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Postmortems Page 8

Postmortem: Pygmalion's "Perfect Girl"
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Postmortem
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
CBAS - One Year Later
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Postmortem
Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
After The Fall, Revenge of the Nephilim - One of Us Will Die, Playtest Devlog
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Postmortem
Last night we ran One of Us Will Die at Whimsy Cafe with five players! Our scenario was After The Fall, a tale that begins after the heroes have failed to stop...
is it weird to call this a postmortem
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Postmortem
like lmao actually why do we call these postmortems? Okay, this postmortem was a long time due but I was super busy in July and resting in August lol. The O2A...
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💃🕺 Playdate Pulp Tips and Tricks: Smooth Player Movement in 2 Simple Steps 💃🕺
Postmortem
a Playdate game
RELEASE!!!
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Postmortem
finally the release has come!!! WE'VE WAITED FOR THIS FOR SO LONG!!! I added 3 types of first aid kits, new weapons, improved graphics, added the ability to die...
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✍️🏋️‍♂️ Playdate Pulp Tips and Tricks: The Mighty Draw Function ✍️🏋️‍♂️
Postmortem
a Playdate game
Can Teenagers Play This Game? Let's find out! - One of Us Will Die Devlog
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Postmortem
As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
ANNOUNCEMENT
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Postmortem
So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
Design Blog - Landmarks, Delves, and a Campaign
Postmortem
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
Final update
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Postmortem
This is it. Drill Down has been taken off of Steam and Google Play after 5 years of being sold. The code has been open sourced and a final version has been rele...
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🛠️⚙️ Playdate Pulp Tips and Tricks: Optimising performance and other useful editor features 🛠️⚙️
Postmortem
a Playdate game
Moth Planet Postmortem (Part 5 - Demo and Release)
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Postmortem
Part 5 - Demo and Release ATLAS: We still had a lot of work to do before we could call the game finished. We wanted to add more story to the game, Myr wanted to...
Moth Planet Postmortem (Part 4 - Beta)
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Postmortem
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
🖼️⤵️ Playdate Pulp Tips and Tricks: Importing Assets 🖼️⤵️
Postmortem
a Playdate game
Moth Planet Postmortem (Part 3 - Alpha)
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Postmortem
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
Trouble Comes Twice - Postmortem
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Postmortem
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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Postmortem: Designing and Developing Bloxpath in One Month
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Postmortem
Before Starting Before diving into this one month project, my idea was to create a small puzzle game. I fondly remembered a Flash game from my childhood where y...
Dicentra Postmortem
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Postmortem
At first I thought I would have a lot to say for Dicentra's postmortem, but now that I'm actually sitting down to write it out two weeks after Dicentra's launch...
Moth Planet Postmortem (Part 2 - Pre-Alpha)
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Postmortem
Part 2 - Pre-Alpha ATLAS: Pre-Alpha started basically as soon as we had the mechanics working, a tileset to play with, and basic sprite animations. The idea was...
Locked Room on Rails Postmortem
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Postmortem
Hello everyone~! It's been a little over a week since I first released Locked Room on Rails, so I figured it was the perfect time to write up a postmortem about...
Moth Planet Postmortem (Part 1 - Prototyping)
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Postmortem
Part 1 - Prototyping ATLAS: We started out development on Moth Planet back in February 2023. Me and Myr had been talking for a while about wanting to make games...
Log #1
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Postmortem
Log #1 almost 2 months since my last update and i'm struggling writing because what i wrote didn't get in the way i wanted it to be. my amateurish side of wanti...
Thank you
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Postmortem
Thank you everyone for playing my little silly game, means a lot, did not expect almost 4k downloads in the first 5 days, god dayum, thank you. Sorry for not re...
🐛🔍 Playdate Pulp Tips and Tricks: Debugging Strategies 🐛🔍
Postmortem
a Playdate game
🎫 Playdate Pulp Tips and Tricks: Dynamic Menus 🎫
Postmortem
a Playdate game
A new game, Late Landry
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Postmortem
I finally did it, after almost a year, a new game... Why did it take so long? Because i am working on a massive game that is halfway done by now BUT I wanted to...
