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Physical game Devlogs About Game Design Page 11

Small Update after Feedback
Game Design
I made some small changes after Feedback and rereading it myself. Changes: Changed a Name added 2 Masks added a Clue changed the "Paint the Scene" prompts by a...
First playtest session!
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Game Design
So, I've playtested Eternal Prometheus for the first time! First, a brief introduction to the game if you haven't read it yet (go and buy it or grab a community...
Ironsworn: Starforged - Art Preview #2
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Game Design
Here's another preview of art for Ironsworn: Starforged, an in-development standalone sequel to the Ironsworn roleplaying game. See this post for preview #...
Some approaches to making the pleasure of words into a game mechanic
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Game Design
When I first started sketching out the basic idea for Inscrutable Cities , I knew that it would (1.) have to have a loop that echoed the miniature chapters/vig...
Making a world building game during these times
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Game Design
Hello folks, First off I want to thank everyone who downloaded this game from the Bundle for Racial Justice and Equality. As a hobbyist creator who saw their do...
I went all out on printing a prototype of my game and here's a breakdown of it all in case you're thinking about doing it too.
Game Design
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
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Standalone System incoming
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Game Design
Core Mechanics The Weapon FX module can be plugged in into any d20 OSR game, but it also has a standalone component that I want to talk about. It is a mix of Po...
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Arcana Academy Released
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Game Design
Wanted to let everyone know that the final copy of Arcana Academy is released! Feel free to download the game and get playing with all of your friends. I should...
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Creating The Game
Game Design
Here are some screen snips that I took during the development of Inertia C: Hot Coffee , including the original concept page (in black). The game has come far i...
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Creating The Game
Game Design
Here are some screen snips that I took during the development of Remnants of Saegon , including the original concept page (in black). The game has come far in s...
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Freeplay Talk on Designing Far From Home
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Game Design
This past weekend was the Freeplay Independent Games Festival, and as part of that I gave a talk on the context and design process of this game. If you're inter...
Why Less Is More 01
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Game Design
In autumn 2015 I published a game: FateLess In this series of articles I would like to explore its design step by step. Today, as a sort of introduction, I’ll...
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Ironsworn: Starforged - Art Preview #1
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Game Design
Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Why does this exist?
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Game Design
Pole Stars originated in an idea for a card-based RPG I’m developing. I wanted a way to bring characters together, similar to bonds or relationships from othe...
Parola d'ordine: tagliare
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Game Design
Dal playtest con mio fratello Gioele sono emersi vari problemi nel flusso di gioco. Abbiamo riso tanto e ci siamo divertiti come pazzi, anche forse grazie alle...
v 0.9 - Almost Done!
Game Design
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
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25 mai !
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Game Design
25 mai : jour de la serviette ! En ce jour de la serviette , tou·tes les voyageurs galactiques célèbrent l’œuvre de Douglas Adams. Prenez cet outil indisp...
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10+ Best SCP Cards
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Game Design
At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
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The Haul Presents: Northweird
Game Design
Hi everyone! I wanted to take some time today to talk about one of the projects in the Haul, one that I started writing many moons ago and has now come back int...
L'amore ha l'amore come solo argomento
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Game Design
Perché l’uso di due impulsi di categoria Amore conduce sempre a un pareggio? Non sarebbe più appropriato far sì che uno “scontro” del genere produca pi...
A small announcement
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Game Design
Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
Fonti di ispirazione
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Game Design
Le fonti di ispirazione per il gioco sono varie. L'idea principale nasce dalla volontà di raccontare la storia del rapporto tra due persone che si sviluppa non...
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Star Wars Betrayal: Diagram flux and future supplement
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Game Design
Hello there! Star Wars Betrayal line has been paused a long time due to my other responsabilities and projects, but there we go: a brief summary of the core mec...
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The maths behind 'The Years Between'
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Game Design
I thought I'd do a little look into the Interval mechanics in Twilight Song , since I used computer simulations of the game to design this part, and as far as I...
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Four Swords - Designer Commentary 01
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Game Design
Four Swords was designed as a submission for the #AsianMartialArtsJam . It's a game transparently inspired by Dugu Qiubai's grave of four swords from Jin Yong's...
Yard Builder - now a roll-and-write
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Game Design
I designed this game 4 years ago as a tile-laying game. In our playtests, it was a bit lackluster. The tile drawing mechanism was time consuming and fiddly, and...
