Physical game Devlogs About Game Design Page 7
ES Ahí va un secreto de diseño, espero que os resulte interesante. Las imágenes adjuntas se parecen mucho a la mostrada en el segundo párrafo (II) del ítem...
This designer diary was originally written for the Tiny Library kickstarter. The concept for Itsy Bitsy Spider came to me in a flurry of inspiration. I'm very p...
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Hi, everyone! Welcome to Lotus Eater! In 2022 I want to take Lotus Eater to GRAND new heights. The scope of this game got way out of control, and that meant I w...
And lo there shall come ... a Second Edition! What's so Powerful About Responsibility went through a lot of changes when I finally hit on what I really wanted t...
Hey everyone, thanks for checking out the game so far. We are excited by the response and have been having a blast playtesting SOAP. In our latest run-through...
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On our main company blog, I wrote a post about how we use stock art by Jeshields to bring the Cosmic Legends of the Universe to life...
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On our main company blog, we wrote a post about how chose and commissioned artwork for PIONEERS...
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Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical sy...
[ cws for this thread (same cws as the game book): school anxieties; unreality; themes of manipulation, death and dying; mentions of self harm] So! You've decid...
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So funnily I'm approaching a point where I feel pretty confident with the state of version B03, which was previously the beta version. So much so that I'm now d...
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I somehow deleted it out in the edits, but I just added it back: the Background Generator Table. a screenshot of the Background generation table. It can be foun...
@hamildong here! I've been brushing up on my compositional skills lately, so I expect to revisit most (if not all) of these cards before finalizing for print. T...
But what about mechanics? Once I had settled on the message of the game - that maps can be imprecise by design- and that I wanted to map human-created features...
Imagine a world in which King Arthur, Fionn Mac Cumhaill, Vainamoinen, the Golem under the Old New Synagogue, and anyone else who got hit with the Jesus Imagery...
For the first time I kept detailed notes of my thoughts and ideas during the creation of a game. These are some of those thoughts on A Royal Cartographer ; mayb...
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Clickbait Title: Top 5 Things That I Hate About Other TTRPGs! When I set out to write Little World of Fates about a year ago, I wanted to make a TTRPG that was...
The intended experience of this game is for players to feel like giant disgusting trolls reveling in their horrific cuisine, like the trolls in “The Hobbit...
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Some minor edition were made. Any feedbacks are welcome!...
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A mini hack
The new version of CORE Micro answers more of your GMing questions and addresses hacking the system in a way that is both flexible and simple. The table of cont...
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Hello all! Thought I'd give you a little preview of what's coming next for Nightcrawlers! During development of the game, some rules came and went because I fel...
I fixed a months-old upload mistake today where I had uploaded a shitty, old version of The Crumbling Shadow, replacing it, FINALLY, with the edited and updated...
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Notes on how The Five Techniques interacts with Cthulhu Dark If you're familiar with Cthulhu Dark, the structure and flow of this scenario is probably pretty fa...
I'm about to upload a much more difficult boss fight to the Lotus Eater documents, a stand-alone document that will, eventually, make its way into The Accursed...
The game is mostly finished. I've put basically everything I want in, maybe just the "connected" tag thingie is missing, and more examples in the second part of...
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Hi there! This time, I’m talking about Druid and Necromancer! Two weird 13 True Ways classes that I did weird things to. Both are (in my opinion) way more int...
Hi there! So as you’ve noticed, it’s been awhile since expansion chat. Mostly I just hadn’t been touching it since the v0.3 update - it was content-comple...
Mostly a lay-out and graphic design update, to make it look like an actual game. More updates to follow in the coming weeks. Please leave a comment! Luigi...
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Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
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Hi there! Last time, I wrapped up the original 13th Age core classes. Now I’ll be talking about my Commander and Monk refreshes. Both of them had seeds of the...
By recommendation of the good ol' Pau Blackonion , I have added a table of random locations, in case the player doesn't want to leave home nor use MapCrunch . J...
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What is Itchfunding? Itchfunding is a type of crowdfunding that uses the sales of a bare bones game in order to fund the improvement of the game. Sales might fu...
Thanks to the feedback by Pau Blackonion , I added a new case for the dice roll on the We Meet Again event, adding more options to improvise and add flavor to t...
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I've decided to add a random roll table to provide some inspiration for the first journal entry, related to the main character's personal interest in humankind...
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Just wanted to put up a short post and let you know I am working on the second issue. To be honest, I worked on an idea that just did not pan out. After several...
Hi there! Here to talk about two more classes, Sorcerer and Bard. This’ll round out the original 13th Age core classes (I think). The Original Sorcerer 13th A...
Hey, y'all! It's November, and that means we're in the 8 week period where it isn't completely unreasonable to be playing a game centered around Christmas. To t...
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Monday another update will go up with an changes to ailments, the printable character sheet has been updated to represent ailment changes and a link to a digita...
To address the pink elephant in the Court. Queerness and Gender in Faire Season. This game is an expression of my lived experiences as a Queer person participat...
I published Faire Season about a month ago. I have been hosting playtests and demos online and having a blast sharing this game with folks. It is honestly both...
¡Hola nuevamente a todos! Estos días estaremos realizando muchos beta test del juego puesto que estamos planeando una actualización grande del mismo. Hoy nue...
I've always loved talking about game design. It's something I see as both being tremendously valuable and pretty self-indulgent, to a certain extent. But now th...
Hi there! I'm going to talk about some of the simplest classes in the original 13th Age - Barbarian, Ranger, and Paladin - and how they changed. The Original Ba...
Forse alcune persone tra voi sanno già che ho deciso di scongelare Colossus per partecipare all’edizione autunnale della Permafrost Jam . Si tratta di una ja...
Después de mil años, realizamos el segundo beta test de Magicat Girls con un grupo de amigos. Las gatitas mágicas que salvaron el día fueron: 2DMoon: Cloud...
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
Hi there! Today, I'm talking Rogue and Wizard. I'm going to stop promising any of these will be short, but Rogue was, so I just kept going to round out the init...
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
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Con questo articolo, conclusivo, sul Game Design di Wulfach, riprendo da dove avevo lasciato. Come vi avevo anticipato nel primo articolo, per Wulfach volevo cr...
Hi there! I'm going to be talking about the Cleric redesign. It's not as much as the Fighter changes so this should be shorter. The Original First, the original...
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