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Game Devlogs Page 9

Full Game Available
Full version of Super Robin now available 50 levels 5 end of world bosses Game Completed screen added If you encounter any bugs let me know and I will try to re...
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Updated Everything
game looks way better, and cost now increase with each purchase it actually saves your game! i dont have a way to reset your game yet though...
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Sean's Animal Corner Development
Game Design
In the podcast The Dick Show , a 'game' was created where listeners would write in animal facts and Sean the Audio Engineer would either know the fact, kinda kn...
Deep from the vaults...
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3
Major Update
Here is a collection of old games I made a loooooong time ago...
5 files
News
a new update is on the way and it will include graphic change and some mini stuff added coming out late today...
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1.4.0.a
What’s Changed Features Add timer toggle to settings Add timer Add caching Changes Remove LFS Move settings options down Reorganise settings Import Assets Rem...
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Release Date
6
23
Jeff the killer is coming for you.
Part 7: Two games, Two experiences
Hiya guys! So, I was originally going to write out this devlog 2 days ago last Friday, but then, during that time, I joined a game jam called the "MashUp Game J...
Flere punktum og pluss-tegn! (Kjedelig ascii-fix)
Les forrige devlog...
2 files — 1.01.40.41
Interaktivt teksteventyr/rollespill på norsk
Unity Security Update (and other issues)
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Unity released a fix for a security flaw found in nearly all versions of Unity. As a result we've updated Garden Variety Body Horror from Unity 2018 (was not su...
3 files
Level 2 Sneak peek
Game Design
Here's a screenshot of TJT Lvl 2 Still need to do some work on the ground, level design, and make some different and more dynamic AI and itll be ready to ship t...
Unity Security Update (and other issues)
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Unity released a fix for a security flaw found in nearly all version of Unity. As a result we've updated Prototype Mansion from Unity 2018 (was not supported in...
3 files
Devlog #3
Game Design
🔦 Introduction Since our last update, we’ve been hard at work bringing more life — and madness — into Rooms of Delirium . This time, our focus has been...
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My new Chemistry Script, the principal of Induction and other strange thoughts
Tech Discussion
Hello gamers and developers alike. For those not familiar with the game Byproduct it is a minamalistic automation game which I made for the 2025 GMTK Game Jam w...
Shadow Bastion: Stories and Sounds
Hello friends! Two fairly big changes to talk about in the latest version (neither of which are the progression system which is arguably more important, whoops)...
New version 0.9.57
This adds nothing new. It just changes the default settings so they work better under Linux when using Wayland: The default was opengl=true but on Wayland that...
2 files
Update Ver 5.4 : Update resolution and a new planet level
Whoa! I definitely bit off more than I could chew! I originally planned to release this version in early October. It was supposed to include two new levels on a...
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Punktum, kolon, pluss, semikolon osv
For å gjøre ascii-kartet mitt så likt det tegnede kartet som mulig, må jeg sitte og skrive inn tegn i timesvis! Etter å ha lagt merke til at Buruz-kysten v...
2 files — 1.01.40.40
Devlog 3: terrenos especiales y más enemigos
Hola! Desde la última vez tenemos varios avances que nos gustaría compartir con ustedes. Lo primero es que hemos agregado dos terrenos más. Además del terre...
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beacon of madness - Update 1.1
Update v1.1 Overall improvement : New dialogues and correction over grammar mistakes New graphic assets Small update on the lighthouse level Correction of a bug...
Small Update - v1.0.1
Minor update: Fixed an issue where the shotshell UI would still be translucent after reloading with the flashlight selected. Fixed a minor text wrapping issue w...
0.5.5 Release
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0.5.5 - Balance Tweaks, UI, and More! A note on the Squire enemy XP buffs: Might is supposed to be the tougher of the 3 rebirth stats to level up, but it is too...
Devlog 7 – Express Yourself!
This update adds a fun new way for slimes to communicate and show emotions. Iintroducing the particle-based emote system ! 💬✨ Press the keys T, G, B, Y, H...
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48 Hours...
Major Update
I created this game and all assets for this game on my own in 48 hours. I hope you don't hate it! Happy Game Jamming!...
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RELEASE - Unofficial LWA Pong
Major Update
RELEASE of the UNOFFICIAL Little Witch Academia Pong! I, Ana Maria de Portugal, had a lot of fun coding this game, following DevJeeper's Lua tutorials on Youtub...
