Devlogs Page 48
Firstly, I am so thankful to all the wonderful feedback provided by those who played my game during the game jam! This was my second-ever game, so the construct...
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My objective for this week has primarily been to work on the more central components of the game, and to further expand on the existing elements we've been buil...
Made several changes to turrets in anticipation for the two new upcoming turrets. -Ice Turrets now have double the fire rate. Double the fun! -Flame turret effe...
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This update brings major gameplay changes to Void Sector! A new Energy Station now appears in the center of the map — it recharges your ship when you’re wit...
(ESP) ¡Hola a todos! Me ha tomado bastante tiempo sacar esta actualización. He estado con mucho trabajo, por lo que había tenido poco tiempo para sentarme a...
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Hello everyone! It's been ages since I updated things on here, but I've been hard at work making this game happen. I'm currently working on Chapter 3 of 5, and...
Hey All! First off, thank you so much for giving the game a chance! I know the game currently has some issues but im slowly working on getting those fixed up. P...
🎃 Hello everyone! 🎃 We’ve decided to extend the Halloween Sale for 2 more days to give you a bit of extra time to grab some assets or music! 👻 Have a...
To play todays version of the game, just click here for the lastest version Life is very uncertain, yet we need to make decisions every day. It is amazing that...
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Absorber Hero RPG — Changelog v0.1.2 - added achievements - changed the journey ui to be more visually appealing - implemented QoL features for supporters: a...
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Now you can download the build of Demo from Itch.io!...
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Demo of Visual Novel. Genres: Comedy, Mystic, Romance.
added a black and white version to have a smaller, less busy looking file for folks judging for the 100 games jam...
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-Complete main artworks of setting -Complete basic art of characters: Bruce Hayes, Cody Cox, Noris Castello, Karen Bennet. -Initiate Background art (City, bus s...
💫 XP Orbs & Level System This update introduces a key piece of Voidspace Survivors — experience orbs and leveling ! Enemies now drop glowing XP orbs when d...
( Man Hunt : man on the run ) is a small pixel art game where you run from hunters. To win, you need to find 2 keys to escape the country. There are 2 other gam...
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After being a development for a bit Endings RPG is now officially Out! Basically it is a Textbased Game where you have to make choices and get different Endings...
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Hello! A new update for Shameimaru's Slanderous Streak has been released! Some small changes have been made, like: Made it so players can reread each day's dial...
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Notes I wrote down but forgot to post to itch. Player unsure what enemy was gonna target which character suggested Flourish should not be a menu button Old fini...
hid the blue flag oops...
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Play a revamped version of block breakers!
Notes I took down but forgot to put on itch until today. Art must adhere to design constraints WASD optional Mouse Controls Info must show information about the...
This week on Fish n'Chips we work on our final animation pass, just as we make our way to our 75% milestone! This pass involved us finishing up the hand-drawn p...
The digital prototype was playtested on Tuesday Oct 28. This was the first playtest to include the character select screen and multiple waves of combat. It was...
Added Basic Shooter Basic Ball is now on the ball select screen Fixed balls clipping again...
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There now is grid snapping in the game, I've been trying to add more things but it simply wont work...
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0.3.0 is here! Here is everything that was added or fixed: The game is now in fullscreen. Esc pause was added. New font was added. Button back to menu in levels...
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I added kanji levels to the main mode. There are kanji separated by school grades, jinmeiyo kanji and selected non-standard kanji for a total of 5381 kanji and...
I Dylan has added a rations ui system that shows how many rations you have ...
Bug Fix Update: Potentially fixed a bug with talking to specific NPCs that would cause an endless loop. Fixed an error that left Boss in a testing state that al...
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Greetings, Dan here! A short one for you, today. First, thank you everyone who stopped by and picked up a copy of the Samhain's Playhouse Alpha. I'm proud of ho...
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🎃 Hello everyone! 🎃 We’ve decided to extend the Halloween Sale for 2 more days to give you a bit of extra time to grab some assets or music! 👻 Have a...
This Week: Wrote a dialog draft for the intro sequence, Chapter 1, and the tutorial Compiled all data about skills in the game into a way better organized table...
Магазин теперь полностью рабочий, с ценами ещё не определились. Введена новая валюта: HT$...
-Four-legged zombies that can move at high speeds. -Trash can zombies that like to hide and blend into their surroundings...
Welcome to the Suzana Assets devlog! In this package you’ll find: 1 Frog (idle animation) 1 Chicken (idle animation) 1 Pig (idle animation) 1 Rat (idle animat...
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HERE WE GO V0.0.0.2 Biggest change if made was not embedded play, because esc is needed to close inventory and so forth , plus the small sized version just look...
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This is a very scattered update, since I worked on some random things just for fun. I was also very busy with work stuff lately. Here are the major things I wor...
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Sprint 3 Goals My sprint 3 goals were to complete the character sketches and create a playable prototype for my capstone. This included adding controller suppor...
Here are the patch notes for Alpha 2.2.3. Fixed an issue where 1280×600 would appear as an available resolution in the options menu despite being problematic f...
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This week was like a lock in, strap in week. Finished a bunch of stuff like: Timmy's room we were having some issues with the some assets that I made like the w...
Overview Hello everyone, welcome back to another Dev Log!! This update is not huge but it finally allows us to display some of our comedy. So here goes. Mirror...
this release has the following fixes: 1) all the async load and progressbar fixes from linux version 2) also windows speciality was that emscripten build was ou...
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If you are working on translations of the Draw Steel rules and would like a custom font with translations for the potency symbols used in the rules reach out to...
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🎰 [NOVEMBER 2025 UPDATE] — PATCH 6 (v1.6) THE GAMBLING UPDATE Welcome to The Gambling Update — featuring 3 new Casino locations spread across The Univers...
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Mach 51 Debut in 1998 by Takeshi the Epic Scifi Mecha Shooter is available to Download now for a $1.00 © by Takeshi Games ltd 1998 © by 1998 Takeshi Games USA...
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Fixed tiling regression...
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A 2.5D Frankenstein's Platformer, set in the Pizza Tower '19 Plus world!
FlickerBound version 0.3 update ! new changes: -new lighting setup -new features -new alternate costumes -new death animation...
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