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Postmortem from Pat
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Postmortem
Random Thoughts I can prototype but I can’t build full games and that’s OK. I should let actual engineers build our games and just ask for the tools I need...
Postmortem from Lauren
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Postmortem
How It Came Together Pat gets all stressed about the state of the game industry, and he vents that stress by making really cool game prototypes, often in a sing...
Postmortem from Dave
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Postmortem
Overview Pizza Rat is a top-down wave shooter. Design-wise, it’s a mashup of various subgenres; it’s a little bit “fast-paced twin-stick” and a little b...
Game Update
Postmortem
There were some flaws in the game such as opening of doors which were not meant to be opened as shown in this video, there were some doors locked but when you r...
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🫙🧠 Playdate Pulp Tips and Tricks: Logic Containers 🧠🫙
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Postmortem
a Playdate game
Remastered + new tiles
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Postmortem
Hello everyone. -Made a overhaul to match the quality of the normal fantasy exterior tileset. -Added diagonal water tiles in characters -Added animated chimney...
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Postmortem
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Postmortem
Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
Postmortem ❤️
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Postmortem
Eyyyy, welcome to Cupid's Kiss’ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
My Testymony
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Postmortem
- This is a post just for YOU - Hello! My name is Theodore and I live in Athens ,Greece. So let me tell you some facts... By contributing all this time in my wo...
Postmortem
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Postmortem
**Postmortem: Summoned! Into a dungeon without my meat bun.** Hey everyone! We just wrapped up our short kinetic visual novel, and wow, what a ride it’s been!...
Post Game Devlog
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Postmortem
My first completed game. Feels weird to say that. I've helped others complete their games for many years now, but I've never had one to call my own. Not for a l...
Exorcist Pianist - Postmortem
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Postmortem
Exorcist pianist is a typing game with a musical twist, about beating your inner demons by playing the piano. I made it within 72 hours for Ludum Dare 55, with...
Corregido bug que impedía entrar en el nivel final. / Fixed bug that prevented entering the final level.
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Postmortem
Ya se puede acceder al último nivel y ver el final verdadero en todas las versiones de ZX Spectrum (nivel normal). Disculpen las molestias. / The last level an...
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Update - Build Fixed
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Postmortem
Many apologies to everyone! We had to scramble and update Unity because it kept causing memory leaks, which in turn caused the build to crash. This version has...
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A bit morbid calling this a postmortem huh...
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Postmortem
edit: added links to the music section for anyone curious about it ^^ What went well? Writing went very smoothly. Almost very suspiciously so but I'm glad for i...
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Thanks for the 1000 downloads!
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Postmortem
Thanks for the 1000 downloads! It has been one year and two months since I published this game. I could not create DLC, NSFW content, or finish Yamedomo, but I...
Sorry
Postmortem
Hello, I'm sorry to anyone that paid for the game during its development time. It would appear that level 7 has glitched at some point during development, and l...
Minor adjustments 7/14/2024
Postmortem
I removed the voice since I don't think I have the list of files from the previous voice actors. Might need to contact them again due to the long delay, or cont...
Anatomy of a Game Jam Dating Sim
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Postmortem
Hello everyone! First of all: thank you. The reception to this project has blown the whole team - and my itch statistics - out of the water. Thank you especiall...
DISORDER Devlog #2 - Launch!
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Postmortem
DevLog #2 Hi everyone!! So it has been 10 days since I launched DISORDER, and man! what a cool experience it has been so far. I thought I would take a moment to...
RELEASE
Postmortem
this was incredibly hectic to finally get out, this was something i had cancelled then uncancelled several times, this started out as my first game so old code...
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This is the end...
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Postmortem
Heya there! Erebus here. Wow, it's been a whole month since I made One More Light (OML). I can't believe there's >1.5k total downloads and plays. Thank you very...
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5-Year Anniversary Post-Mortem and QoL Update
Postmortem
It’s been almost 5 years since I released this game for the Community Game Jam 2019. A lot has changed since then. I’ve dropped out of college and now work...
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