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Physical game Devlogs About Game Design Page 11

Un inizio
1
Game Design
Alcuni di voi forse sapranno che, da circa un mese, sulla piattaforma itch.io è in corso una jam per la creazione di giochi ispirati a Italo Calvino. Ho deciso...
Ironsworn: Starforged - Art Preview #4
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Game Design
Since the last art preview, Ironsworn: Starforged has launched early playtests. Dozens of spacers are setting off into the Forge to undertake perilous quests...
Mechanics for entropy and liches
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Game Design
One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started fr...
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Espansione per FU
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Game Design
Già da un po' (quasi un anno ormai) sto lavorando ad un supplemento di ambientazione fantascientifica che spero di pubblicare entro fine 2020. Sono un po' indi...
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Mechanical assumptions drive setting
Game Design
Thinking a bit about the Standing rules for acquiring stuff, ... I recognize there are some in-built Western European assumptions. The basic mechanic is that o...
2.0 Edition
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Game Design
As part of the current KS campaign going on , this second edition update of Portal will be updated a week or two after the campaign ends. Look for new content...
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A Few Thoughts On How To Play Space Aces Core Game
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5
Game Design
TL:DR - Similar to eating a peanut butter cup… There’s no wrong way to play Space Aces. First some background: Space Aces is rooted in my love all things ca...
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Very unlikely, even, likely, all on 3d6
Game Design
When the outcome of an action will be determined by a graduated-success oracle (i.e. "no, and," through "yes, but" to "yes, and"), things can get swingy and unp...
More About the Birth of Heroes
Game Design
In writing a short, elegant game, one challenge is how to provide an adequate setting for the game. I try to do that not with a lot of description, but instead...
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Second Game, First Devlog
Game Design
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
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Game design: Stuck on the mechanics?
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Game Design
So far, mostly what I have for my ADIOTOPIA RPG (either already written down or as lose ideas floating in my head) is information regarding the lore and the set...
Ironsworn: Starforged - Art Preview #3
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10
Game Design
Work progresses on Ironsworn: Starforged , the in-development standalone sequel to the Ironsworn tabletop roleplaying game. While I've been finessing the mecha...
Game design: Lasers and Feeligns
2
Game Design
ADIOTOPIA - Lasers & Feelings version was created as my entry for the RPGenesis 2020 Jam. The goal of this Jam is to create a playable TTRPG with at least...
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Zip file
1
Game Design
You reach out - I deliver! A commenter asked for a zip file with all the bookmarks combined - and reading the request I thought to myself: why haven't I thought...
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Reframing Traits to be more like Archetypes
Game Design
Hey! I loved playing Ragnarök Online back in the early-mid 2000s, and I always appreciated the quirky Job system. So, I realized my Traits were all over the pl...
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A City of Shining Stars Designer Commentary 01
Game Design
A City of Shining Stars was one of my submissions for #beyondsuperjam back in March. Thematically, it draws heavily from Kurt Busiek's Astro City, and its conce...
GOSS updated and extended
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Game Design
The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core m...
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Small Update after Feedback
Game Design
I made some small changes after Feedback and rereading it myself. Changes: Changed a Name added 2 Masks added a Clue changed the "Paint the Scene" prompts by a...
First playtest session!
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Game Design
So, I've playtested Eternal Prometheus for the first time! First, a brief introduction to the game if you haven't read it yet (go and buy it or grab a community...
Ironsworn: Starforged - Art Preview #2
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Game Design
Here's another preview of art for Ironsworn: Starforged, an in-development standalone sequel to the Ironsworn roleplaying game. See this post for preview #...
Some approaches to making the pleasure of words into a game mechanic
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Game Design
When I first started sketching out the basic idea for Inscrutable Cities , I knew that it would (1.) have to have a loop that echoed the miniature chapters/vig...
Making a world building game during these times
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Game Design
Hello folks, First off I want to thank everyone who downloaded this game from the Bundle for Racial Justice and Equality. As a hobbyist creator who saw their do...
I went all out on printing a prototype of my game and here's a breakdown of it all in case you're thinking about doing it too.
Game Design
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
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Standalone System incoming
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Game Design
Core Mechanics The Weapon FX module can be plugged in into any d20 OSR game, but it also has a standalone component that I want to talk about. It is a mix of Po...
