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Physical game Devlogs About Game Design Page 12

Life of the Poultry is out!
2
Game Design
Life of the Poultry is up! If you ever wanted to put chickens in your TROIKA! games, you are in luck. Check out these 5 chickens and 1 young chick(s) to sail a...
2 files
The missed opportunity of Class Moves
1
Game Design
This post is about my secret sauce for the design of Moves, and especially Class Moves, in Fantasy World . A word to the wise Each PbtA game is a world apart...
🇮🇹 Amore e rettitudine
1
Game Design
🇮🇹 Alla fine della partita giocata venerdì scorso con Stefano Burchi , è uscita un’interessante discussione sul famoso rapporto di potere tra detectiv...
🇮🇹 Autorità narrative 3: Concetti di base utili al gioco di ruolo
3
Game Design
🇮🇹 Nell’ultimo articolo, ho provato a definire cosa sia un gioco di ruolo . Oggi vorrei parlare di alcuni aspetti che compongono concretamente un gioco...
🇮🇹 Autorità narrative 2: Ma un gioco di ruolo che cos’è?
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2
Game Design
🇮🇹 Nell’articolo precedente abbiamo parlato di cosa sia un gioco . Ora dobbiamo spostarci di un passo ulteriore e cercare di capire che cos’è un gioc...
🇮🇹 Autorità narrative 1: Ma un gioco che cos’è?
3
Game Design
🇮🇹 Oggi voglio iniziare una breve serie di post nei quali analizzo come funzionano le autorità narrative di My Red Goddess . Voglio partire veramente dal...
🇮🇹 Il senso dei monologhi interiori
1
Game Design
🇮🇹 In My Red Goddess , uno dei compiti di lui, è quello di narrare i monologhi interiori del detective. Ho scritto questa regola l’8 novembre 2019 e qu...
🇮🇹 La femme fatale deve essere onnisciente?
7
Game Design
🇮🇹 All’inizio avevo deciso che la femme fatale fosse onnisciente, ovvero che sapesse sempre di quali segreti su di lei il detective fosse a conoscenza...
A little bit of background on why there are no stats or dice.
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2
Game Design
Hi there game players, how are you all today? Good, I am fine thank you. I suppose you have come to find out something about this game *points finger at downloa...
1 file
Update: New Cover, New Skill, New Title, New Math!
2
Game Design
Thanks to everyone for their support of this project! In going back today to update the title and cover (and leave this project open to new materials), I noted...
1 file
What's Coming in 2020
4
3
Game Design
As we approach six months since the release of High Magic Lowlives we thought it’d be a good time to break down some of the landmarks on our release roadmap...
Wounded Move Cards
1
Game Design
Thanks to Aaron S. I've got something really cool to share: wounded move cards . Originally CtD was designed with the basic moves on cards which could be flippe...
The makings of an RPG rule system
1
Game Design
I think it's safe to say that anyone who is passionate about tabletop games has at some point tried to design their own. And anyone who did try knows it's not i...
How does the A.I. work?
Game Design
So you're probably wondering what makes Monstrous Logic different? Do you roll a die and do what it says? Is it another one of those? No, no. That would be too...
#iHunt and Bodies: Diversity and Stock Photography
3
Game Design
I blogged about diversity, bodies, skin colors, backgrounds, queerness, disability, and stock photography challenges in #iHunt. You should go read it at Machine...
#iHunt: The Pain vs. The Fun
1
Game Design
I've blogged a bit about how #iHunt's a dark game that focuses a lot on the pain the characters experience. How do we make that fun? Basically, with context, co...
Fate Sucks for Horror, But It's Amazing for #iHunt's Horror
1
Game Design
I've written a bit about the way we use Fate for the very specific type of horror that #iHunt does. Fate's a game about narrative control, which tends to run co...
3 files
Small Update!
Game Design
Hello! Just a small update to the PDF to include some revisions that were necessary after playing it with my group. Notable changes: - Adjusted the token count...
1 file
Version 2
Game Design
I've added a table of contents and page numbers, which did not get added initially because The Colors of Magic was written for a game jam. A tight deadline mean...
2 files
MvM on Itch.io
Game Design
We have launched the Alpha of our game Magic Vs Machines here on Itch.io and on our website . Please check back for updates often! Magic Vs Machines is a collab...
1 file
Libretti aggiornati
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1
Game Design
Ciao a tutti voi, lo sviluppo prosegue in modo serrato, ci sono ancora 4 o 5 libretti da scrivere prima che mi fermi e cominci la fase ufficiale di playtest. Qu...
