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Physical game Devlogs About Game Design Page 12

Loopy Lore Version 08 - World Building, Balancing and Sharing
Game Design
ANNOUNCING THE IMPROVED LOOPY LORE Loopy Lore is back with a brand new version with new features, mechanics and components! Allow me to tell you a bit about the...
1 file
How Development Is Going
Game Design
Hello everyone! I'd like to thank you for supporting me and this project. Development is back underway! I feel as if the main body of this game is done, but I w...
3 files
v06 - Update from Quarantine
1
Game Design
Hello brigands! So, things have gone off the rails a bit. We will not be launching the Brinkwood kickstarter on our original planned date, April 15th, due to th...
1 file
Playtest Notes: No Innkeeper
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Game Design
We hope everyone's safe out there as we all bear witness to the tale of COVID-19. Whether you're in need or free to help, we encourage you all to look up mutua...
Paladin - more than a sanctimonious jerk
1
Game Design
[Update 18-04-2020] This class has been renamed Knight to better reflect it's unique nature in comparison to the classic D&D-ish Paladin . [/End Of Line] TL:DR...
The Outer Whorls - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. The Outer Whorls is a GMless story game about worlds...
Spectres of Brocken - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Spectres of Brocken: Full Cover is the expanded versi...
1 file
Fighter - the person behind the weapon
1
Game Design
[Update 18-04-2020] This class has been renamed Warrior to better reflect it's unique nature in comparison to the classic D&D-ish  Fighter . [/End Of Lin...
Noble Flame Xi-Rho: Buyer Friends - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Noble Flame Xi-Rho: Buyer Friends is a hack of Mobile...
Student Protectors of Malaysia - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Student Protectors of Malaysia, was designed specific...
Dramatic Fantasy
2
Game Design
TL:DR Series like Battlestar Galactica and Game of Thrones are incredibly successful with pretty much everyone, not just the usual crowd of sci-fi and fantasy f...
🇮🇹 Diari di design 1.03
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1
Game Design
🇮🇹 Stasera ho pubblicato la terza puntata dei diari di design di My Red Goddess sul mio podcast “ Geecko on the Air ”...
🇮🇹 Due nuove regole
1
Game Design
Non sono ancora pronto a rilasciare una nuova versione del gioco ma, temporaneamente, vi comunico le uniche due regole che sono cambiate, come conseguenza del s...
🇮🇹 Diari di design 1.02
2
Game Design
🇮🇹 Volevo solo segnalarvi che ieri ho pubblicato sul mio podcast “ Geecko on the Air ” la seconda puntata dei diari di design dedicati a My Red Goddes...
🇮🇹 Diari di design 1.01
Game Design
🇮🇹 La prima puntata dedicata ai diari di design di My Red Goddess che ho pubblicato sul mio podcast “ Geecko on the Air ”...
Cleric - religion in fantasy games
1
Game Design
[Update 18-04-2020] This class has been renamed Priest to better reflect it's unique nature in comparison to the classic D&D-ish  Cleric . [/End Of Line]...
🇮🇹 Diagramma di flusso dell’investigazione
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2
Game Design
🇮🇹 All’inizio del mese, Greta e Alessandro mi avevano aiutato a riflettere sul flusso delle scene d’investigazione. In particolare, avevano anche pro...
1 file
Life of the Poultry is out!
2
Game Design
Life of the Poultry is up! If you ever wanted to put chickens in your TROIKA! games, you are in luck. Check out these 5 chickens and 1 young chick(s) to sail a...
2 files
The missed opportunity of Class Moves
1
Game Design
This post is about my secret sauce for the design of Moves, and especially Class Moves, in Fantasy World . A word to the wise Each PbtA game is a world apart...
🇮🇹 Amore e rettitudine
1
Game Design
🇮🇹 Alla fine della partita giocata venerdì scorso con Stefano Burchi , è uscita un’interessante discussione sul famoso rapporto di potere tra detectiv...
🇮🇹 Autorità narrative 3: Concetti di base utili al gioco di ruolo
3
Game Design
🇮🇹 Nell’ultimo articolo, ho provato a definire cosa sia un gioco di ruolo . Oggi vorrei parlare di alcuni aspetti che compongono concretamente un gioco...
🇮🇹 Autorità narrative 2: Ma un gioco di ruolo che cos’è?
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2
Game Design
🇮🇹 Nell’articolo precedente abbiamo parlato di cosa sia un gioco . Ora dobbiamo spostarci di un passo ulteriore e cercare di capire che cos’è un gioc...
🇮🇹 Autorità narrative 1: Ma un gioco che cos’è?
3
Game Design
🇮🇹 Oggi voglio iniziare una breve serie di post nei quali analizzo come funzionano le autorità narrative di My Red Goddess . Voglio partire veramente dal...
