Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Physical game Devlogs About Game Design Page 8

The Fighter
1
Game Design
Hi there! Today I'm going to talk about classes. Specifically the one that started it all: Fighter. I've always said you can judge One Of These by how good thei...
Character Creation
2
1
Game Design
Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not...
The Downtime Session
Game Design
Well howdy, pardners! It's our third devlog for the updates to this here game, and tarnation do we have some fun stuff going on! We might talk more specifically...
Basic Attributes
1
Game Design
Hi there! I'm gonna talk about a lot of the other basics now - Attributes, Skills, and Icon relationships. Death to Ability Scores So ability scores in 13th Age...
Developing the Basic Mechanics
1
Game Design
Hi there! I'm going to be writing a bunch of devlogs about everything in 36th Way, in pretty much the order I developed it. This one's about the most basic mech...
Appunti di Game Design IV - Le meccaniche dell'orrore
Game Design
Ed eccoci all'ultimo appuntamento dedicato alle meccaniche secondarie di contorno del gioco. Parto dall'aspetto più semplice, quello del combattimento, che ha...
1 file
Thoughts about v0.2 -> v0.3: Resources, Systems, and Size
Game Design
Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armamen...
Thoughts about v0.2 -> v0.3: Armaments and Dice
Game Design
Hi there! As noted in my last post , one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think...
Appunti di Game-Design: il cuore meccanico di Wulfach
4
Game Design
Eccomi finalmente con un post che vi racconta come funziona Wulfach. Partirò dal cuore del gioco, fondamentalmente il perché e come si tirano i dadi. Il gioco...
Appunti di Game Design III - Le meccaniche di risoluzione
1
1
Game Design
Entro ora nel cuore diretto del gioco, il perché e come rotolano i dadi. Lo scopo, se volete, è banale: volevo offrire ai giocatori un'esperienza in linea con...
1 file
Thoughts about v0.2 -> v0.3: Let's get weirder
1
Game Design
Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying A...
Alchemy in His Majesty the Worm
1
3
Game Design
Text for [Name This Alchemical Book!] is finalized, short of final copy editing, and is about to head towards layout. Wanted to take the time to give a retrospe...
Mobile Layout!
Game Design
Verhext Nochmal! Got a makeover! Thanks again to Jess Meier for the new mobile layout for the game!...
1 file
Expansion Chat 3: Tyrants
Game Design
Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you m...
Il Quadrante dei Temi
2
1
Game Design
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR è stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
1 file
Appunti di Game Design II - Paragame
Game Design
Caratteristiche di Paragame, parte I - Le Classi: Dopo aver fatto un piccolo approfondimento sulle caratteristiche meccaniche (con cui tornerò più avanti con...
1 file
Una scheda per giocare
1
Game Design
Questo mese è nei miei piani quello decisivo per provare a convincere gli indecisi a finanziare (e prendere) il gioco. Ma è anche il mese in cui avevamo decis...
2 files
Expansion chat 2: Campaigns
Game Design
Hi there! In this post I'm going to be talking about the Campaigns section of the upcoming Aces High. Specifically, the mechanical bits: Crisis Advances and Moo...
Appunti di Game Design I
2
2
Game Design
Buongiorno a voi molti di voi saranno sorpresi di scoprire che un autore come me ha voluto scrivere un gioco Old School (per chi non mi conoscesse, questo perch...
1 file
Attivatori delle mosse di War
2
Game Design
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
1 file
Expansion chat 1: Experimental Loadouts
Game Design
Hi there! I'm going to both announce a supplement to APOCALYPSE FRAME core, tentatively titled Aces High, and also talk a little bit about one part of it. The s...
Un poco sobre Mina Moda Felina
2
2
Game Design
En este post quiero hablarles un poco sobre Mina, la chica que se encarga de dibujar cada uno de los objetos para las tarjetas del juego. Imaginen tener una vid...
Of Promises & Paper Airplanes Launch
Game Design
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
3 files
Thoughts about v0.1 -> v0.2: Frame changes and enemy changes
Game Design
Hi there! I’m going to talk about some changes to enemies, as well as two minor changes to Frame abilities. Enemies The biggest change to enemies is going to...
Game Design Decisions for TTY Version 1
Game Design
We've been challenging ourselves to do one game a month (including hacks/mods of existing games) and have had a prolific summer so far. Our newest project is th...