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The new things are almost here!
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3
Major Update
More to share in the near future...
Paper Puzzle Platformer
Absorb Devlog #3
En esta nueva versión mejoramos la presentación y la experiencia del jugador, las que serán explicadas en este Devlog: Nuevas características y mejoras: Ani...
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0.1.7-beta5 - Quality version
This fifth beta of the 0.1.7 release focuses on quality after releasing 2 training in the previous beta. Thanks a lot for all your comments and bug reports. Fee...
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Rebuild and Repost
Long story short, reposted for Windows and Linux due issues. Alongside it needed an update due to the security patch, and that this project is rather old...
2 files
Last Till Dawn: Pre Alpha v0.3
Major Update
Last Till Dawn Pre-Alpha v0.3 ------------------------------------- (Everything not listed as a contribution was done by me.) Additions: Functioning door Enemie...
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v1.2.1
1.2.1 (2025-10-26) Build System icon: add Windows and Macintosh icons ( 1dcc337 )...
6 files — 1.2.1
first public release
Major Update
FIRST PUBLIC RELEASE A LOT OF THINGS DONT WORK BUT WILL BE FIXED NEXT UPDATE OR IN THE NEXT FEW!...
1 file
Sobre correções
Postmortem
Bom, básicamente venho por aqui, pedir desculpas a todos que baixaram na ultima hora, a versão antiga tinha um problema de processamento, peço com humildade...
2 files
Development Update Log 2!
Decided to start learning how to animate instead of finding people!! Uhhh yeah we ain't dead yet!! I'll most likely learn how to compose after I get better at a...
Changelog for last few patches
Cold Nights 0.0.5 Demo --Added: -Hint for entrance door lock to help with confusion on how to unlock the door; ------------------------------ Cold Nights...
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Nin Tournament - Devlog #2
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Devlog #2 – Update Summary This update focuses on refining gameplay feel, visuals, and adding new systems. Improvements: Slowed down dash Adjusted jump speed...
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patch 0.3
patch 0.3 - New Tsukas - New Monster Tsukas and abilities - Add bosses - Better progression system, add global score - Fixed bugs - Nerfs...
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First Gameplay Video is now on Youtube
Check out the first gameplay video of PROJECT FIGHTERS: RAID on Youtube...
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Fixed world_select screen & linux source files
Heyo! The linux source files weren't working so i fixed those and the world select screen wasn't as intuitive as i thought so i added an extra hud graphic to he...
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Chunky JUMP! DEMO Available NOW!
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Major Update
Chunky JUMP! is a FNAF-inspired horror platformer where you must survive through the night on your BIRD BOY. But beware... the Ghabbit is hunting, and you must...
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image hotfix
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ribbt! hi, I fixed the weird image scaling thing on some devices i think, and also added one of the art pieces for the dog tf ending that i just fully forgot to...
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Alpha 6 Coming soon!
Alpha 6 Progress: 20% Confirmed new features: Music system upgrade Scoreboard system Discord Rich Presence Boss update Bosses will be made in horizontal danmaku...
After Jam: Physics fix.
Fixed the physics bug, it was quite literally just me being too tired lmao Hope you enjoy this, comment your high scores on the main page if any :D...
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Release in a month
Release of PSP version is planned on the end of November. This third part of the game will be a final one. Port of the game to PC is planned on December/January...
Extremely Early Alpha
Major Update
This is the intial release of my game MoonDrop Meadows. Currently going for a farm simulator RPG with elements of a shooter. What I've got going now is a simple...
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v1.2 It's Here!
New chibi sprites for Hayami, Haku and Kite! ¡Nuevos sprites chibi para Hayami, Haku y Kite!...
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Update1
Tried to address as many feedbacks as I could soooo: -Respawn/checkpoint system added -Tutorial modified a bit -Sound effects: added What i did not have time an...
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Version 0.0.6.2 — Progress & Setbacks
I've made some progress on addressing the attack collision issue; players can now land hits properly. Unfortunately, enemies are no longer sustaining damage, wh...
Hands Update
I changed the hands so they look a bit more like hands. Since this game is entirely procedurally drawn, I can't get as much detail as I'd like but I'll keep upd...
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Upcoming in 0.4.3: Batch Hiring & UI Persistence & Bugfixes
Batch Hiring: Hire multiple workers at once with +1, +5, +10, or +25 batch buttons Quick Templates : Apply pre-configured worker distributions with one click: E...
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