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Postmortems Page 26

Postmortem... Quite a few months later.
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Postmortem
Hey guys, thank you a ton for playing Fog of Life. This was my very first actual proper project made with assets that I and a friend of mine OmenaKettu made our...
Maiden Chateu - Complete Game Released
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Postmortem
The game actually has been updated ever since 13 days ago and I assume that the news of an updated game doesn't come out unless a dev log comes, so that's that...
v 1.65 NOW!
Postmortem
Yay! Demon's Path is update now! V 1.65 fix open world errors and passable tiles on Crystal Temple and other little dungeons. Enjoy!...
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Update 2 :0
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Postmortem
So today I mainly worked on placeholders and the relationship points, I didn't work on any scripting but hopefully, I will tomorrow. Not really much else to say...
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Omen of Rain - Afterword
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Postmortem
Hello, everyone! I wrote a long postmortem-like post on tumblr about the game and its kinda chaotic development. There's also a little bit of insight on my poss...
Splodey Boats 2000 - Post mortem
Postmortem
This was originally posted on the sodaware.net blog: Splodey Boats 2000 - Post Mortem --- What went right It got done The last game I released was back in March...
ColoRise: A Retrospective
Postmortem
I recently finished and published ColoRise . While I have dabbled in game development as a hobby for a long time now, and while this is certainly not my first g...
Building an In-Game Level Editor during Global Game Jam
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Postmortem
Introduction I wanted to try something for Global Game Jam (GGJ) this year. Not specifically in gameplay, but in process. That was to see if it is at all possib...
Final Release
Postmortem
Finally, after collecting so much feedbacks from people, this is the final release of the game. I think it turned out pretty good, having made it in two weeks...
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Is it worth continuing?
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Postmortem
Dear viewers! I know that game does not work on some computers. Also I know exactly why the game does not work on monitors that have no resolution 1920x1080 and...
I think this game does it better
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Postmortem
While I am fond of my work on MAGOG, it really is a bit of a disaster. Some of the random tables (especially "what did you lose," "who stayed," and "who left")...
Hotfix 1.1
Postmortem
After some feedbacks I've received, here's the hotfix correcting some bugs. Hope everything's good now. Thanks so much again for playing my game. F...
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How I made This
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Postmortem
Hello folks, I've made a video detailing how I made this game! I plan on putting the source code on github sometime soon, so be on the lookout for that. Check o...
First Release
Postmortem
The games complete. Didn't think I could manage to end this in just a couple of weeks but pretty proud of myself. Look out for any kind of bug that might occour...
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The development of the game is complete! There will be no new versions.
Postmortem
The new version of Nibo will not be released! That's it, the game is over. The main problem is the old engine, which has already become quite bad at working wit...
Small world's
Postmortem
25 magical miniature worlds...
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3D Spot the difference (with a difference!)
It's About Futility
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Postmortem
The original working title for this project was simply 'mech girl game'. That was the spark: I wanted to do something with girls and mechs. I'm a big fan of me...
✨Anniversary Celebration!✨
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Postmortem
Hello, everyone! This is Cesca , Producer and Narrative Designer of Contigo Games. It has officially been a year since StarCrossed first launched on itch and St...
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No Way Back has been up for about a week now, here's what I learned with it
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Postmortem
Hello, I'm Jack and, wow what a wild ride it was. It was last year when I actually started this, the quest to finish one game, I had a story, full of ideas and...
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The end
Postmortem
So this game has been out for more than a year now, and I haven’t updated it for more than that duration, due to multiple reasons. First, I wanted to say than...
3ZENTREE EARLY PROTOTYPE
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Postmortem
The idea of 3ZENTREE comes in June 2019. I thought of making software for VR. Firstly, I thought that 3d vision extends the limitation for flat screen and makes...
Post-Mortem Toy Kingdom 1 from Developer
Postmortem
Toy Kingdom 1: Post-Mortem Reflection By Leonice Brown-Young Jr, Designer, Programmer Begin with project overview Brief Overview of Project Toy Kingdom™ i...
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CornMission Beta Release
Postmortem
Hi, I'm Rony and I'm sharing with you the Beta version of the puzzle videogame I'm developing...
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A post mortem for Emberglass
Postmortem
And here we are now, a month after launch on itch. I've been working hard on getting the steam version ready, too. Learning how to do steam achievements in Love...
enable-DarkMode Version Update
Postmortem
This is just a quick update on a long-requested change. Now, some of the dark text has been changed to white for better reading . That's all :) I hope you'll e...
