Devlogs Page 7
I submitted this for a game jam and broke the rules, so I've reformatted it to meet the criteria...
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FluidFrames 4.6 CHANGELOG. ▼ NEW AI multithreading Is now possible to generate multiple video frames simultaneously This option improves video frame-generatio...
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* Migrated to Godot 4.5 * Added Windows build...
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Help Jack to find things after his booze.
This update brings new feature which allow you to toggle grid on and paint on the game. Painted areas (red) will be impassable. The red areas will also automati...
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A bigger patch just arrived, the Winter Biome ! New platform types: snowy, snowy stone, icy Background elements: ice mirror, snowy stone Objects: pine tree, ici...
Matin : Brainstorming sur le type de jeu, mise en commun de nos idées. Jeu style géométrique ressemblant à Polyrythme, le joueur dessine des formes, si la f...
Matin : Découverte du projet. Test de la version originale du projet (réalisé par Hicham et Lisa – ancien étudiant MMI) Analyse & résultats de nos tests...
* Windows build added...
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Collect the apples until they expode and burn everything
Ahoy! 🏴 ☠️ It’s been a while since the last update, but I’m back at work on Mutiny ! I’ve also set up a Discord server where you can hop aboard and...
Hi guys, quick update! I’ve just uploaded a new build with some big changes: Added a third map with its own creepy vibe. Introduced new game modes , each with...
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Bonjour à tous les sorciers et sorcières ! Et voilà, le premier devlog de Matmamagi : Le Pacte des Rivaux est enfin là ! Un immense MERCI à vous tous qui a...
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Changed the way the camera works. - Disable camera movement and replace with an orbit camera - Readjust zoom limits - Update certain text to add more clarity. -...
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Hey everyone! I just launched my new game Caveman Jump Jump on itch.io. It’s a simple but fun little platformer where you guide a caveman through tricky jumps...
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The art revamp for our released chapters is finally complete! We typically use 3D-rendered placeholder environment art to set the vibe until we can get hand-dra...
no new features added - just removed ffmpeg. you gotta get it yourself now...
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- Entry levels updated to simple design for better player expiriance. - Some minor level fixes...
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Greetings all, Minnie here; I'd like to tell you all about the birth of the early 3D art in our game A Bird in the Hand. Initially my amazing 2D artist vague_ca...
Made Neon Light dimmed struggle state even more realistic by adding a pinkish hue as in the picture. Pink hue on a NEON struggling to turn on IRL Pink hue on a...
Fixed enemies being able to be stuck on the player...
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A game about resurrecting an army back From the Dead!
Bugs Fixed Clicking Accept when no seed or plot type has been set will break that plot. (FIXED) After harvesting the widget does not revert back to the original...
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Worked on buzzing and flickering sounds for the neon lamp, re-designed sound logic and audio files Added Neon struggle to the lamp it can now get stuck after fl...
Fixed Circle Grappling physics bug where grappling another object or player only attracts the object to the player and not the opposite too. making grapple phys...
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Updated dependencies, for improved performance and reliability. Fixed a bug, where the normal versions of nwjs weren't downloaded (when the setting for creating...
2 files — 6.2.3-release.20250924
I’m slowly working to get this actually “finished.” Today, that means elaborating on the NPC patients during encounter 2: Triage. Other parts needing elab...
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I just added physical copies of These Waters Run Black to my website for purchase. I'm super happy with how these zines turned out -- the print quality is excel...
Several small bug fixes in this release including a memory corruption issue, sprite fade out not working correctly, and a major issue with the decompression cod...
SCP Site-93 has released Version 0.2, downloading the game will come out soon but you can play the HTML5 version here on Itch, or Zapler https://zapler.netlify...
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09/23/25 set up icons for the Seeds in Pumpkin Patch, added in new levels for Contribute set up the functionality for TimerManager started to work on the Pumpki...
For Post 4 the most important thing about this game is i have to make a space game where you have a spaceship and you wanted to fly, but all of a sudden enemies...
Going to do a public worklog! I already update one each day so may as well post it too This helps with motivation and lets you see the progress Here are some of...
Good evening all (again)! Alright, so this was WAAAAY faster than I anticipated, especially after reading some feedback some users had with Microsoft Security t...
For 3 Post Making a third level where you are in a security room where you have to answer the right question in order to gain access to a spaceship, but if you...
A small update for Backrooms that fixes a major bug in v100, which would randomly delete the player without warning. A bigger backrooms update for v100 is comin...
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Hello all, with this update I have added a couple of new things to the exterior tileset. Animated campfire (4 frames) Extinguished campfire Broad wooden bridge...
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For Post 2 I have been Researching on how to make 2d player punch at enemies the way i did is where i have a 2d assist fist and using Unity Animator where you r...
For Level 1 i wanted to make a level where the player how to escape the castle where he has to jump on each block to not fall on lava what i learned is that i m...
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Hello! Welcome to Week 2 of Salt, Grooves, and Garlic development. This week, our concept artist Heron created these concepts for our main character! In the end...
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A prototype character sheet (designed by Wendy Ribston Pippin ) has been added to version 0.6.2. This is a single page variant suitable for one-shot games where...
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Hello, friends! The new version of the game is up! I've been building the enemies and filling out the caves. A few things that I'd like to know if you're willin...
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Excited to announce my most recent game jam (in class) assignment: Frozen Over. A short tale with four different endings about a man stuck between life and deat...
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This is the Github link to final commit for Devlog1A. https://github.com/Niimq/GAME3023_F2025_TurnBased.git...
hi, its austin. this last week has had jusentari & i brainstorming some finer details of the game. jumping off of last week's post, we spent some time implement...
---- 1.3.19b ---- - added autosaving - added solid block placing on passable blocks (you no longer need to break wall blocks to place solid blocks!) - fixed an...
1 file — 1.3.19b
GUYS BAE IS STREAMING BAE BASH IN HER NEXT STREAM! Also the actual patch notes: the unlockable menu themes now are affected by the music volume slider...
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Slime Lab v1.0.2 HUGE THANKS to everyone that has played the game thus far. It really means a lot. I'm planning a followup update, v1.1, with a few extra levels...
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Hello!! Sorry for the long delay; We've been working very hard on a full version of our game - this new version is a huge upgrade from our jam game, its almost...
Hey there! Sorry for the long wait, but I have finally put forth a huge update, with a new system allowing you to generate the study resource, and access more u...
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