Game Devlogs From Those You Follow
It's been one year since Defiler of Moonsilk Keep came out. To celebrate this milestone, I've uploaded a slightly revised version with edits and improvements. T...
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Hey guys. Apparently, I spelt "literally" wrong in my lore. That's fixed now. - J3R18Y...
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Hey hey people, For real this time, this will be the last update here, I've added some more cards and a few effects to provide a bit more clarity to what cards...
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Hello! Today I released version 1.0 of Bitstorm, packed with new features since the last version... The only gameplay changes I've implemented are new types of...
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I want to say Thank you for playing my game that I made for Halloween even though almost a month has passed. I came in last place During the game jam I am still...
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CursorDodge UpdateV0.0.7 - UI Rework - Made the Projectile SpawnRate a little faster - More detail in the Game Coming Soon - Random Game Events - Achievements -...
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Bug Fixes Corrected item descriptions. New Features Completed Japanese localization. Added option to adjust sound effects (SE) volume...
1.0.3 windowsx32 Updates features: Sound Fixed The sound effects were amplified Added Music (Theme#1) Sliders for volume music and FX´S control...
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Jam release v1.0 for ShroomJam 2025 We shipped the first public build. A short story-driven puzzle: collect six VHS tapes and unlock the exit at Chinder. What i...
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This update improves compatibility with some older display adapters under Windows, which could potentially experience video corruption in OpenGL mode. Since the...
4 files — 1.0.3a
> Nota - Add - novas fases - update - transição de cena - movimentação...
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Hi Everyone, and welcome to all the new folks coming here from Gamayo! I firstly want to thank each and every one of you that came to our booth at Gamayo this y...
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I will be releasing Polipolus DX hopefully sometime in 2026. No guarantee. For those of you who don't know what Polipolus DX is, it is the Steam release of my g...
Fixes: Fixed transitions when entering map screens Improvements: Added original Global login screen (courtesy of Arbalest) Replaced restored assets with their o...
Hello everyone! Welcome back to Sprint 5. I want to preface that I'm currently writing this in the middle of Sprint 6, and just wow! We have gotten so much done...
I have added a basic movement to the character, and added the lantern to glow in the dark...
Just a small post-jam update to this game there are four changes, none of which fundamentally change the experience: The kitchen board was larger than 20000 byt...
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ESPAÑOL Parte 1 – Reflexión del desarrollo Después de 2 meses de trabajo intenso, finalmente Kairos Dungeon ve la luz. Ha sido un camino desafiante: coordi...
cars are now stopping sound when stopping game tied to 60 fps and level 2 optimized a bit im gonna try doing the web build again...
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The lore thing is fixed Fixed a typo in one of the character bios Replaced Blacks horror form because the og was a bit offense That's all...
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Se vendrá update que agregará LOS EXTRAS. Dentro de ella habrá: LEYENDA DEL GAMING: Sobrevive la noche En este modo estarás en la casa y deberás recolectar...
Added a new upgrade for The Great Maw: "The Insatiable Guzzler - The Great Maw now sucks in ore near his mouth, because he knows how sloppy the runners are at d...
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Chapter 2 Update On It's Way! If you've been following The Voyager Chronicles, you'll know that the chapter 2 update was well under way and was set to arrive (a...
Its been a while, but I haven’t stopped working on BIOREAPER! dev_2025.11.13-a, The Details Update FEATURES: Optional doom-like screen melting transition The...
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Content Added: Added two new enemy types, each capable of inflicting unique status effects on the player. Included a new graphics option to enable or disable Oc...
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Update Notes We’re very happy to have taken this first step towards releasing our game, and we’re already receiving a lot of thoughtful feedback. We even go...
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En los backrooms había una parte donde podías acumular los objetos y tirarlos para evitar los enemigos. Debido a mi descuido, ya que antes ya existia una adve...
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Change Log Added space enemies When you encounter them, you must brake (space)or they will shoot. They will either shoot lasers at you or attack you with slimes...
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First public version of Pale Luna II...
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The Pale Luna story continues in 2027.
Added: Added Endless and Random modes, but they are not functional. Minigames now have a separate interface. Added touch input, including movement controls, cam...
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We've gone ahead and updated our game! (We made some changes to AI, the Map, added a garage feature, etc!)...
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today i am just starting to make it, (p.s, it sucks!) So far it is a boring driving sim that is very laggy anyway hope this game gets to you later when it is be...
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One idea I had early on for Rootless is to involve a large number of different animal species in the game. Forests are usually home to tonnes of different kinds...
Hello everyone! It's been a while since the last update but we're almost there! There are a lot of changes coming, but I won't describe them now; instead, I'll...
¡Por una ocasión especial sacamos un parche para Mighty diceman! Este parche incluye: -Mejoras visuales en muchas texturas adecuándose a la paleta base del j...
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When aiming with movement inputs it didn't fire correctly, this was corrected...
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Jean-Héon™ today announced the merger of its two video game development subsidiaries, Plexippus Studio™ and Pizzla Studio™, into a single integrated enti...
Changes Upgraded SGDK version Fixed a number of angle calculations. Rockets will no longer disappear the moment they come on screen...
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Jean-Héon™ today announced the merger of its two video game development subsidiaries, Plexippus Studio™ and Pizzla Studio™, into a single integrated enti...
NEW PULPCRAFT DX UPDATE!!! (((Version 1.4))) 13/11/25 - A Fresh Start Update (My plan is to update the game once a month with new content I have a ton of ideas...
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Jean-Héon™ today announced the merger of its two video game development subsidiaries, Plexippus Studio™ and Pizzla Studio™, into a single integrated enti...
I'm starting a new game and it's going to have some ships in it so I bought some ships off the unreal engine fab store...
Designer Devlog Sprint 5 As we are starting to get close to the end of our development cycle, the tasks that we prioritize are getting more and more important...
Hello again! Sprint 5 is now over, and at the time of writing this, we are already halfway through Sprint 6. Overall, I’m feeling confident, as most of the re...
I recently updated the game to V.1.0.1, in this update you will see: Increase of difficulty Upgrade system added but only for money Only upgrade to shop expansi...
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Freddy's has finally reopened and guess who just got hired as their night guard?
Hey everyone! Today I’m excited to share the very first playable prototype of my tiny air-traffic arcade project. This build is intentionally minimal: you con...
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I've been putting farming off for a while now, so decided to finally take a stab. I wanted it to follow land contours and for the field-placing mechanic to crea...
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