¡La portada!
3
Game Design
Ya tenemos una portada para el juegooooooo <3...
Gatitas Mágicas luchando contra un caótico mundo cotidiano.
Thoughts about v0.1 -> v0.2: Frame Damage and Tags
Game Design
Hi there! As promised, I’m going to talk about some other things that will be rebalanced for v0.2: Frame Damage and (a handful of) Tags. Some of these were re...
Un poco del arte
3
Game Design
¨Un poquito del bocetaje para el contenido del juego <3 Stats: Personaje vestible: Portada:...
1 file
Just a quick edit! The title was acting weird
3
Game Design
The title was weird bc of font embedding. The file that i’ve just uploaded fixes the issue!...
1 file
¡Nuestra idea!
2
Game Design
Aquí estamos (Mena, Mina y Sue) escribiendo sobre nuestro nuevo jueguito, que llamaremos, tal vez de forma provisional hasta que encontremos otro nombre " Magi...
Thoughts on design
Game Design
I've described at length my thoughts on designing the game. If you're interested, it's here ...
Terra Magia Update 1
Game Design
Finally updated! Changed a few of the ancestral perks, character creation point by, added a free for all perk. I have been slowly changing all hard coded plus a...
1 file
Dafuq is a "Terrestrial"
Game Design
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
1 file
Thoughts about v0.1 -> v0.2: Attributes
Game Design
Hi there! I’m going to be releasing dev logs for my process periodically. Especially as the game progresses and gets more content, it’ll probably make some...
Name this Alchemical Book
2
1
Game Design
My next project for HIS MAJESTY THE WORM is the alchemical system. It will be a product roughly equivalent to the Sorcery is a Sword Without a Hilt. I have not...
Into the Glowlands - Development Roadmap
Game Design
First off, I want to say thank you to everyone who's bought the game so far, and to everyone who has downloaded a community copy - I hope you're all enjoying re...
Table of Contents: Chapter 0-3
Game Design
Oh hi there, cowpokes! Gather round the old campfire, it's time to talk updates! Last time we talked about the new playbooks, some new mechanics that are (more...
Video about Heartfelt
Game Design
An alternate prompt for Day 9 of the #RPGaDay2021 hashtag activity is "Emotion" so it seemed like a good day to make a video where I talk about Heartfelt and so...
Playtest report 1
1
Game Design
In this playtest report, I cover the first ever session of this game played with another human ( as opposed to me and my dog.) This occurred in May 2021. We wil...
2 files
Version 0.2 out ! And game design breakdown 3 - Ludo-narrative harmony
Game Design
Hi everyone ! The 0.2 version is live ! 4 celestial islands have been designed for a total of 117 cards, rules have been updated and bit of lore written. As the...
2 files
Frequently Asked Questions
Game Design
Q: Social mechanics? Does that mean my character can be "mind controlled" to be convinced of things I don't agree with? A: No. With these mechanics you're alway...
2 files
Lotus Eater, Ep. 2: The Accursed Manor
Game Design
I'll be uploading what I've currently got finished for Ep. 2: The Accursed Manor in just a moment, which is the new Felhunter class and nine new Nightmares to d...
1 file
His Majesty the Worm Progress and Itchfunding
5
Game Design
As you know, I’m writing an RPG called His Majesty the Worm . Well, actually I wrote it a few years ago. The text is done. It needs an editor. It is sitting i...
Путевая идеология
2
Game Design
Не секрет, что описанные в НРИ игровые процессы разными людьми воспринимаются по-разно...
Ekron New Engine
Game Design
Hello everyone. I decided to bulid Ekron as an ongoing game, an ongoing RPG OOP. Every time you play or read you can visit my site and get new content. These wa...
1 file
Lotus Eater, Ep. 1, Season 1: The Crumbling Shadow Beta v.1.01 is COMPLETE!
Game Design
Finally, I've got a Beta Document that's ready to be played and playtested in time for the LUMEN Jam! I will be putting Lotus Eater up for sale now and I will c...
1 file
Basic Moves, New Playbooks, and Downtime
1
Game Design
Hey there, cowpokes! It's our first-ever devlog for Magitech Space Western! Today we'll be talking about some of the changes to expect in the next version of th...
Loading more posts...