Game Tech Discussion Devlogs From Those You Follow
As I’ve previously discussed, Apus runs on NRender, my custom multimedia middleware. NRender has been designed first and foremost for the Playstation 1. It’...
Hello everyone! Today is September 1st, and that means that I will be studying from now, so I won't be able to give the game attention I gave it at summer, sorr...
The online world of GbBBS is based on the real 1990's Bulletin Board System world. In those days if you had a 300 baud modem, your connection could load about...
Hi, hi! It's Monarch again. These are my thoughts on Evening Render as of now. First of all, thanks a lot to Rieux for taking time out of his week to draw the a...
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Making a game for Gameboy Color that is also backwards compatible to the DMG is quite a challenge. There are a few small things that Gameboy Color can do that t...
Please take a few minutes to give us your feedback on this poll: https://forum.longplay.games/t/big-feedback-poll-alpha-1/370 Thank you so much for your interes...
I'm told that save and load is giving an error, but that the save and load features actually still work despite the error. I am looking into this. No work aroun...
Zeros now (sort of) fly in formation. I still need to improve formation flying. I have stopped development of the web version. I am not knowledgable about the i...
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To keep Omeganaut as lightweight as possible, and especially to be able to modulate audio tracks in real time in the game, I chose SunVox . It’s an ultra-opti...
Osteoclasis : A surgical procedure where a bone is intentionally broken to correct a deformity. I'm happy to see you guys are enjoying the demo. As of writing t...
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Early last year I ported this project from LibGDX to Godot and I wanted to write a little blog post to outline the technical challenges it involved, so I can re...
After the AI, it's time to test the player's shooting skills ! Here's the visual debugging setup to test your skill and accuracy as you play Fighty Driver! Try...
After testing the enemy AI's hunting capabilities, let's refine its ability to detect and shoot the player! Here's the visual debug setup for shooting with an a...
Who cares how we test AI enemies hunting the player? This video shows the visual debugging setup we use for autonomous vehicles in Fighty Driver. This makes it...
After a long hiatus, I'm thrilled to announce that DeerPortal is back! The Almighty Deer God has blessed me with a surge of energy and inspiration in 2025. Duri...
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Howdy, Brunn here. Here at team green I work primarily as the sound designer and composer, but I'm also the level designer for the War of the Worlds project! To...
Yo, back again with another update. Quick shout out to everyone who has shared feedback in the Discord so far, the latest demo should address all the bugs you'v...
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QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
The screenshots you see signifies a pretty big step for my little game. What you see is the exact same executable running on Windows 11 24H2 (the newest Windows...
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
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Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
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Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
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Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
In this version: Optimization Expanded game settings Continued arena 1 dressing Improved player melee attack feedbacks Improved player character mobility hook g...
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In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
This post was originally posted on Lily Lab and is written by Noelle. Hello everyone! I’m Noelle, the composer and sound designer for Spring Gothic . First, I...
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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Из-за ограничений Google Play на доступ к хранилищу, в Google Play сборке игры больше (временно) не...
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
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I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
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Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
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- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
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To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
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I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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How the game looks like as the showcase is kinda outdated...
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When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
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