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Arcana Academy Released
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2
Game Design
Wanted to let everyone know that the final copy of Arcana Academy is released! Feel free to download the game and get playing with all of your friends. I should...
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Creating The Game
Game Design
Here are some screen snips that I took during the development of Inertia C: Hot Coffee , including the original concept page (in black). The game has come far i...
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Creating The Game
Game Design
Here are some screen snips that I took during the development of Remnants of Saegon , including the original concept page (in black). The game has come far in s...
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Freeplay Talk on Designing Far From Home
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Game Design
This past weekend was the Freeplay Independent Games Festival, and as part of that I gave a talk on the context and design process of this game. If you're inter...
Why Less Is More 01
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Game Design
In autumn 2015 I published a game: FateLess In this series of articles I would like to explore its design step by step. Today, as a sort of introduction, I’ll...
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Ironsworn: Starforged - Art Preview #1
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Game Design
Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Why does this exist?
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1
Game Design
Pole Stars originated in an idea for a card-based RPG I’m developing. I wanted a way to bring characters together, similar to bonds or relationships from othe...
Parola d'ordine: tagliare
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2
Game Design
Dal playtest con mio fratello Gioele sono emersi vari problemi nel flusso di gioco. Abbiamo riso tanto e ci siamo divertiti come pazzi, anche forse grazie alle...
v 0.9 - Almost Done!
Game Design
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
2 files
25 mai !
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Game Design
25 mai : jour de la serviette ! En ce jour de la serviette , tou·tes les voyageurs galactiques célèbrent l’œuvre de Douglas Adams. Prenez cet outil indisp...
2 files
10+ Best SCP Cards
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Game Design
At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
8 files
The Haul Presents: Northweird
Game Design
Hi everyone! I wanted to take some time today to talk about one of the projects in the Haul, one that I started writing many moons ago and has now come back int...
L'amore ha l'amore come solo argomento
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2
Game Design
Perché l’uso di due impulsi di categoria Amore conduce sempre a un pareggio? Non sarebbe più appropriato far sì che uno “scontro” del genere produca pi...
A small announcement
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Game Design
Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
Fonti di ispirazione
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Game Design
Le fonti di ispirazione per il gioco sono varie. L'idea principale nasce dalla volontà di raccontare la storia del rapporto tra due persone che si sviluppa non...
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Star Wars Betrayal: Diagram flux and future supplement
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Game Design
Hello there! Star Wars Betrayal line has been paused a long time due to my other responsabilities and projects, but there we go: a brief summary of the core mec...
2 files
The maths behind 'The Years Between'
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Game Design
I thought I'd do a little look into the Interval mechanics in Twilight Song , since I used computer simulations of the game to design this part, and as far as I...
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Four Swords - Designer Commentary 01
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Game Design
Four Swords was designed as a submission for the #AsianMartialArtsJam . It's a game transparently inspired by Dugu Qiubai's grave of four swords from Jin Yong's...
Yard Builder - now a roll-and-write
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Game Design
I designed this game 4 years ago as a tile-laying game. In our playtests, it was a bit lackluster. The tile drawing mechanism was time consuming and fiddly, and...
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Updated Scenario Packs & Sharps Swords Playbooks
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Game Design
Hi All! Thanks for sticking with this project. I've updated the files with a new scenario ( Treacherous Kin ) a slight update to the signs and portents in the o...
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PWYW Content!
Game Design
Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
Dev's Thoughts - On The Near Future
Game Design
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game...
Progression clocks in Solar Crown Online!
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Game Design
If you've found your way to this development diary, odds are that you are somewhat familiar with Ironsworn. If not, here's the relevant part to get you up to s...
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🇮🇹 Recensioni e commenti
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Game Design
🇮🇹 Una cosa che, forse, potrà sfuggire è che un gioco che esce da una jam con valutazioni ha già un sacco di diari di sviluppo sulle spalle. “Cosa st...
IndieCade Climate Jam Redux
Game Design
We made a game for IndieCade’s 2020 Climate Jam over on Itch.io! It is a MOD and Playset for the “headless” roleplaying game Fiasco . We wanted to share a...
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Open Beta is here
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Game Design
Open Beta is here...
3 files
Ekron Open RPG
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