Physical game Devlogs About Game Design Page 12
ANNOUNCING THE IMPROVED LOOPY LORE Loopy Lore is back with a brand new version with new features, mechanics and components! Allow me to tell you a bit about the...
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Hello everyone! I'd like to thank you for supporting me and this project. Development is back underway! I feel as if the main body of this game is done, but I w...
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Hello brigands! So, things have gone off the rails a bit. We will not be launching the Brinkwood kickstarter on our original planned date, April 15th, due to th...
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We hope everyone's safe out there as we all bear witness to the tale of COVID-19. Whether you're in need or free to help, we encourage you all to look up mutua...
[Update 18-04-2020] This class has been renamed Knight to better reflect it's unique nature in comparison to the classic D&D-ish Paladin . [/End Of Line] TL:DR...
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. The Outer Whorls is a GMless story game about worlds...
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Spectres of Brocken: Full Cover is the expanded versi...
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[Update 18-04-2020] This class has been renamed Warrior to better reflect it's unique nature in comparison to the classic D&D-ish Fighter . [/End Of Lin...
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Noble Flame Xi-Rho: Buyer Friends is a hack of Mobile...
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Student Protectors of Malaysia, was designed specific...
TL:DR Series like Battlestar Galactica and Game of Thrones are incredibly successful with pretty much everyone, not just the usual crowd of sci-fi and fantasy f...
🇮🇹 Stasera ho pubblicato la terza puntata dei diari di design di My Red Goddess sul mio podcast “ Geecko on the Air ”...
Non sono ancora pronto a rilasciare una nuova versione del gioco ma, temporaneamente, vi comunico le uniche due regole che sono cambiate, come conseguenza del s...
🇮🇹 Volevo solo segnalarvi che ieri ho pubblicato sul mio podcast “ Geecko on the Air ” la seconda puntata dei diari di design dedicati a My Red Goddes...
🇮🇹 La prima puntata dedicata ai diari di design di My Red Goddess che ho pubblicato sul mio podcast “ Geecko on the Air ”...
[Update 18-04-2020] This class has been renamed Priest to better reflect it's unique nature in comparison to the classic D&D-ish Cleric . [/End Of Line]...
🇮🇹 All’inizio del mese, Greta e Alessandro mi avevano aiutato a riflettere sul flusso delle scene d’investigazione. In particolare, avevano anche pro...
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Life of the Poultry is up! If you ever wanted to put chickens in your TROIKA! games, you are in luck. Check out these 5 chickens and 1 young chick(s) to sail a...
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This post is about my secret sauce for the design of Moves, and especially Class Moves, in Fantasy World . A word to the wise Each PbtA game is a world apart...
🇮🇹 Alla fine della partita giocata venerdì scorso con Stefano Burchi , è uscita un’interessante discussione sul famoso rapporto di potere tra detectiv...
🇮🇹 Nell’ultimo articolo, ho provato a definire cosa sia un gioco di ruolo . Oggi vorrei parlare di alcuni aspetti che compongono concretamente un gioco...
🇮🇹 Nell’articolo precedente abbiamo parlato di cosa sia un gioco . Ora dobbiamo spostarci di un passo ulteriore e cercare di capire che cos’è un gioc...
🇮🇹 Oggi voglio iniziare una breve serie di post nei quali analizzo come funzionano le autorità narrative di My Red Goddess . Voglio partire veramente dal...
🇮🇹 In My Red Goddess , uno dei compiti di lui, è quello di narrare i monologhi interiori del detective. Ho scritto questa regola l’8 novembre 2019 e qu...
🇮🇹 All’inizio avevo deciso che la femme fatale fosse onnisciente, ovvero che sapesse sempre di quali segreti su di lei il detective fosse a conoscenza...
Hi there game players, how are you all today? Good, I am fine thank you. I suppose you have come to find out something about this game *points finger at downloa...
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Thanks to everyone for their support of this project! In going back today to update the title and cover (and leave this project open to new materials), I noted...
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As we approach six months since the release of High Magic Lowlives we thought it’d be a good time to break down some of the landmarks on our release roadmap...
Thanks to Aaron S. I've got something really cool to share: wounded move cards . Originally CtD was designed with the basic moves on cards which could be flippe...
I think it's safe to say that anyone who is passionate about tabletop games has at some point tried to design their own. And anyone who did try knows it's not i...
So you're probably wondering what makes Monstrous Logic different? Do you roll a die and do what it says? Is it another one of those? No, no. That would be too...
I blogged about diversity, bodies, skin colors, backgrounds, queerness, disability, and stock photography challenges in #iHunt. You should go read it at Machine...
I've blogged a bit about how #iHunt's a dark game that focuses a lot on the pain the characters experience. How do we make that fun? Basically, with context, co...
I've written a bit about the way we use Fate for the very specific type of horror that #iHunt does. Fate's a game about narrative control, which tends to run co...
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Hello! Just a small update to the PDF to include some revisions that were necessary after playing it with my group. Notable changes: - Adjusted the token count...
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I've added a table of contents and page numbers, which did not get added initially because The Colors of Magic was written for a game jam. A tight deadline mean...
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We have launched the Alpha of our game Magic Vs Machines here on Itch.io and on our website . Please check back for updates often! Magic Vs Machines is a collab...
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Ciao a tutti voi, lo sviluppo prosegue in modo serrato, ci sono ancora 4 o 5 libretti da scrivere prima che mi fermi e cominci la fase ufficiale di playtest. Qu...
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Above: one of Hello, World’s pregenerated character sheets using the Roller playbook as it’s foundation. These things are at serious risk of getting a littl...
Please pardon me while I take a break from obsessing over game design long enough to obsess over graphic design. Specifically, typefaces. If one of my students...
Buona sera a voi, come regalo di fine settimana il libretto del Medicale che conclude quelli civili. ho notato un piccolo errore sui bonus nelle caratteristiche...
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Above: one of Hello, World’s pregenerated character sheets using the Filcher playbook as it’s foundation. Forged in the Dark games are somewhat unique in th...
Buongiorno a voi, sono passati pochi giorni, ma ritengo che a questo punto siamo di fronte a un aggiornamento importante. Sono riuscito a completare i libretti...
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Above: one of Hello, World’s pregenerated character sheets using the Breaker playbook as it’s foundation. Hello, World provides players a power fantasy, lik...
We went into The Wyrd of Stromgard as total newbies- to both project management and game design at this scale. I’d like to say that the process was one logi...
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Salve a tutti voi, il mio lavoro più complesso riguardante il mondo PbtA sta entrando nella fase più calda. già definite le regole base, che potete trovare s...
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I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that ma...
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