🇮🇹 Il senso dei monologhi interiori
1
Game Design
🇮🇹 In My Red Goddess , uno dei compiti di lui, è quello di narrare i monologhi interiori del detective. Ho scritto questa regola l’8 novembre 2019 e qu...
🇮🇹 La femme fatale deve essere onnisciente?
7
Game Design
🇮🇹 All’inizio avevo deciso che la femme fatale fosse onnisciente, ovvero che sapesse sempre di quali segreti su di lei il detective fosse a conoscenza...
A little bit of background on why there are no stats or dice.
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2
Game Design
Hi there game players, how are you all today? Good, I am fine thank you. I suppose you have come to find out something about this game *points finger at downloa...
1 file
Update: New Cover, New Skill, New Title, New Math!
2
Game Design
Thanks to everyone for their support of this project! In going back today to update the title and cover (and leave this project open to new materials), I noted...
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What's Coming in 2020
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3
Game Design
As we approach six months since the release of High Magic Lowlives we thought it’d be a good time to break down some of the landmarks on our release roadmap...
Wounded Move Cards
1
Game Design
Thanks to Aaron S. I've got something really cool to share: wounded move cards . Originally CtD was designed with the basic moves on cards which could be flippe...
The makings of an RPG rule system
1
Game Design
I think it's safe to say that anyone who is passionate about tabletop games has at some point tried to design their own. And anyone who did try knows it's not i...
How does the A.I. work?
Game Design
So you're probably wondering what makes Monstrous Logic different? Do you roll a die and do what it says? Is it another one of those? No, no. That would be too...
#iHunt and Bodies: Diversity and Stock Photography
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Game Design
I blogged about diversity, bodies, skin colors, backgrounds, queerness, disability, and stock photography challenges in #iHunt. You should go read it at Machine...
#iHunt: The Pain vs. The Fun
1
Game Design
I've blogged a bit about how #iHunt's a dark game that focuses a lot on the pain the characters experience. How do we make that fun? Basically, with context, co...
Fate Sucks for Horror, But It's Amazing for #iHunt's Horror
1
Game Design
I've written a bit about the way we use Fate for the very specific type of horror that #iHunt does. Fate's a game about narrative control, which tends to run co...
3 files
Small Update!
Game Design
Hello! Just a small update to the PDF to include some revisions that were necessary after playing it with my group. Notable changes: - Adjusted the token count...
1 file
Version 2
Game Design
I've added a table of contents and page numbers, which did not get added initially because The Colors of Magic was written for a game jam. A tight deadline mean...
2 files
MvM on Itch.io
Game Design
We have launched the Alpha of our game Magic Vs Machines here on Itch.io and on our website . Please check back for updates often! Magic Vs Machines is a collab...
1 file
Libretti aggiornati
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1
Game Design
Ciao a tutti voi, lo sviluppo prosegue in modo serrato, ci sono ancora 4 o 5 libretti da scrivere prima che mi fermi e cominci la fase ufficiale di playtest. Qu...
7 files
The Roller: Momentum and Leadership in World
Game Design
Above: one of Hello, World’s pregenerated character sheets using the Roller playbook as it’s foundation. These things are at serious risk of getting a littl...
Fonts of Wisdom
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5
Game Design
Please pardon me while I take a break from obsessing over game design long enough to obsess over graphic design. Specifically, typefaces. If one of my students...
Libretti civili conclusi
1
Game Design
Buona sera a voi, come regalo di fine settimana il libretto del Medicale che conclude quelli civili. ho notato un piccolo errore sui bonus nelle caratteristiche...
1 file
The Filcher: Control and Theft In World
1
Game Design
Above: one of Hello, World’s pregenerated character sheets using the Filcher playbook as it’s foundation. Forged in the Dark games are somewhat unique in th...
Il minimo per giocare
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1
Game Design
Buongiorno a voi, sono passati pochi giorni, ma ritengo che a questo punto siamo di fronte a un aggiornamento importante. Sono riuscito a completare i libretti...
2 files
The Breaker: Force and Hurt in World
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2
Game Design
Above: one of Hello, World’s pregenerated character sheets using the Breaker playbook as it’s foundation. Hello, World provides players a power fantasy, lik...
Building from the Ground Up: Stromgard's Design Process
1
Game Design
We went into The Wyrd of Stromgard as total newbies- to both project management and game design at this scale. I’d like to say that the process was one logi...
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Primo libretto d'esempio
1
Game Design
Salve a tutti voi, il mio lavoro più complesso riguardante il mondo PbtA sta entrando nella fase più calda. già definite le regole base, che potete trovare s...
1 file
Metatopia Playtest Report
1
Game Design
I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that ma...
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