Postmortems From Those You Follow
One of Us Will Die: Curse of Strahd Adventure Report 6: The Pursuit of Hyappiness At the Vallaki Orphanage, the party discovers that Yeska has been asleep for d...
BRIEF POSTMORTEM / INTERMORTUM I'm slowly working on a 1.0 release of the game, but I wanted to post my original 7DRL dev log and some brief thoughts. I wasn't...
2 files
The time has come, and the RPG Maker Jam 2025 Results have been announced! Kana.exe won in the Most Innovative Gameplay category and was a runner up for Best Na...
2 files
One of Us Will Die: Curse of Strahd Adventure Report 5: Welcome to Vallaki The party arrives in Vallaki after the incident at the Old Bonegrinder. Rowan’s wou...
I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there...
Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
1 file
The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
2 files
Hello everyone. I'm thinking of updating this project and introducing new Assets as well as expanding it, so if you read this before I do feel free to introduce...
Hi! Sharing here the progress about the new pattern for this project: Thanks to the Urborg, to the help in the early tests! I shared now the spritesheet here. A...
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
Sharing Wip and comparision. I learned a lot since I posted this pack, so I 'll do the v2.0, optimizing design, animations and patterns. Will be a free update f...
So, these piano arrangements aren't actually new, but I just realised I can and should upload them for direct download from itch.io here as well. It's literally...
1 file
Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
1 file
Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The party leaves Barovia Village with Ireena for the town of Vallaki. Istmark upgrades their...
DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
1 file
Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
1 file
One of Us Will Die: Curse of Strahd Adventure Report 3: The Village of Barovia Marjorie and Rowan wake up from dreams of their families. The former enjoying a n...
so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The journey begins with another set of adventurers. The shepherd woman, Marjorie...
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
2 files
One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
2 files
Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
With the PR post out of the way I'd like to give a more personal update on why I (Xaymar) have made this decision so this will be more of a history thing of the...
The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
1 file
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
2 files
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
2 files
The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
2 files
Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
1 file
Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
1 file
Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
There's this YouTube comment on the music video of Goodie Bag by Still Woosy that's been stuck in my head: Yeah, they do. Fresh Gen X looking 20 year-olds in co...
When I set out to make The Black Knight Chronicles: The Widow Without Time , I had exactly two things: A love for snow levels (seriously, they’re the best). A...
Thank you so much to everyone who is playing the game! Reaching 500 downloads was already hard, but 1000? Wow And for those who make content for the game, I'm w...
1 file
A very strange warning appears when trying to download a project: Password-protecting files or pages is a technique often used by scammers in an attempt to bloc...
i woke up to like 30 notifications about this game WHERE ARE YOU PEOPLE COMING FROM 🔥 this game is ass but i have no desire to remake it cuz what would i eve...
listen man. i took an edible. if i don’t write my devlogs like i’m talking to a friend at a sleepover at 2am, the shit isn’t gonna get done. you aren’t...
9 files
🦊Howdy! I'm here to answer the burning question that everyone's had since the game released: how did it do? Did we make money? Did people like it? This post...
Loading more posts...