Physical game Devlogs About Game Design Page 11
Alcuni di voi forse sapranno che, da circa un mese, sulla piattaforma itch.io è in corso una jam per la creazione di giochi ispirati a Italo Calvino. Ho deciso...
Since the last art preview, Ironsworn: Starforged has launched early playtests. Dozens of spacers are setting off into the Forge to undertake perilous quests...
One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started fr...
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Già da un po' (quasi un anno ormai) sto lavorando ad un supplemento di ambientazione fantascientifica che spero di pubblicare entro fine 2020. Sono un po' indi...
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Thinking a bit about the Standing rules for acquiring stuff, ... I recognize there are some in-built Western European assumptions. The basic mechanic is that o...
As part of the current KS campaign going on , this second edition update of Portal will be updated a week or two after the campaign ends. Look for new content...
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TL:DR - Similar to eating a peanut butter cup… There’s no wrong way to play Space Aces. First some background: Space Aces is rooted in my love all things ca...
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When the outcome of an action will be determined by a graduated-success oracle (i.e. "no, and," through "yes, but" to "yes, and"), things can get swingy and unp...
In writing a short, elegant game, one challenge is how to provide an adequate setting for the game. I try to do that not with a lot of description, but instead...
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Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
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So far, mostly what I have for my ADIOTOPIA RPG (either already written down or as lose ideas floating in my head) is information regarding the lore and the set...
Work progresses on Ironsworn: Starforged , the in-development standalone sequel to the Ironsworn tabletop roleplaying game. While I've been finessing the mecha...
ADIOTOPIA - Lasers & Feelings version was created as my entry for the RPGenesis 2020 Jam. The goal of this Jam is to create a playable TTRPG with at least...
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You reach out - I deliver! A commenter asked for a zip file with all the bookmarks combined - and reading the request I thought to myself: why haven't I thought...
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Hey! I loved playing Ragnarök Online back in the early-mid 2000s, and I always appreciated the quirky Job system. So, I realized my Traits were all over the pl...
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A City of Shining Stars was one of my submissions for #beyondsuperjam back in March. Thematically, it draws heavily from Kurt Busiek's Astro City, and its conce...
The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core m...
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I made some small changes after Feedback and rereading it myself. Changes: Changed a Name added 2 Masks added a Clue changed the "Paint the Scene" prompts by a...
So, I've playtested Eternal Prometheus for the first time! First, a brief introduction to the game if you haven't read it yet (go and buy it or grab a community...
Here's another preview of art for Ironsworn: Starforged, an in-development standalone sequel to the Ironsworn roleplaying game. See this post for preview #...
When I first started sketching out the basic idea for Inscrutable Cities , I knew that it would (1.) have to have a loop that echoed the miniature chapters/vig...
Hello folks, First off I want to thank everyone who downloaded this game from the Bundle for Racial Justice and Equality. As a hobbyist creator who saw their do...
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
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Core Mechanics The Weapon FX module can be plugged in into any d20 OSR game, but it also has a standalone component that I want to talk about. It is a mix of Po...
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Wanted to let everyone know that the final copy of Arcana Academy is released! Feel free to download the game and get playing with all of your friends. I should...
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Here are some screen snips that I took during the development of Inertia C: Hot Coffee , including the original concept page (in black). The game has come far i...
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Here are some screen snips that I took during the development of Remnants of Saegon , including the original concept page (in black). The game has come far in s...
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This past weekend was the Freeplay Independent Games Festival, and as part of that I gave a talk on the context and design process of this game. If you're inter...
In autumn 2015 I published a game: FateLess In this series of articles I would like to explore its design step by step. Today, as a sort of introduction, I’ll...
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Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Pole Stars originated in an idea for a card-based RPG I’m developing. I wanted a way to bring characters together, similar to bonds or relationships from othe...
Dal playtest con mio fratello Gioele sono emersi vari problemi nel flusso di gioco. Abbiamo riso tanto e ci siamo divertiti come pazzi, anche forse grazie alle...
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
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25 mai : jour de la serviette ! En ce jour de la serviette , tou·tes les voyageurs galactiques célèbrent l’œuvre de Douglas Adams. Prenez cet outil indisp...
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At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
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Hi everyone! I wanted to take some time today to talk about one of the projects in the Haul, one that I started writing many moons ago and has now come back int...
Perché l’uso di due impulsi di categoria Amore conduce sempre a un pareggio? Non sarebbe più appropriato far sì che uno “scontro” del genere produca pi...
Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
Le fonti di ispirazione per il gioco sono varie. L'idea principale nasce dalla volontà di raccontare la storia del rapporto tra due persone che si sviluppa non...
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Hello there! Star Wars Betrayal line has been paused a long time due to my other responsabilities and projects, but there we go: a brief summary of the core mec...
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I thought I'd do a little look into the Interval mechanics in Twilight Song , since I used computer simulations of the game to design this part, and as far as I...
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Four Swords was designed as a submission for the #AsianMartialArtsJam . It's a game transparently inspired by Dugu Qiubai's grave of four swords from Jin Yong's...
I designed this game 4 years ago as a tile-laying game. In our playtests, it was a bit lackluster. The tile drawing mechanism was time consuming and fiddly, and...
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Hi All! Thanks for sticking with this project. I've updated the files with a new scenario ( Treacherous Kin ) a slight update to the signs and portents in the o...
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Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game...
If you've found your way to this development diary, odds are that you are somewhat familiar with Ironsworn. If not, here's the relevant part to get you up to s...
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🇮🇹 Una cosa che, forse, potrà sfuggire è che un gioco che esce da una jam con valutazioni ha già un sacco di diari di sviluppo sulle spalle. “Cosa st...
We made a game for IndieCade’s 2020 Climate Jam over on Itch.io! It is a MOD and Playset for the “headless” roleplaying game Fiasco . We wanted to share a...
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