prickle, on Steam. We thought it might be interesting for other indie devs to hear about some stats, what we did befo...
Tiny Idle Creatures
6
Postmortem
Hello! Tiny Idle Creatures is a game that was started for Ludum Dare 56, the theme was tiny creatures.... Of course. It was never submitted to Ludum Dare becaus...
2 files
Minor Bug fix
Postmortem
Minor update regarding the title screen...
Join Angelo in his first day at the Servivit Museum
One of Us Will Die Devlog - Does this game work as a dungeon crawler?
Postmortem
Today, we tried something new at the PaRoll event by Kabilang Dungeon. Apart from it being our comeback to running the game at events, we tried a dungeon crawl...
a postmortem of a highly marketable blockbuster
2
10
Postmortem
I got inspired to write a game about ******* when I saw the ‘Dying Year VN Jam’. I wanted to say the word, describe it, and have its causes and impacts desc...
High style
Postmortem
This is the fourth and (?)last in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! Most people, in most p...
[READ ME] OLS Released
7
Postmortem
Released a new game. Do a writer’s last words mean anything to the living? A story about death and the (idealization or fear of a possible) future. Discover t...
2 files — 1.2
V1.1.1
Postmortem
|| Informacion de la actualizacion || Update Information || ACTUALIZACIÓN DEL NIVEL DE "HARD ANCIENT TOWER" Unos arreglos a la música de los rangos, ajustes d...
1 file
Reflection
9
Postmortem
Nowadays after releasing games, I like to reflect on exactly how I am feeling. I imagine there will be a part two after this some weeks or months from now, afte...
what's next?
23
4
Postmortem
This game was a great project, thanks to the reception of the public and their continued interest some people joined in the creation of a discord, an almanac, t...
Austerity and maximalism
1
Postmortem
This is the third in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! I think the formal choices in Cosmi...
Hotfix: typos and minor changes in v1.0.2
3
5
Postmortem
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
2 files
Starting at the start
1
Postmortem
This is the second in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! Although the idea for Cosmic Warlo...
Märchen Line: Post-Mortem
2
20
Postmortem
Thank you DevTalk for choosing Märchen Line as Judge's 2nd Favorite! And congratulations to the developers who worked on MAMA and Spirit Driver ! You can check...
​You can just write what you want
5
Postmortem
This is the first in what I hope will be a series of short postmortem reflections on CWKB as a project. I offer these in case they're useful! Several people hav...
Gantrix-1 C64 game (last version)
3
Postmortem
Gantrix-1 C64 game "Throw them down hard...!" ...Welcome to the new game entitled < Gantrix - 1 >...by Voxvideogame 2024(c) with a new nice graphics & animation...
1 file
Process notes directory
1
Postmortem
This is a collection of process notes posts I wrote while composing Cosmic Warlord Kin-Bright . Practicalities Exactly which stages of construction did each boo...
💀📜 Exploring The JSON Skeleton Of A Pulp Game 📜💀
2
Postmortem
a Playdate game
I brought a lemon to... a postmortem of Bull in a Gun Fight
4
Postmortem
Now that SPILL YOUR GUT is done, I think it's about time I did a bit of navel-gazing before moving on to whatever will be the next phase of my life. As you migh...
Gift For Suza - development history 1
Postmortem
History: I want to tell the story of how I created this game. It all started with the fact that I dreamed of a playstation 1 style video game, and the first thi...
Thank you so much!🎮
2
2
Postmortem
It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Twofold 1st Anniversary
24
Postmortem
Today marks the 1 year anniversary of Twofold's release! A year ago today, Twofold released on Steam and itchio after over a decade of development. We've got so...
Death Delivery on Steam
Postmortem
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
What's next?
Postmortem
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
The Danger of Analytics
2
Postmortem
I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
Post-Gamehole Con Feedback
Postmortem
It was wonderful seeing everyone who came out for Gamehole Con. There was a lot of valuable feedback and I think we solved one of the most common critiques. The...
Dev Vlog 1 - Developing The Hardest Way
1
3
Postmortem
Hey there! This is my very first time writing a developer's blog, and I’m not exactly sure what to say, but I guess starting from the beginning is a good idea...
Bonus Doodle
1
17
Postmortem
Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
First version!
Postmortem
I do it, I ll me fix all bugs! Wait!...
Catch Coins!
10k+ Plays & Postmortem
22
Postmortem
Hi everyone, Arimia speaking!! First off, thank you so much for playing Witch You Want - over 10,000 people have already met Mirabelle which is just amazing to...
Post Mortem
2
2
Postmortem
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This yea...
Postmortem + Endings Guide
2
20
Postmortem
It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
Changes coming to Kobold Krew
3
Postmortem
So after creating 4 supplemental Zines (2 have been released so far) for Kobold Krew I have been thinking and I am going to be making a change to how I handle t...
Gravity Storm - First Mission Update Summary
2
3
Postmortem
It's been a while since the last update for First Mission, and a lot has happened: new enemies, improved graphics, New mechanics, levels, and a new Discord serv...
1 file
📽️🎞️ Playdate Pulp Tips and Tricks Crank-controlled Animations 🎞️📽️
Postmortem
a Playdate game
Nothing says "Spooky Season" like a Post-Mortem!
16
Postmortem
Back in June, Team Gu released our very first visual novel. It was exhilarating to bring ‘Love & Country’ to life, but absolutely nerve wracking to release...
New video about and old build (cancel), the lore and what happened since 4 years now (and the future)
Postmortem
Hi there ! First of all, I'd like to thank you everyone of you that played and still play my game since 4 years now ! It's incredible and never thought that peo...
Список старых нововведений
2
Postmortem
В связи с тем, что я решил немного почистить страницу игры, список нововведений был пере...
Demo version retired
2
Postmortem
Sadly the demo didn’t translate into sales in any meaningful way (ratio of demo downloads to sales was 20:1, which is about 5% conversion, and that was only...
Girls' Day postmortem
6
Postmortem
This was supposed to be a postmortem for Girls' Day , but in the ended up being something more... rambly and strange and not really having much to do with the g...
Loading more posts...