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Physical game Devlogs About Game Design Page 8

Itchfunding FAQ
1
Game Design
What is Itchfunding? Itchfunding is a type of crowdfunding that uses the sales of a bare bones game in order to fund the improvement of the game. Sales might fu...
New case for We Meet Again
Game Design
Thanks to the feedback by Pau Blackonion , I added a new case for the dice roll on the We Meet Again event, adding more options to improvise and add flavor to t...
2 files
Character background inspiration
Game Design
I've decided to add a random roll table to provide some inspiration for the first journal entry, related to the main character's personal interest in humankind...
2 files
Old Scroll Issue 2
Game Design
Just wanted to put up a short post and let you know I am working on the second issue. To be honest, I worked on an idea that just did not pan out. After several...
Sorcerer and Bard
1
Game Design
Hi there! Here to talk about two more classes, Sorcerer and Bard. This’ll round out the original 13th Age core classes (I think). The Original Sorcerer 13th A...
A Christmas Belonging 2021 Update
Game Design
Hey, y'all! It's November, and that means we're in the 8 week period where it isn't completely unreasonable to be playing a game centered around Christmas. To t...
2 files
Update Coming 11-08-21
Game Design
Monday another update will go up with an changes to ailments, the printable character sheet has been updated to represent ailment changes and a link to a digita...
Queerness and Gender in Faire Season
Game Design
To address the pink elephant in the Court. Queerness and Gender in Faire Season. This game is an expression of my lived experiences as a Queer person participat...
A Month into the Process
Game Design
I published Faire Season about a month ago. I have been hosting playtests and demos online and having a blast sharing this game with folks. It is honestly both...
Beta test con Mena
1
Game Design
¡Hola nuevamente a todos! Estos días estaremos realizando muchos beta test del juego puesto que estamos planeando una actualización grande del mismo. Hoy nue...
The Design of No Limit Finale
1
Game Design
I've always loved talking about game design. It's something I see as both being tremendously valuable and pretty self-indulgent, to a certain extent. But now th...
Barbarian, Ranger, and Paladin
1
Game Design
Hi there! I'm going to talk about some of the simplest classes in the original 13th Age - Barbarian, Ranger, and Paladin - and how they changed. The Original Ba...
Permafrost Jam - Autunno 2021
2
Game Design
Forse alcune persone tra voi sanno già che ho deciso di scongelare Colossus per partecipare all’edizione autunnale della Permafrost Jam . Si tratta di una ja...
Segundo Beta test
2
2
Game Design
Después de mil años, realizamos el segundo beta test de Magicat Girls con un grupo de amigos. Las gatitas mágicas que salvaron el día fueron: 2DMoon: Cloud...
Play-By-Post and Journaling Guide
Game Design
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
The Rogue and The Wizard
1
Game Design
Hi there! Today, I'm talking Rogue and Wizard. I'm going to stop promising any of these will be short, but Rogue was, so I just kept going to round out the init...
Of Promises & Paper Airplanes Supplement
Game Design
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
1 file
Appunti di Game-Design: Conflitti e PNG
2
Game Design
Con questo articolo, conclusivo, sul Game Design di Wulfach, riprendo da dove avevo lasciato. Come vi avevo anticipato nel primo articolo, per Wulfach volevo cr...
The Cleric
1
Game Design
Hi there! I'm going to be talking about the Cleric redesign. It's not as much as the Fighter changes so this should be shorter. The Original First, the original...
The Fighter
1
Game Design
Hi there! Today I'm going to talk about classes. Specifically the one that started it all: Fighter. I've always said you can judge One Of These by how good thei...
Character Creation
2
1
Game Design
Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not...
The Downtime Session
Game Design
Well howdy, pardners! It's our third devlog for the updates to this here game, and tarnation do we have some fun stuff going on! We might talk more specifically...
Basic Attributes
1
Game Design
Hi there! I'm gonna talk about a lot of the other basics now - Attributes, Skills, and Icon relationships. Death to Ability Scores So ability scores in 13th Age...
Developing the Basic Mechanics
1
Game Design
Hi there! I'm going to be writing a bunch of devlogs about everything in 36th Way, in pretty much the order I developed it. This one's about the most basic mech...
