Devlogs From Those You Follow Page 2
Version 1.2.1 Changelog Added Steam Launch Release is here! Steam Achievements Integrated 5 New achievements Added new stat for total Auto Purchases Updates UI...
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In this last upload we added a checkpoint system alongside a killing floor, we also messed around with some simple UI Widgets with an added Main Menu for the pl...
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Maps roberta's Museum map changes: Players will now die if they fall out of the map. A bunch more lasers have been added. Geometry and Collision have been updat...
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Interface [Graph Panel] Add node rename hotkey (F2). [Graph Panel] Grid rendering now use GPU. [Inspector Panel] Pressing Tab to select widget now work when foc...
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Final Update! What was added: Main menu with options to start or quit the game, checkpoints and respawning, and a platforming section. I used widgets to make a...
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I got the bug for the Windows rendering fixed. Turns out it was a problem with the way Windows handles DPI and DPI scaling. The root of the problem is kind of c...
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WINDOWS BUILD WAS BROKEN FOR SEVERAL HOURS BUT NOT ANYMORE. Other OS also should work fine...
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I just wanted to let y'all know on some important things that are in this game, so let's get started: 1. As progress increases, the rain quiets down and becomes...
The ether knight vis senryu will be the updated version of the character the arc knight version will now be switched as the new character Enso New character upc...
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UPDATE 1.10.2 1. Fixed collision on frame 2. Fixed bug causing the truck to flip...
There were questions on multiple platforms regarding the wrap around when using the Hex Flower. I've listed a couple examples in the instructions text in the PD...
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Cold v1.2 Not a massive change, but one worth noting and updating places: if you are not in Challenge Mode, Day 1 has been updated to include additional tutoria...
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So after thinking that this was going to be challenging and not possible because of my skill level. I WAS ABLE TO DO IT AND NOW WE HAVE A INFINITE MODE! (Releas...
I’ve just pushed a new version of SpookyGhost to Itch.io, built from the latest artifacts available on the SpookyGhost-artifact GitHub repository. What’s Ne...
5 files — 2025.07.r84-3b48c59
v1.2 BugFixes <exp_redirection> > NoteTag was Added It Redirects the Exp to its summoner after a killing blow. Unfinished/Pending Actions for the summon will be...
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ENGLISH: - Account Support - New language available: English - New colors - New Menu PORTUGUES: - Suporte de Conta - Novo idioma disponível: Inglês - Novas co...
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The Problem During testing the Out of Bounds mechanic worked purely with a hidden timer. If the player left the designated map, a 5-second countdown would silen...
NEW SCREENSHOTS FOR THE DEVELOPMENT OF BATTLE CARDS HAS JUST DROPPED!...
Okay! Finally, the new version is out. I had discovered a new bug resulting from the game trying to load old save files despite it being supposed to quietly dis...
2 files — 0.9.0a2
There's something fishy about the whole Collective Shout thing. Normally big companies like Mastercard and Visa completely ignore the pleas of "activist" groups...
Hey guys! I'd like to say that the Scratch Key demo has been updated to version 1.2. In this devlog, I'll talk a bit about the new update. Level 2: After Scratc...
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Small Update, Added a rudimentary stat overview for heroes, you can see the summurized stats here for each hero. how to use: hover over the small icons of your...
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New lore updates to the game. Were closing in on the final copy of Prosperon. Right now my layout designer is compiling everything in affinity publisher 2 so th...
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Sad news everyone. I didn't want to ever do this, but due to some medical expenses, affective July 27th, 2025, all available texture packs released by Dreameate...
Sad news everyone. I didn't want to ever do this, but due to some medical expenses, affective July 27th, 2025, all available texture packs released by Dreameate...
Sad news everyone. I didn't want to ever do this, but due to some medical expenses, affective July 27th, 2025, all available texture packs released by Dreameate...
1.8.1 Tweaked the Kensei with some improved naming conventions (ever imagine a sword in a railgun sheathe?), a replacement for Windstorm, and new Veteran and Ul...
2 files — 1.8.1
Added Ollama Improved Poop system Added Auto-Sleep system Improved animations and UI Improved economy balance Improved stats decay\gain to be more balanced Impr...
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After launching GlitchedFrame1 (Idle Clicker), I wanted to build something smarter — a clean puzzle system anyone can drop into a game and reshape. GlitchedFr...
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MHM!...
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FUN, AND ROYALE!
So Between Two Cairns, (the podcast), reviewed this adventure and said some really nice things. I've been listening to Yochai Gal, Brad Kerr & Sam Mameli for a...
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Fixed several bugs that made the game entirely broken...
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A game where you are cat yes
Based on feedback, we have altered the Dark Side points to gain on rolls of 13+ of any move. And for all Dark Side moves to be usable, if you choose to take a d...
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UI Logic Lost in Translation: When It Wasn’t the Code Author: Marcos Salinas | Posted on: 07/24/2025
Author: Marcos Salinas Posted on: July 24, 2025 The Problem During this week of development, I encountered a confusing issue while working on the Pause Menu Set...
UPDATE 1.1.0.1 1. Added hitch option 2. Fixed No icon in shop 3. Fixed some small textures...
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The final FLOWERZ update! I finally finished the last features I wanted to include in the game: a herbarium and a photo mode! The herbarium lets you track your...
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This update includes scenes, music added in areas and dialogue choices...
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Added code for a Kill box and Checkpoint with code to respawn, and User Interface items and widgets such as "You Died" and the Menu screen. I even added my own...
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Sup Just letting you know that "PATADIGM" will be on Indiepocalypse Radio on Twitch ( https://www.twitch.tv/pizzapranks ) from 2-4 EST. It will also be uploaded...
Acabo de publicar esta guía práctica que te enseña cómo empezar un negocio rentable desde casa usando inteligencia artificial — sin necesidad de inversió...
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As we head into more external playtesting, we took a hard look at friction points during match setup, onboarding, and highlighted in feedback from Ubisoft. This...
During this week's development sprint, I encountered a critical bug: our AI enemies were engaging in unexpected friendly fire. Instead of focusing their aggress...
Added a new more simpler version. Kinda had the urge to do this. Feel free to do with it what yeh will. Don't feel pressured to give credits, but it would be ni...
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Hello I finished the speculative design project of what it would look like to create DOMO PLUUME as a box set. See images. Fun little project. Let me know if yo...
Welcome to all our Simply Effin' Astounding Supporters! NO AI IS USED IN THE CREATION OF OUR SIMPLY EFFIN' ASTOUNDING CONTENT. EVER. PERIOD. This digital image...
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Version 0.0.3a is out with some lovely updates to the game after some glorious feedback from you guys, thank you so much! Please if you have played it fill this...
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i guess there is nothing more i can add...
Just find out how to destroy this stupid rock!
Zombie Rage - Changelog ⚠️ Versión Alpha: Esta versión es jugable y funcional, pero aún está en desarrollo.Se esperan más armas, mas variantes de zombi...
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