Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Physical game Devlogs About Game Design Page 10

1. Initial Playtest Launch
Game Design
03/19/21 P1 Approximately one day ago I posted the first draft of The (Un)Naturalist here for the community to playtest and enjoy. What do the sixty-three downl...
The Ethos of Sorcery in His Majesty the Worm
2
Game Design
The magic system in His Majesty the Worm is probably the subsystem that underwent the most dramatic changes during playtesting. Four completely different system...
Fantasy World vs Dungeon World - 14 Differences / Part 1
7
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
L&F licence update - a turning point for ADIOTOPIA RPG?
Game Design
For those who don't know, John Harper recently updated Lasers & Feelings licence to fall under Creative Commons Attribution, which means that anyone with a publ...
Manifestos in His Majesty the Worm
3
Game Design
Don't tell the FBI, but I love a good manifesto. When setting out to create His Majesty the Worm , I wanted to clearly articulate 1) what the game was about, 2)...
Errata: Cable Trait
Game Design
The Cable trait has been errata'd slightly and is now worded as such: Cable: Weapons or ammunition that have attached a length of cable or rope that is 50 feet...
Update 2: What's inside the game? (also a Design Diary)
1
4
Game Design
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
Looking for Players and 1.5 Preview
1
Game Design
Hello today! I want to keep polishing the experience of this game until I'm satisfied, because it's very dear to me. Since this is a tabletop, testing changes i...
Spacejammer Vol 2: Enoch's Wake - on Kickstarter!
Game Design
Chronicles of the Spacejammer: Enoch's Wake , the second Spacejammer volume, is now on Kickstarter as part of Zine Quest 2021! This second volume makes Spacej...
Mappe di stelle
1
Game Design
Questa sera stavo riflettendo sul fatto che i simboli magici da tracciare per gli incantesimi possono facilmente essere generati casualmente da uno strumento es...
Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
New layout
Game Design
revision notes: new layout: added a spread to fit the print standard + better text flow minor recordings to fit the new layout better a flowchart map of the pir...
2 files
The Hero's Die - Devlog 1 - Intro
Game Design
This Devlog is a few things. First, it's a test because I have never submitted a Devlog and am experimenting with this. Second, it's a chance to talk about the...
Boss Fights and Sponges
1
Game Design
Hello today! This is Torchbound aka Reven, and this is my devlog! This game is something dear to me and I will not stop updating it until I'm satisfied and have...
Don't leave Juan stranded with this game!
Game Design
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
1 file
Future Map Ideations
2
2
Game Design
As I've been sharing the project around the internet, I've been collecting suggestions from folks on different maps I could work on in the future. My plan is t...
2 files
insights into my soul
Game Design
This has been a ride. I am truly amazed sometimes at the stuff I invent as I go. And knowing I've been a vegetable these past months is only putting me in more...
1 file
& Venture Forth, character creation
Game Design
I’m really close to releasing the & VENTURE FORTH: Character Creation & Adventuring Booklet . So why don’t we go through the character creation process to...
Update!
1
Game Design
So much has happened this year, but I am way closer to finishing this game and publishing it! I have all of the writing done. I might need to adjust a few thing...
Game design: Yep, still stuck on the mechanics...
1
Game Design
If you're not aware by now, the Lasers & Feelings version of ADIOTOPIA RPG that I published back in August for the RPGenesis challenge was meant to be just a te...
"Ind of the Year" 2020 Updates
1
Game Design
December, 2020 The Colors of Magic is in the Ind of the Year Bundle 2020 ! I'm honored to be included along with 24 other games by international indie creators...
1 file
Themes and Principles: How the Monsters are Made
Game Design
Been a bit quiet with my content updates recently, so let’s change that. We’re still sitting at around 17% of the way to our first stretch goal, adding extr...
The Sharp Swords & Sinister Spells Playkit is Here!
Game Design
I've added the playkit for Sharp Swords & Sinister Spells 1st Edition. This includes 2 scenarios and 10 playbooks for use with the rules for Diogo's very moder...
3 files
Upgraded Depletion and Despair
1
Game Design
Depletion and Despair should be key themes in a post-apocalyptic setting, and should have explicit mechanics to support those themes: DEFENSE: Choose depletion...
1 file
Clarifying the skill table, and fixing a misprint.