Appunti di Game Design IV - Le meccaniche dell'orrore
Game Design
Ed eccoci all'ultimo appuntamento dedicato alle meccaniche secondarie di contorno del gioco. Parto dall'aspetto più semplice, quello del combattimento, che ha...
1 file
Thoughts about v0.2 -> v0.3: Resources, Systems, and Size
Game Design
Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armamen...
Thoughts about v0.2 -> v0.3: Armaments and Dice
Game Design
Hi there! As noted in my last post , one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think...
Appunti di Game-Design: il cuore meccanico di Wulfach
4
Game Design
Eccomi finalmente con un post che vi racconta come funziona Wulfach. Partirò dal cuore del gioco, fondamentalmente il perché e come si tirano i dadi. Il gioco...
Appunti di Game Design III - Le meccaniche di risoluzione
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1
Game Design
Entro ora nel cuore diretto del gioco, il perché e come rotolano i dadi. Lo scopo, se volete, è banale: volevo offrire ai giocatori un'esperienza in linea con...
1 file
Thoughts about v0.2 -> v0.3: Let's get weirder
1
Game Design
Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying A...
Alchemy in His Majesty the Worm
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3
Game Design
Text for [Name This Alchemical Book!] is finalized, short of final copy editing, and is about to head towards layout. Wanted to take the time to give a retrospe...
Mobile Layout!
Game Design
Verhext Nochmal! Got a makeover! Thanks again to Jess Meier for the new mobile layout for the game!...
1 file
Expansion Chat 3: Tyrants
Game Design
Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you m...
Il Quadrante dei Temi
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1
Game Design
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR è stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
1 file
Appunti di Game Design II - Paragame
Game Design
Caratteristiche di Paragame, parte I - Le Classi: Dopo aver fatto un piccolo approfondimento sulle caratteristiche meccaniche (con cui tornerò più avanti con...
1 file
Una scheda per giocare
1
Game Design
Questo mese è nei miei piani quello decisivo per provare a convincere gli indecisi a finanziare (e prendere) il gioco. Ma è anche il mese in cui avevamo decis...
2 files
Expansion chat 2: Campaigns
Game Design
Hi there! In this post I'm going to be talking about the Campaigns section of the upcoming Aces High. Specifically, the mechanical bits: Crisis Advances and Moo...
Appunti di Game Design I
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2
Game Design
Buongiorno a voi molti di voi saranno sorpresi di scoprire che un autore come me ha voluto scrivere un gioco Old School (per chi non mi conoscesse, questo perch...
1 file
Attivatori delle mosse di War
2
Game Design
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
1 file
Expansion chat 1: Experimental Loadouts
Game Design
Hi there! I'm going to both announce a supplement to APOCALYPSE FRAME core, tentatively titled Aces High, and also talk a little bit about one part of it. The s...
Un poco sobre Mina Moda Felina
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2
Game Design
En este post quiero hablarles un poco sobre Mina, la chica que se encarga de dibujar cada uno de los objetos para las tarjetas del juego. Imaginen tener una vid...
Of Promises & Paper Airplanes Launch
Game Design
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
3 files
Thoughts about v0.1 -> v0.2: Frame changes and enemy changes
Game Design
Hi there! I’m going to talk about some changes to enemies, as well as two minor changes to Frame abilities. Enemies The biggest change to enemies is going to...
Game Design Decisions for TTY Version 1
Game Design
We've been challenging ourselves to do one game a month (including hacks/mods of existing games) and have had a prolific summer so far. Our newest project is th...
¡La portada!
3
Game Design
Ya tenemos una portada para el juegooooooo <3...
Gatitas Mágicas luchando contra un caótico mundo cotidiano.
Thoughts about v0.1 -> v0.2: Frame Damage and Tags
Game Design
Hi there! As promised, I’m going to talk about some other things that will be rebalanced for v0.2: Frame Damage and (a handful of) Tags. Some of these were re...
Un poco del arte
3
Game Design
¨Un poquito del bocetaje para el contenido del juego <3 Stats: Personaje vestible: Portada:...
1 file
Just a quick edit! The title was acting weird
3
Game Design
The title was weird bc of font embedding. The file that i’ve just uploaded fixes the issue!...
1 file
¡Nuestra idea!
2
Game Design
Aquí estamos (Mena, Mina y Sue) escribiendo sobre nuestro nuevo jueguito, que llamaremos, tal vez de forma provisional hasta que encontremos otro nombre " Magi...
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