Devlogs From Those You Follow
Updates coming soon! Soon updates * make different foods * better art * more rooms...
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For the upcoming release of Version Alpha 2.003 , we added some new functionalities to our battle animation engine, such as: After Image and Motion Blur effects...
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The game is now released! There are still some features to be added and bugs to be fixed, but the core of the game is complete; it can be played from beginning...
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BIG Update in the Works! A very big update has been in the works, focused on updating and making a few improvements to Little Koog's Fishin' Hole, expect to see...
There will be updates over the coming weeks including optimisations, bug-fixes and new gameplay elements. A lot of this will hinge on the feedback of you fine p...
Devlog 2/12 El día de hoy ,emos creado nuevos objetos y veiculos para el juego,ya que en esta actualización, después de un retorno de proyecto voy a haser qu...
Starting campaign. Development has reached 50% and I am ready to show it to the world. You can see development video on my Instagram: Instagram You can watch th...
Work on character design Refine World map art...
Combo-centric turn-based RPG
Video games are about having fun; this game is that. I want everybody to play it and enjoy every second with it. As such, I will listen to your comments and fee...
This had been planned for a while after some of the few reviewers mentioned it, but it took some time because of the Itch Scream Jam 2025 and personal life stuf...
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I loved the game idea so much that I rebuilt it as a premium iOS version and it launches today. Thank you for the support and playing, M...
12 Months: Vietnam just reached #1 in two categories — Management and Simulation — in Itch.io’s New & Popular section! And the project also got its very f...
I managed to fix the bugs most of you reported and made a few modifications to the game to make it fair. I will be taking a hiatus due to being extremely sick...
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Hey everyone! The response to the DARK 3: TENEBRIS launch and the ongoing sale has been incredible! As we continue to ride that wave, I'm thrilled to unveil a n...
First game update. More exploration added to both the forest and the cave. More basic monsters added. More crafting options added. New background added. Shadow...
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Version: 1.4.0.1 Date: November 4, 2025 Balance : Boosted amount of Attunements a player gets per realm. Nexus gives +4 instead of +2 Crystalized Light. Pylons...
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2025.11.04. Barely got back from autumn break but already got assigned 3 tests for the week :,). But the pixel trees persist! I have 9 new trees for you this ti...
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I created a play aid for Abyssal to provide a quick reference for basic information. As the rules of Abyssal are pretty simple, many things could be fitted onto...
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I'm super happy to release my first game project Marked Against Sanity! It's a project I've learned a lot from and I'm really proud to kick off my game developm...
Update report for Chamber of Cycles This update includes bug fixes, such as adding collisions to objects that previously did not have them, as well as changes t...
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dev_2025.11.04-a: The Vibes Update is now out! FEATURES: most animations now run at 18 fps VELOCITY’s bass line has been rewritten level loading now takes a m...
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When I began my journey to make games 14 years ago I took the most difficult path of making one long game. At times I had many regrets, and there were many time...
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Livro refeito: Versão original descartada e alguns conceitos reciclados; Novo sistema de classes com 35 classes; 14 raças refeitas; Sistema de ofícios adicio...
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Hey all, while creating the user interface for Industrial Evolution, I was focused on the PC experience. This is not a good practice when creating a game for bo...
This blogpost is a bit late as I have added this a while ago and I have been updating the game regularly to fix bugs but this is all that was added since the la...
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General notes: As part of keeping track, I have been working on the dialog and story telling for days 0 through 2. Main focus is on a branch with an unstable co...
check it out...
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Optional rules that place your investigators under duress from the elements, the terrain, and even their own bodies.
What Is Completed Implemented critical trigger framework. Fixed game loss state. Fixed "All Allies" & "All Allies That Aren't Self" targeting. Made inspiration...
This update is a bug fix update not much has changed again sorry for the inconvenience!...
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Changed the player hitbox form 0.8 (80%) -> 0.75(75%) Changed the Thunder size from 0.75(100%) -> 0.6375(85%) Changed the Mobile Controls settings to automatica...
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- Fix a bug that makes the mouse disappear when returning to the menu. - Add a motion sickness warning. - Add more tracks and obstacles. - I'm working on creati...
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Don't ask why It has Crazy's Realm Design, I have Its Idea (more than) 2 months ago and It has OG design, I'll change it later Ok? Ask me(Comment) to put your O...
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Hey there! I remembered that I created Bob’s World a long time ago, and I figured I would go ahead and provide a postmortem. Bob’s World was successful in m...
News on : https://discord.gg/7gSP6Hembk...
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Relaxing incremental game where you chop trees!
‿̩͙‿੭ ∔⠀ৎ‿̩͙‿ First off, thank you all so SO much for downloading and playing our demo! 💜💙 "Enough With Living as a Hero" received an...
Welcome to Devlog Week 3 and a mini rant session from me, who’s definitely not destined to be a stand-up comedian. RIP my lifelong dream. So this week I taske...
holaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa quiero anunciar que, despues de que salga angelcat 2.0.0, empezare a trabajar en una version "deluxe" de este juego, q...
This is a slightly wild update. Some quality of life things. Some design things. A new Sandbox to test upcoming features. Feel free to check out the sandbox. It...
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Update to fix recent Unity security vulnerability. Also finally fixed the FMOD issue that was causing problems with the web build, so instead of downloading you...
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-made player speed more controllable, i think -fixed grenades -fixed slidekick damagetype -did some tweaks to pickup messages...
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Now that the Cenobium is out the door, it's time to get back to StarFolk! I'll be running it at Games on Demand at PAXU again next month, so I'm fleshing out th...
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I had the good fortune to run The Empire Never Ended for some folks *live* at an actual table at the local Staple indie games day! I fiddled around with the cur...
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AstraX 0.7-a3 is another step towards the massive release of 0.7, with a focus on useful UI/UX improvements and captivating customization features. With these u...
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Updated game file name so that it's not just called "MazeGame" but actually called "FlashIt" like it's supposed to, I just never changed it throughout developme...
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Based on feedback, we just updated the PDF for clarity, changed how risk functions, and edited character creation. We'd love to hear your thoughts on the update...
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Your growing interest in Draw Synth 2 over recent weeks has been the best confirmation — we're not just building another synthesizer, but a tool that people g...
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🔫 Weapons, Upgrades & Synergy Matrix The latest update for Voidspace Survivors brings a huge step forward in gameplay depth — a complete weapon and synergy...
In a world in which a divine shooting star distorted reality into an alien landscape, the protagonist must fight hordes of cosmic insanities while using celesti...
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