3
Game Design
It seems like there is some confusion over the skill table. I do apologise for this, in attempting to make this game as simple as possible I may have lost some...
& Venture Forth, a PbtA fantasy game
1
Game Design
The recent release of Baldur's Gate 3 got me thinking about the joy of playing that original Baldur's Gate, exploring open worlds filled with quests, walking ar...
What is Papeon? Devlog #0
Game Design
Paper Wargame - Rule Book Edition 01
optional Tarot deck rules
Game Design
just some Tarot deck rules that were on my mind that I thought would be cool to add...
1 file
New Logo, New Layout!
1
Game Design
Hi everyone! Just a quick update and hope everyone is doing well during these crazy pandemic times :D Spark was put on hiatus early this year but now it's back...
Beta Development + Dev's Thoughts
1
Game Design
Since it has been a little over 5 months since the last update (one of, if not the longest period of time this game has gone update-less) and there's no update...
Un passo in avanti
Game Design
Gli sforzi che sto facendo in queste ultime settimane (in cui mi barcameno tra lavoro, trasloco e scrittura) sono tutti tesi a fare un passo in avanti nel mio a...
Un inizio
1
Game Design
Alcuni di voi forse sapranno che, da circa un mese, sulla piattaforma itch.io è in corso una jam per la creazione di giochi ispirati a Italo Calvino. Ho deciso...
Ironsworn: Starforged - Art Preview #4
1
6
Game Design
Since the last art preview, Ironsworn: Starforged has launched early playtests. Dozens of spacers are setting off into the Forge to undertake perilous quests...
Mechanics for entropy and liches
1
Game Design
One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started fr...
1 file
Espansione per FU
1
Game Design
Già da un po' (quasi un anno ormai) sto lavorando ad un supplemento di ambientazione fantascientifica che spero di pubblicare entro fine 2020. Sono un po' indi...
1 file
Mechanical assumptions drive setting
Game Design
Thinking a bit about the Standing rules for acquiring stuff, ... I recognize there are some in-built Western European assumptions. The basic mechanic is that o...
2.0 Edition
2
Game Design
As part of the current KS campaign going on , this second edition update of Portal will be updated a week or two after the campaign ends. Look for new content...
1 file
A Few Thoughts On How To Play Space Aces Core Game
1
5
Game Design
TL:DR - Similar to eating a peanut butter cup… There’s no wrong way to play Space Aces. First some background: Space Aces is rooted in my love all things ca...
1 file
Very unlikely, even, likely, all on 3d6
Game Design
When the outcome of an action will be determined by a graduated-success oracle (i.e. "no, and," through "yes, but" to "yes, and"), things can get swingy and unp...
More About the Birth of Heroes
Game Design
In writing a short, elegant game, one challenge is how to provide an adequate setting for the game. I try to do that not with a lot of description, but instead...
1 file
Second Game, First Devlog
Game Design
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
2 files
Game design: Stuck on the mechanics?
1
Game Design
So far, mostly what I have for my ADIOTOPIA RPG (either already written down or as lose ideas floating in my head) is information regarding the lore and the set...
Ironsworn: Starforged - Art Preview #3
4
10
Game Design
Work progresses on Ironsworn: Starforged , the in-development standalone sequel to the Ironsworn tabletop roleplaying game. While I've been finessing the mecha...
Game design: Lasers and Feeligns
2
Game Design
ADIOTOPIA - Lasers & Feelings version was created as my entry for the RPGenesis 2020 Jam. The goal of this Jam is to create a playable TTRPG with at least...
1 file
Zip file
1
Game Design
You reach out - I deliver! A commenter asked for a zip file with all the bookmarks combined - and reading the request I thought to myself: why haven't I thought...
1 file
Reframing Traits to be more like Archetypes
Game Design
Hey! I loved playing Ragnarök Online back in the early-mid 2000s, and I always appreciated the quirky Job system. So, I realized my Traits were all over the pl...
1 file
A City of Shining Stars Designer Commentary 01
Game Design
A City of Shining Stars was one of my submissions for #beyondsuperjam back in March. Thematically, it draws heavily from Kurt Busiek's Astro City, and its conce...
GOSS updated and extended
1
Game Design
The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core m...
1 file
Loading more posts...