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Updated Scenario Packs & Sharps Swords Playbooks
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Game Design
Hi All! Thanks for sticking with this project. I've updated the files with a new scenario ( Treacherous Kin ) a slight update to the signs and portents in the o...
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PWYW Content!
Game Design
Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
Dev's Thoughts - On The Near Future
Game Design
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game...
Progression clocks in Solar Crown Online!
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Game Design
If you've found your way to this development diary, odds are that you are somewhat familiar with Ironsworn. If not, here's the relevant part to get you up to s...
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🇮🇹 Recensioni e commenti
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Game Design
🇮🇹 Una cosa che, forse, potrà sfuggire è che un gioco che esce da una jam con valutazioni ha già un sacco di diari di sviluppo sulle spalle. “Cosa st...
IndieCade Climate Jam Redux
Game Design
We made a game for IndieCade’s 2020 Climate Jam over on Itch.io! It is a MOD and Playset for the “headless” roleplaying game Fiasco . We wanted to share a...
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Open Beta is here
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Game Design
Open Beta is here...
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Ekron Open RPG
Loopy Lore Version 08 - World Building, Balancing and Sharing
Game Design
ANNOUNCING THE IMPROVED LOOPY LORE Loopy Lore is back with a brand new version with new features, mechanics and components! Allow me to tell you a bit about the...
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How Development Is Going
Game Design
Hello everyone! I'd like to thank you for supporting me and this project. Development is back underway! I feel as if the main body of this game is done, but I w...
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v06 - Update from Quarantine
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Game Design
Hello brigands! So, things have gone off the rails a bit. We will not be launching the Brinkwood kickstarter on our original planned date, April 15th, due to th...
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Playtest Notes: No Innkeeper
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Game Design
We hope everyone's safe out there as we all bear witness to the tale of COVID-19. Whether you're in need or free to help, we encourage you all to look up mutua...
Paladin - more than a sanctimonious jerk
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Game Design
[Update 18-04-2020] This class has been renamed Knight to better reflect it's unique nature in comparison to the classic D&D-ish Paladin . [/End Of Line] TL:DR...
The Outer Whorls - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. The Outer Whorls is a GMless story game about worlds...
Spectres of Brocken - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Spectres of Brocken: Full Cover is the expanded versi...
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Fighter - the person behind the weapon
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Game Design
[Update 18-04-2020] This class has been renamed Warrior to better reflect it's unique nature in comparison to the classic D&D-ish  Fighter . [/End Of Lin...
Noble Flame Xi-Rho: Buyer Friends - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Noble Flame Xi-Rho: Buyer Friends is a hack of Mobile...
Student Protectors of Malaysia - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Student Protectors of Malaysia, was designed specific...
Dramatic Fantasy
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Game Design
TL:DR Series like Battlestar Galactica and Game of Thrones are incredibly successful with pretty much everyone, not just the usual crowd of sci-fi and fantasy f...
🇮🇹 Diari di design 1.03
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Game Design
🇮🇹 Stasera ho pubblicato la terza puntata dei diari di design di My Red Goddess sul mio podcast “ Geecko on the Air ”...
🇮🇹 Due nuove regole
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Game Design
Non sono ancora pronto a rilasciare una nuova versione del gioco ma, temporaneamente, vi comunico le uniche due regole che sono cambiate, come conseguenza del s...
🇮🇹 Diari di design 1.02
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Game Design
🇮🇹 Volevo solo segnalarvi che ieri ho pubblicato sul mio podcast “ Geecko on the Air ” la seconda puntata dei diari di design dedicati a My Red Goddes...
🇮🇹 Diari di design 1.01
Game Design
🇮🇹 La prima puntata dedicata ai diari di design di My Red Goddess che ho pubblicato sul mio podcast “ Geecko on the Air ”...
Cleric - religion in fantasy games
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Game Design
[Update 18-04-2020] This class has been renamed Priest to better reflect it's unique nature in comparison to the classic D&D-ish  Cleric . [/End Of Line]...
🇮🇹 Diagramma di flusso dell’investigazione
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Game Design
🇮🇹 All’inizio del mese, Greta e Alessandro mi avevano aiutato a riflettere sul flusso delle scene d’investigazione. In particolare, avevano anche pro...
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