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The Making of CORG-E
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Postmortem
Hello everyone! I have worked over the past week finishing the devlog on CORG-E. Get some exclusive behind the scene footage from how we managed to build this g...
FATE OF RECURRENT
Postmortem
Hey guys, so this is probably gonna be the final devlog for this game. I had started out with the intention of developing this into a full game, (I have the GDD...
Colorboy : Behind the Design & Story
Postmortem
Recently talked about Colorboy, the design behind it, explaining the story, design decisions etc. Check out my vlog link below for the whole thing...
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Taking Classes and Doing Projects
Postmortem
I always dreamed of making games, now I do. They are not magnificent by any margin, but I enjoy the process. I started this as a weekend project and it grew a b...
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DEVLOG: How my Game got Banned from Steam
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Postmortem
Back in November my Game Sinister Vibrations was Banned from Steam this video explains it...
VERY IMPORTANT INFORMATION!
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Postmortem
For more than three weeks, the second episode has been available on Steam. We are very sad writing this post. Unfortunately, our game does not sell well, and if...
Dev Notes - Anxiety
Postmortem
So, this is my entry for the Global Game Jam 2021, that was hosted thanks to the Interactive Society of Nova Scotia. They have been supportive of the community...
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Collector's Edition
Postmortem
As I rushed to complete Neclaus' Quest for the GB Studio Christmas Jam, I knew I would want to later release a package containing a few fixes and improvements a...
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What's Left Behind - A Postmortem
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Postmortem
It's been just over two weeks since I released What's Left Behind, so as indie law dictates, it's time for a postmortem! Overview What's Left Behind has had two...
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MY FIRST GAME UPLOADED
Postmortem
I've been making games for a few years now, but I've NEVER published not even one of them. Either by lack of confidence in the game (always trying to make it pe...
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What is a Chup de Salaryman
Postmortem
I was playing some random Atari 2600 games the other day and then decided I would like to see how easy it would be to make something like the stuff Activision w...
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Next background packs
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Postmortem
Hi! After the success of this backgrounds bundle , we are planning the next background packs, if you have certain inquiries please let us know in the comments...
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Now with a Pause Menu!!
Postmortem
Well, now the game has a Pause Menu !! If you have an older version of the game, deleted and download this new, updated version!! NOTE: The glitches couldn't be...
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DooG updated to v1.02
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Postmortem
DooG v1.02 Today I learned a valuable lesson: Don't forget to test all possible situations in your game! Background In the previous v1.00 update I added Gamepad...
Reflection on my first solo game
Postmortem
I'm approaching a full year (in March!) of being in pandemic mode - I haven't seen the in-person face of my friends since that time. We haven't strayed further...
The Making of Lifesize
Postmortem
So I entered my first ever game jam. I was really really excited on saturday morning to see what the Theme was. Less is More. I had no idea what to do. I starte...
pearl grabber postmortem
Postmortem
Helo! I recently played through pearl grabber in honor of liminal ranger coming out. i talked about the experience of making it, extra thoughts, etc. i'll be co...
Version 1.1 is out with some fix's
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Postmortem
Change Log: Grammar fix at the start Some text has better timing to show up now Some sounds now are scarier than before A Siren sound has been removed for being...
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Full Release (Note from Developer!)
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Postmortem
Note from Dev "Dawn of Dark Blood" I started doing these with my last game (A night at sea) and it felt really nice so I'm continuing this. While developing thi...
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Dracula Vs The Ninja On The Moon #FFSjam Devlog the game that took 13 years to make
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Postmortem
A video detailing the history of this project as it started out as a bad movie 13 years ago and now ended up as a kinda fun game...
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Locke(d) Postmortem
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Postmortem
And there we have it, Locke(d) is complete! This idea has been sitting in the back of my head since reading a certain passage from John Locke, so when I heard t...
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DEVLOG: Video how I made an FMV Game inspired by Night Trap in 24 hours
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Postmortem
Here is a Video Explaining how I made Christ Trap in 24hours...
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Disconnected Devlog
Postmortem
Hey there, While creating Disconnected episode 2, as an indie developer, I have to wear a lot of 'Developer Hats'. For anyone not knowing what that is, let's ju...
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AI Toy Box: Post Mortem
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Postmortem
AI Toy Box - Post Mortem Overview - AI Toy Box is a simulation game based on teaching AI how to complete five different games. These games include street racing...
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What not to do when making a jam game
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Postmortem
Even though I didn't deliver much for this jam, (I certainly did not live up to my initial plans in the slightest) I feel quite accomplished and like I have lea...
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