7 files
The Roller: Momentum and Leadership in World
Game Design
Above: one of Hello, World’s pregenerated character sheets using the Roller playbook as it’s foundation. These things are at serious risk of getting a littl...
Fonts of Wisdom
2
5
Game Design
Please pardon me while I take a break from obsessing over game design long enough to obsess over graphic design. Specifically, typefaces. If one of my students...
Libretti civili conclusi
1
Game Design
Buona sera a voi, come regalo di fine settimana il libretto del Medicale che conclude quelli civili. ho notato un piccolo errore sui bonus nelle caratteristiche...
1 file
The Filcher: Control and Theft In World
1
Game Design
Above: one of Hello, World’s pregenerated character sheets using the Filcher playbook as it’s foundation. Forged in the Dark games are somewhat unique in th...
Il minimo per giocare
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1
Game Design
Buongiorno a voi, sono passati pochi giorni, ma ritengo che a questo punto siamo di fronte a un aggiornamento importante. Sono riuscito a completare i libretti...
2 files
The Breaker: Force and Hurt in World
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2
Game Design
Above: one of Hello, World’s pregenerated character sheets using the Breaker playbook as it’s foundation. Hello, World provides players a power fantasy, lik...
Building from the Ground Up: Stromgard's Design Process
1
Game Design
We went into The Wyrd of Stromgard as total newbies- to both project management and game design at this scale. I’d like to say that the process was one logi...
1 file
Primo libretto d'esempio
1
Game Design
Salve a tutti voi, il mio lavoro più complesso riguardante il mondo PbtA sta entrando nella fase più calda. già definite le regole base, che potete trovare s...
1 file
Metatopia Playtest Report
1
Game Design
I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that ma...
La Faim - Vers un mode solo
1
Game Design
Depuis quelques semaines, la Faim me trotte dans la tête, probablement parce que j'en ai enfin fini avec "Glorieuses !". Finaliser et publier un projet a toujo...
Lessons from Metatopia
1
Game Design
Last weekend, I ran my first playtest of Nighttide (and the Gauge system on which this game is based). It was a lot of fun! Also, it didn't work. That session d...
Sample Character Sheet and Sample Character
1
Game Design
Ahoy everyone! Here is the official character sheet for Resist & Remember. I'm happy to announce here for the first time that I'm working with awesome Chilean g...
3 files
Lets Talk About Dice
Game Design
The resolution mechanic for High Magic Lowlives is modeled after World of Dungeons and Blades in the Dark, both written by John Harper. I really like this syste...
Design Process
1
Game Design
This is the thought process for creating Inhuman Condition . I'm highlighting it here because I had a lot of fun with it and it lead me to working out some inte...
Anchors - The Ties That Bind
1
Game Design
The following rules for Anchors--people, mindsets, and circumstances that effectively trap your character in Nazi-controlled Berlin--have been added as the four...
Developing "Saudade"
1
Game Design
Hey, guys! Mayara here. When I saw the No Dice Jam , I knew I wanted to make something for it. I had a week to create the game, do research and write everything...
Ideas and Suggestions
3
Game Design
We have a changelog for the past versions of HAT so I decided to create a place to track some of the creative/design progress as well. - Come up with an idea fo...
1 file
Weaving Autistic, Neurodivergent and Disability Community Thought and Activism into the Game
2
Game Design
So, I’m excited to share some of how I’m building this game from a foundation of Autisic, neurodivergent, and disability community thought and activism! I...
Updates: Streamlining, Graphics and Stuff
Game Design
Hi! I've taken the time and strongly streamlined the game's traits. Now they are called Archetypes, and there are just six of them. The Paths each have one posi...
Tunnel Crawlers: New Version up
Game Design
Hey there, this is the newest and updated version of Tunnel Crawlers with more informations about the suggested setting world. A new background choice extends...
Tag Team Matches
Game Design
The core rules for Fast Action Wrestling will have the rules for running tag team matches. The flow for tag matches is similar to singles matches with a few sma...
1 file
Update 1.2
Game Design
Just updated Inmoderatum. Lots of small changes, largely because I realised that 1) the title was displaying incorrectly and 2) the page numbers weren't correc...
1 file
Minimalism and Actionability
Game Design
Originally published at sidneyicarus.wordpress.com on same date. A game that I've been affectionately calling INTCOM has released, and while I'm never much for...
1 file
The Aesthetic of WttA
Game Design
For me, design has to centre around something external. Usually, that's music: I'll hear a song, have an idea, and build a playlist. The game will start to form...
1 file
Schema: Development Roadmap
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1
Game Design
Schema remains in development - this is in a fairly relaxed, prolonged way, with spikes of activity now and again. Given the scattering of the community it gre...
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