Devlogs From Those You Follow Page 2
Scream Jam 2025 Event - This description will be updated with the top 5 scores by the end of the Judging period and will remain here until the end of time!! Hig...
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RPG SOUNDS MARBLE EDITION OUT NOW <a href=" RPG" class="redactor-linkify-object">https://rohhsa.itch.io/rpg-sounds-marble-edition">RPG SOUNDS - MARBLE EDITION (...
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Selection modes: First player Versus AI. Two player. Second player versus AI...
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Learn how to use the special features of Haraka before the DEMO Follow us for more News: FACEBOOK: https://www.facebook.com/svculisan INSTAGRAM: https://www.ins...
Ahora puedes juegar con joystick y con teclado. Importante presionar la pantalla para capturar el mouse...
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Hello! I did it! I had a loose goal of finishing these next ten levels this week and barely reached it but wahoo! In this update, you can now play worlds 4 and...
//es// - Pequeños cambios y correcciones. - Ligero rediseño de interfaz. - Pequeños agregados a la traducción al inglés. - Pantalla de splah agregada. //en...
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I DIDN'T GET IT ALL DONE! but most of it is released and I changed plans a little. So I didn't finish the final arena aaaand I only made 3 new spells. I was wor...
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Breaking legs is a Foddian platformer made in two days for the WHS Jam with a theme of Up is Down. We developed it in a group of three using Unity. This theme l...
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On Behalf of Lemonz Thanks again to everyone who participated in the jam and followed our game. We couldn't have the confidence to keep going without you! So he...
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Adding ıgloo and snowballs Adding mini houses Retexturing classic tree Combine assets source files removed (you can just use png as a source files)...
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- Fixed the horrible The Ancient Cheese's Gerome Door warp - Modified Atavistic Entrance's level design a bit...
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After 3 months of embarrassing bugs and not feeling well at all, Dropper 5.1 has finnaly released alongside it’s server. Here are the things I added : multipl...
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Hey everyone, I’ve just released a big new update for CivRise, one of the most requested features is finally here! You can now: Change resolution settings on...
0.5.6: Caves now form in layers, making the underground much more packed for exploring! Lava caves now form in deep underground Added Komatiite, an extremely to...
4 files — 0.5.6, 0.5.7
ahora hay un menu de inicio antes de iniciar el juego, simple y básico. Presionar space, "shoot para empezar"...
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Hey everyone After reviewing the direction of Reclamation Idle , I’ve decided to officially end development on the original version. While the prototype helpe...
Hello! First, thank you for playing my game if you've already done so! My goal was to give you a fun, tense, or scary experience, so I hope I was able to delive...
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Time flies fast and we reached halloween 2025. With one of the colleague from work, we decided that we are coming to work in halloween costumes. The decision on...
The Big Midterm I’ll be honest, this project hasn’t exactly gone how I would have hoped it would. Don’t get me wrong, I’ve learned a lot about level des...
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I finally refactored the encoding pipeline to make things more obvious and to improve a sense of what progress is happening. Instead of a big ol’ pile of enco...
3 files — 0.9.5-release
Wow, the best time of the year is already halfway over! I’ve been busy wrapping up from the Fall in Love Visual Novel Festival in September, which was my 2nd...
Fixed resizing via window dragging causing the textbox to misalign or not be found in some cases. As a result, window dragging is disabled. If you would like to...
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Changes & Bug Fixes: added randomization to light flickers , fixed space drag issues , added support for camera shake , fixed VIP icon tooltip , added support f...
[ENG] Android version returns. WARNING: This is an unstable development build. Recommended Graphics settings: LOW. [ESP] Vuelve la versión de android. ADVERTEN...
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Ahora hay mejoras en el sonido del colectivo, al acelarar, frenar o llegar al limite...
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Monkeround Demo 1.2.1 has been released! Changelog Bug fixes and optimizations...
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Version 1.1.0 “The Autopilot Update” is out! Hey everyone! This is the first major update since the release, and I’m really excited to share what’s new...
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detalles limites de movimiento de camara, de posicion de colectivo y detalles de camara...
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In my unending quest to port Six/Six to all major platforms, I’ve finally decided to tackle the next major computing system. The game was originally developed...
Welcome to BitBop’s NPC Challenge For the next 128 days, I’ll be creating and uploading one new character every day, all made in Game Boy–style pixel art...
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Added five new unlockable Baubles, Friendly Frog, Tepid Toad, Resourceful Rabbit, Magestic Mole, Four Piece Puzzle Rebranded old Four Piece Puzzle Bauble to Saf...
Fire: - Lowered the base health of fire. - Fire’s max health can now be boosted through specific skills. - Added auto-healing to fire, which also scales with...
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I'm excited to share that our submission for Scream Jam 2025 and Knock, Knock Horror Jam is now live! This is our first attempt at a 3D horror game using Godot...
For the design: 1. Get a character template from the template sprite in the PMP 2. Make the main color, set it to a top to bottom gradient bottom color brightne...
Changed Italian option translation "Salva da Solo" to "Salvataggio automatico". Credit to SonicBlue!...
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This small patch took a lot longer than anticipated. I made a lot of changes under the hood so code related to how units detect and choose targets performs well...
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efectos de aceleración, freno y estatico del colectivo...
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Version 1.0.3 of Ethereal Gravity arrives in the form of a mini update! This update includes minor fixes to dialogues and visual corrections to some interfaces...
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Memao Animator MZ by CloudTheWolf We’re excited to share a brand-new way to use your Memao characters: the Memao Animator MZ Plugin for RPG Maker MZ , develop...
Hey everyone! Xavier here with a quick update on my latest project — a webcam display demo built in C++ using OpenCV. I recorded a walkthrough showing how I m...
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if you get a chance hit the blocks for me, R to restart, shift to boost. Testing to see if leaderboard is working
1️⃣ Main Components a) Player Controlled via arrow keys or A/D for movement, SPACE / UP for jump. Has physics: vel_y , GRAVITY , on_ground . Animations: Idl...
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Author: Reece Meck Date: October 17, 2025 During this week of development, I ran into a major issue involving Unreal Engine’s default kill plane . Normally, t...
Hey everyone! I’m excited to finally share my newest project — Count the Beans ! 🌈 In this fun and simple learning game, you’ll meet J Jellybean , a fr...
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1 Minigame: Dash Player jumps past obstacles (fire hydrant, trash can, & sewer plate) section 3 Debuffs: Fear(Increase speed), Shock(Decrease jump), & Leg Break...
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We’re dropping the full release on Halloween night (Central European Time)! Huge thanks for all the support and the tons of demo downloads. You guys are amazi...
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