Physical game Devlogs About Game Design Page 9
Hello everyone. I decided to bulid Ekron as an ongoing game, an ongoing RPG OOP. Every time you play or read you can visit my site and get new content. These wa...
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Finally, I've got a Beta Document that's ready to be played and playtested in time for the LUMEN Jam! I will be putting Lotus Eater up for sale now and I will c...
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Hey there, cowpokes! It's our first-ever devlog for Magitech Space Western! Today we'll be talking about some of the changes to expect in the next version of th...
To the Gates of Truth – Game design break down 2 Hi! So here is the second post concerning my design thinking and how I tried to approach game design in “To...
Thanks to Vinzarech von Jergan's hard work, the German version of the experience, "Lies nicht das Tagebuch!" is available now!...
To the Gates of Truth – Game design break down 1 Hi! So here is the first post concerning my design thinking and how I tried to approach game design in “To...
Minor gameplay update, but required updating the rulebook, character sheet and narrator sheet. Updated Wounds so that instead of requiring 2 Fuel be spent to ta...
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Well met friends, So an astute player (or at least, an astute rules reader) has left a comment asking about the rule in the game that states (and states somewha...
Introduction This is the third in a trio of articles going over the various archetypes available in this version and a little look beyond as well. The first few...
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So after many day's I'm confident that the layout is complete. Now all that is left is to edit and add the art (which I have pre-downloaded so hopefully that wo...
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Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
This I think mostly doesn’t need to be said, but it can help. It is my understanding and belief that functional elements are outside the domain of copyright...
So Chris H. (one of the guys in my Monday game group) gave me some extensive notes. Chris is an artist who has spent a lot of time play and drawing for games an...
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I find naming projects incredibly challenging. Ninety-nine times out of a hundred, I have the idea for the concept of the project before I have any idea of what...
As now there is a second game using this divisibility system, Andrea Duarte’s Asphalt Among Ashes , I’ve been thinking. I’ve always been thinking, that’...
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
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Spark Tables are a fantastic tool that can be used by Wardens to prompt ideas. Entries are general enough that they can be used as the inspiration for a person...
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This development log will address what was my intention at the beginning of the Lineon project, how I approached this intent and where is Lineon currently at. I...
Long Story Short: I've decided to change the Willpower (WIL) attribute to Control (CTRL). During my Sunday morning editing/revising session I was revising the d...
AVVISO! Molti termini di gioco sono rimasti in Inglese o presentano una versione Italiana assolutamente non finale. La traduzione ufficiale è in corso d'opera...
Recap On may 15, a year passed since the final Alpha update I had planned for the game. Since then, I've been working on and off on the Beta version, editing ev...
You know how I leave that spot in the currently-working-on list in my profile for impulsive work binge projects? Yeah. This is the kind of thing that happens to...
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I've just posted a short blog taking a look back at how and why this game was made and some of the unstated implications of the "setting" that didn't quite fit...
Hi all, I’m working through some updates for a new release. Currently the big changes are: Renamed a few concepts (getting bland terms a bit more exciting mos...
I made a Twitter thread recently explaining how to play An Altogether Different River, and also ended up including some notes of the design of the actions. I th...
I’ve added new pages to the rules about dying (which i think really flesh out the world and loop), and also a page about alt game modes. I think it’s a good...
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BREAKNECK is released! I’ve uploaded 3 files for printing, screen and doc format for accessibility. Hope you enjoy it and thanks again to you all who preorder...
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Dear followers, Like our Inspired Vorm, the road to the launch of Inspirisles has been stormy, but we are finally tying up the project with the last of the sign...
Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
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A Nice Hobby is not perfect. That doesn’t bother me yet. I had the idea for this game for a while, without any clue as to mechanics. The touchstones I highlig...
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Quite a few people have downloaded City Planning Department over the past few days, so I thought I'd write a quick little retrospective on the design process! C...
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Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
I said I'd write something up about the genesis of Borealis, and so here that is. I'd never heard of Carta, or thought of the game at all, until I ran across a...
Hello everyone! Thank you so much for supporting my work. Just wanted to let you know that the modules are still being produced. I have a break in my uni year s...
Update to add the first playtest undertaking...
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Wyld Witches and their covens taking on entrenched power structures in a dark modern day setting.
As the Kickstarter campaign for Fantasy World progresses towards higher and higher peaks, many supporters have expressed hopes and wishes for what could become...
As I go deeper into the penultimate stage of Lineon development (which I define as the period in which all the mechanics are down, I just need to guide the damn...
Soft Chaos is participating in TCAF online this year, and so, in the spirit of Zine Culture, I've been revisiting old prototypes and rehauling them majorly! Tha...
Hope everyone is continuing to enjoy the game! Today I came across a free magazine thay focuses on Speculative Evolution and illustrating the possibilities of l...
I owed this game a bit more of a critical retrospective. In my previous post , I talked about my thoughts behind the original design. This time, I dive into eve...
I wrote this game in 2019, not just as part of the wildly successful #sadmechjam but also as part of a one-micro-game-a-month project being run by the amazing K...
After a design comparison between Fantasy World and Dungeon World and an in depth analysis of the Priest class , here comes what the community asked for with vo...
While reading an rpg, 30 minutes found me staring at 5 words (“will die for the newborn”) while synapses went around and tore everything inside me down. I d...
Currently working on the next Appendix release of His Majesty the Worm . This is the companion piece to Omphalos . The working title is Dungeon Seeds . The proc...
After a bird’s eye look at some of the main differences between Fantasy World and other PbtA games such as Dungeon World, the next step is to give a deep look...
[ This is an Italian translation of previously published articles ] Undici anni fa nasceva Apocalypse World e, dopo solo un paio d'anni, veniva adattato per gio...
Editing, editing, editing... Comparing different sizes of papers and elements. Getting right the pace of the work - how many puzzles in between the story sectio...
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
After adding a rule for sleep deprivation based on the encumbrance rule, I figured it made more sense to express this as a single mechanic. I then realised it c...
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
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